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Multiplayer: Difference between revisions

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Revision as of 21:59, 17 July 2012


The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations and Assassin's Creed III, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.

File:ACIIIMWall.png
ACBH Characters ACR Characters ACIII Characters
ACBH Locations ACR Locations ACIII Locations
Multiplayer Abilities Multiplayer Scoring System Multiplayer Game Modes