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New Orleans by Night: Difference between revisions
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imported>RebeccaAWB m →top: Adding Memories eraicon, replaced: {{Era| → {{Era|Memories| |
imported>RebeccaAWB m →References: Heading fix, replaced: ==Reference== → ==References== |
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== | ==References== | ||
*''[[Assassin's Creed III: Liberation]]'' | *''[[Assassin's Creed III: Liberation]]'' | ||
{{AC3LMemories}} | {{AC3LMemories}} | ||
[[Category:Memories of Aveline de Grandpré]] | [[Category:Memories of Aveline de Grandpré]] | ||
[[Category:Memories relived using the Animus console]] | [[Category:Memories relived using the Animus console]] | ||
Revision as of 18:00, 12 February 2019
New Orleans by Night was a virtual representation of one of Aveline de Grandpré's genetic memories.
Description
Having put on her Assassin garb, Aveline made her way to the pigeon coop in the garden, from which she retrieved an assignment.
Dialogue
Aveline read the assignment that came from Gérald Blanc.
- Letter: We have uncovered news of a plantation from which slaves are vanishing. The owners reported their escape, but our network can find no trace of them. If you don your slave guise, perhaps you can investigate this mystery from within. A Dressing Chamber has been prepared for you in a strategic location. From the top of the cathedral, you will see it.
Making her way to the cathedral, Aveline then climbed the bell tower to find the dressing chamber. From there, she made her way to her destination.
Outcome
Aveline received an assignment.
Gallery
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Aveline reading the letter from Gérald
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Aveline scaling the bell tower
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Aveline overlooking New Orleans