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Multiplayer Scoring System: Difference between revisions

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The core game-play elements of ''Assassin’s Creed'' games are <u>[[Free Running|free running]]</u>, fighting and [[social stealth]]. In [[Assassin’s Creed: Brotherhood|''Assassin’s Creed: Brotherhood'']]   the scoring system is balanced in order to reward the mastery of these behaviors.
The core game-play elements of ''Assassin’s Creed'' games are <u>[[Free Running|free running]]</u>, fighting and [[social stealth]]. In [[Assassin’s Creed: Brotherhood|''Assassin’s Creed: Brotherhood'']] the scoring system is balanced in order to reward the mastery of these behaviors.


The main score is about the quality and the variety of the assassinations. Killing a target is rewarded by 100pts, but the bonuses attached are numerous and a kill can easily be rewarded with up to 600 pts depending on how silent the kill was (Incognito, Silent, or Discreet bonuses) or how acrobatically it was performed (from the edge of a roof, from the air, etc.). In addition, within the same match, the kill variety is largely rewarded by additional bonuses.
The main score is about the quality and the variety of the assassinations. Killing a target is rewarded by 100pts, but the bonuses attached are numerous and a kill can easily be rewarded with up to 600 pts depending on how silent the kill was (Incognito, Silent, or Discreet bonuses) or how acrobatically it was performed (from the edge of a roof, from the air, etc.). In addition, within the same match, the kill variety is largely rewarded by additional bonuses.

Revision as of 11:00, 7 June 2011

Error creating thumbnail: Unable to save thumbnail to destination Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

The core game-play elements of Assassin’s Creed games are free running, fighting and social stealth. In Assassin’s Creed: Brotherhood the scoring system is balanced in order to reward the mastery of these behaviors.

The main score is about the quality and the variety of the assassinations. Killing a target is rewarded by 100pts, but the bonuses attached are numerous and a kill can easily be rewarded with up to 600 pts depending on how silent the kill was (Incognito, Silent, or Discreet bonuses) or how acrobatically it was performed (from the edge of a roof, from the air, etc.). In addition, within the same match, the kill variety is largely rewarded by additional bonuses.

Multiplayer Bonuses:

Silent 200p
Discreet 50p
Kill 100p
Focus 150p
Hidden 200p
Acrobatic 100p
Escape 100p
Stun 200p
Variety 200p
Revenge 50p
Poacher 50p
Incognito 300p
Multi-kill 200p
Diversion 150p
Aerial kill 100p
First blood 50p
Savior 50p
Chain 50p
Lure 100p


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Barber is about to get bonuses










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Prowler getting bonuses








The scoring system also rewards players who are regularly defeating their pursuers. Basic bonuses can be obtained by escaping pursuers as well as luring or stunning pursuers, but staying alive for long periods of time also helps you to earn kill streak bonuses.

Finally, to accelerate leveling progression, session XP bonuses are rewarded to players at the end of each public non-private match. Podium places, best kill/death ratios, or fewest deaths will each receive bonuses.