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Memory Corridor: Difference between revisions
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The '''Memory Corridor''' is used whenever [[Ezio Auditore da Firenze|Ezio]] or [[Altair|Altair ]] kills a main story [[Assassination Targets|Assassination Target]]. The corridor has different backgrounds according to the [[Animus]]. The Animus 1.28 has an icy-blue background with fog and various computer code, while the Animus 2.0's background is light gray with white lines. It is used as a loading screen between memories, where the user may run around, as well as a location where the [[Assassin]] shares his last words with the dying target. In ''[[Assassin's Creed]] | The '''Memory Corridor''' is used whenever [[Ezio Auditore da Firenze|Ezio]] or [[Altair|Altair ]]kills a main story [[Assassination Targets|Assassination Target]]. The corridor has different backgrounds according to the [[Animus]]. The Animus 1.28 has an icy-blue background with fog and various computer code, while the Animus 2.0's background is light gray with white lines. It is used as a loading screen between memories, where the user may run around, as well as a location where the [[Assassin]] shares his last words with the dying target. In ''[[Assassin's Creed]]'' and ''[[Assassin's Creed: Brotherhood]]'', it is also used as a tutorial location for the [[Animus Virtual Training Program]]. | ||
==Trivia== | ==Trivia== | ||
*No matter what position the player's target is killed in, or how far away they are from the target, Ezio will always be right next to the target, lying down on their back in the Memory Corridor. | *No matter what position the player's target is killed in, or how far away they are from the target, Ezio will always be right next to the target, lying down on their back in the Memory Corridor. | ||
*In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the Memory Corridor together, even if they are killed separately | *In ''Assassin's Creed II'', Dante Moro and Silvio Barbarigo appear in the Memory Corridor together, even if they are killed separately. | ||
==Gallery== | ==Gallery== | ||
<gallery captionalign="left"> | <gallery captionalign="left"> | ||
Goodbye-william-assassins-creed.png|Assassin's Creed | Goodbye-william-assassins-creed.png|''Assassin's Creed''. | ||
Wiki-background|Background for Assassin's Creed | Wiki-background|Background for ''Assassin's Creed''. | ||
new_loading_screen_by_ladyve-d3278zz.jpg|The loading screen in ''Assassin's Creed: Brotherhood''. | new_loading_screen_by_ladyve-d3278zz.jpg|The loading screen in ''Assassin's Creed: Brotherhood''. | ||
</gallery> | </gallery> | ||
Revision as of 19:50, 13 December 2010
The Memory Corridor is used whenever Ezio or Altair kills a main story Assassination Target. The corridor has different backgrounds according to the Animus. The Animus 1.28 has an icy-blue background with fog and various computer code, while the Animus 2.0's background is light gray with white lines. It is used as a loading screen between memories, where the user may run around, as well as a location where the Assassin shares his last words with the dying target. In Assassin's Creed and Assassin's Creed: Brotherhood, it is also used as a tutorial location for the Animus Virtual Training Program.
Trivia
- No matter what position the player's target is killed in, or how far away they are from the target, Ezio will always be right next to the target, lying down on their back in the Memory Corridor.
- In Assassin's Creed II, Dante Moro and Silvio Barbarigo appear in the Memory Corridor together, even if they are killed separately.
Gallery
-
Assassin's Creed.
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Background for Assassin's Creed.
-
The loading screen in Assassin's Creed: Brotherhood.
Categories:
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- Assassin's Creed: Bloodlines Locations
- Assassin's Creed II: Discovery Locations
- Assassin's Creed Gameplay
- Assassin's Creed II Gameplay
- Assassin's Creed: Brotherhood Gameplay