Memory Corridor: Difference between revisions
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{{Era|AC | {{Era|Chronicles|AC|ACBL|AC2|AC2D|ACB|PL|Abstergo|Assassins|Templars}} | ||
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The '''Memory Corridor''' is used whenever [[Altaïr Ibn-La'Ahad|Altaïr]] or [[Ezio Auditore da Firenze|Ezio]] kills a main story [[Assassination Targets| | The '''Memory Corridor''' is used whenever [[Altaïr Ibn-La'Ahad|Altaïr]] or [[Ezio Auditore da Firenze|Ezio]] kills a main story [[Assassination Targets|assassination target]]. The corridor has different backgrounds according to the version of [[Animus]] being used. The [[Abstergo]] Animus 1.28 has an icy-blue background with fog and various computer code, while the [[Assassins]]' Animus 2.0's background is light gray with white lines. | ||
The corridor is used as a loading screen between memories, where the user may run around, as well as a location where the dying target shares his last words with the Assassin. In ''[[Assassin's Creed]]'' and ''[[Assassin's Creed: Brotherhood]]'', it is also used as a tutorial location for the [[Animus Virtual Training Program]]. | The corridor is used as a loading screen between memories, where the user may run around, as well as a location where the dying target shares his last words with the Assassin. In ''[[Assassin's Creed]]'' and ''[[Assassin's Creed: Brotherhood]]'', it is also used as a tutorial location for the [[Animus Virtual Training Program]]. | ||
In ''Assassin's Creed'', it also seems to be a place where Altaïr makes his final judgment whether he would or would not take the life of his target. This is shown when Altaïr strikes down [[Robert de Sable]], who happened to be an impostor, [[Maria Thorpe]]. After the conversation, Altaïr lets her go. The game resumes and Maria is still alive despite the fatal strike. | In ''Assassin's Creed'', it also seems to be a place where Altaïr makes his final judgment whether he would or would not take the life of his target. This is shown when Altaïr strikes down [[Robert de Sable]], who happened to be an impostor, [[Maria Thorpe]]. After the conversation, Altaïr lets her go. The game resumes and Maria is still alive despite the fatal strike. | ||
==Trivia== | ==Trivia== | ||
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*In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured. | *In ''Assassin's Creed'', [[glitches]] appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured. | ||
*In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they may be killed separately. | *In ''Assassin's Creed II'', [[Dante Moro]] and [[Silvio Barbarigo]] appear in the memory corridor together, even if they may be killed separately. | ||
*In Assassin's Creed: Brotherhood, when the Templar Agents (the Templars that are used in Multiplayer) are killed and enter the Memory Corridor they do not speak. Ezio simply says 'Requiescat in pace,' closes their eyes, and walks away. | *In ''Assassin's Creed: Brotherhood'', when the Templar Agents (the Templars that are used in Multiplayer) are killed and enter the Memory Corridor they do not speak. Ezio simply says 'Requiescat in pace,' closes their eyes, and walks away. | ||
*Another variation of the corridor is present in the [[Cristina Memories]] in ''Assassins Creed: Brotherhood'', where a ghost-like Ezio chases another ghost-like figure, likely Cristina, taking many sudden turns in a red-hued corridor. | *Another variation of the corridor is present in the [[Cristina Memories]] in ''Assassins Creed: Brotherhood'', where a ghost-like Ezio chases another ghost-like figure, likely Cristina, taking many sudden turns in a red-hued corridor. | ||
*When Ezio or his apprentices kill Malfatto, the memory corridor shows Ezio saying the traditional words but instead of closing his eyes, he looks | *When Ezio or his apprentices kill Malfatto, the memory corridor shows Ezio saying the traditional words but instead of closing his eyes, he looks quizzically at the mask and pulls his hand away. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category: | [[Category:Assassin's Creed: Altaïr's Chronicles Locations]] | ||
[[Category:Assassin's Creed Locations]] | [[Category:Assassin's Creed Locations]] | ||
[[Category:Assassin's Creed: Bloodlines Locations]] | |||
[[Category:Assassin's Creed II Locations]] | [[Category:Assassin's Creed II Locations]] | ||
[[Category:Assassin's Creed II: Discovery Locations]] | |||
[[Category:Assassin's Creed: Brotherhood Locations]] | [[Category:Assassin's Creed: Brotherhood Locations]] | ||
[[Category:Assassin's Creed Gameplay]] | [[Category:Assassin's Creed Gameplay]] | ||
[[Category:Assassin's Creed II Gameplay]] | [[Category:Assassin's Creed II Gameplay]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
Revision as of 04:16, 28 March 2011
The Memory Corridor is used whenever Altaïr or Ezio kills a main story assassination target. The corridor has different backgrounds according to the version of Animus being used. The Abstergo Animus 1.28 has an icy-blue background with fog and various computer code, while the Assassins' Animus 2.0's background is light gray with white lines.
The corridor is used as a loading screen between memories, where the user may run around, as well as a location where the dying target shares his last words with the Assassin. In Assassin's Creed and Assassin's Creed: Brotherhood, it is also used as a tutorial location for the Animus Virtual Training Program.
In Assassin's Creed, it also seems to be a place where Altaïr makes his final judgment whether he would or would not take the life of his target. This is shown when Altaïr strikes down Robert de Sable, who happened to be an impostor, Maria Thorpe. After the conversation, Altaïr lets her go. The game resumes and Maria is still alive despite the fatal strike.
Trivia
- No matter what position or method the assassination target is killed in, or how far away the Assassin is from the target, upon entering the corridor, the Assassin will always be right next to the target, who is always lying down on their back.
- In Assassin's Creed, on a sufficiently long 'loading' corridor, it is possible for the player to run far enough that glitches and other symbols surrounding the player are left behind, whereas this is impossible in both Assassin's Creed II and Assassin's Creed: Brotherhood.
- In Assassin's Creed, glitches appear frequently in the corridor, prompting the player to change the angle of the scene, and allow the target to walk around as they speak, appearing uninjured.
- In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the memory corridor together, even if they may be killed separately.
- In Assassin's Creed: Brotherhood, when the Templar Agents (the Templars that are used in Multiplayer) are killed and enter the Memory Corridor they do not speak. Ezio simply says 'Requiescat in pace,' closes their eyes, and walks away.
- Another variation of the corridor is present in the Cristina Memories in Assassins Creed: Brotherhood, where a ghost-like Ezio chases another ghost-like figure, likely Cristina, taking many sudden turns in a red-hued corridor.
- When Ezio or his apprentices kill Malfatto, the memory corridor shows Ezio saying the traditional words but instead of closing his eyes, he looks quizzically at the mask and pulls his hand away.
Gallery
-
Altaïr killing William of Montferrat, in the memory corridor of Assassin's Creed.
- Article stubs
- Gameplay
- Assassin's Creed: Altaïr's Chronicles Locations
- Assassin's Creed Locations
- Assassin's Creed: Bloodlines Locations
- Assassin's Creed II Locations
- Assassin's Creed II: Discovery Locations
- Assassin's Creed: Brotherhood Locations
- Assassin's Creed Gameplay
- Assassin's Creed II Gameplay
- Assassin's Creed: Brotherhood Gameplay