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| {{Era|Realworld}}
| | #REDIRECT [[Anvil (game engine)]] |
| [[File:AnvilnextLogo.png|right|280px]] | |
| '''AnvilNext''' is a video game engine developed by [[Ubisoft]] Montreal. As the successor to the Anvil, the redesigned engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals.<ref name="wikipedia">[http://en.wikipedia.org/wiki/Anvil_%28game_engine%29 Anvil (game engine)]</ref> The technology will be pioneered in the upcoming game ''[[Assassin's Creed III]]''.
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| ==Trivia==
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| ===Assassin's Creed III===
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| *The AnvilNext is reported to possess the ability to render crowds in their thousands, while the previous engine was limited to the hundreds.
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| *The engine allows for the implementation of a dynamic game world, allowing the game world to change itself over the course of time. This means that enemy settlements may appear/disappear relating to the events in the game.
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| *It has been stated that no previous in-game animations from the [[Assassin's Creed (series)|series]] will be carried over to the engine, with the intent of bringing an entirely fresh feeling to the game, and to the game's protagonist - [[Connor Kenway]].<ref name="gameinformer">[http://www.gameinformer.com/b/features/archive/2012/03/28/ac-iii-the-redesigned-anvil-engine.aspx. Gameinformer: ''Assassin's Creed III: The Redesigned Anvil Engine'']</ref>
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| ==References==
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| {{Reflist}}
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Revision as of 13:16, 12 May 2012