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[[File:Marc-Alexis_Côté.jpg|thumb|250px|Marc-Alexis Côté]]
{{Actor Infobox
'''Marc-Alexis Côté''' is a programmer and level designer at Ubisoft Quebec, as well as the Creative Director for ''[[Assassin's Creed: Syndicate]]''.
|image = Marc-Alexis_Côté.jpg
|birth =
|nationality = French-Canadian
|acact = *''[[Assassin's Creed: Syndicate]]''
*''[[Assassin's Creed: Odyssey]]''
|other = ''{{Wiki|Prince of Persia: The Forgotten Sands}}''
}}
'''Marc-Alexis Côté''' is a programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer for the entire [[Assassin's Creed (series)|''Assassin's Creed'' franchise]].


==Biography==
==Biography==
In 2005, Côté began as a programmer and engineer at Ubisoft, a function he would keep for several years. While working on ''Prince of Persia: The Forgotten Sands'', he switched to Lead Level Designer, wanting to be more involved in the making of games. Following that, the Quebec studio contributed to the production of ''[[Assassin's Creed: Brotherhood]]'', focusing on the exotic missions centering around [[Leonardo da Vinci]]'s [[war machines]].
===Early career===
In 2005, Côté began as a programmer and engineer at Ubisoft, a function he would keep for several years. While working on ''{{Wiki|Prince of Persia: The Forgotten Sands}}'', he switched to Lead Level Designer, wanting to be more involved in the making of games.<ref name="SoundCloud">{{Cite web| url=https://soundcloud.com/ac-initiates/the-network-podcast-episode-12| title=The Network Podcast - Episode 12|publisher=SoundCloud|no-backup=1}}</ref>


During the development of ''[[Assassin's Creed III]]'', Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]'s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on the ''[[The Tyranny of King Washington]]'' [[Assassin's Creed III downloadable content|DLC]]. While the Quebec studio later created the ''[[Freedom Cry]]'' [[Assassin's Creed IV: Black Flag downloadable content|DLC]], Côté only worked on that project during the conception phase, before beginning development on ''Assassin's Creed: Syndicate''.
===''Assassin's Creed''===
Following that, the Quebec studio contributed to the production of ''[[Assassin's Creed: Brotherhood]]'', focusing on the exotic missions centering around [[Leonardo da Vinci]]'s [[war machines]].<ref name="SoundCloud" />


==Trivia==
During the development of ''[[Assassin's Creed III]]'', Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]'s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on the ''[[The Tyranny of King Washington]]'' [[Assassin's Creed III downloadable content|DLC]]. While the Quebec studio later created the ''[[Freedom Cry]]'' [[Assassin's Creed IV: Black Flag downloadable content|DLC]], Côté only worked on that project during the conception phase, before beginning development on ''Assassin's Creed: Syndicate''.<ref name="SoundCloud" />
*The first game Côté played was ''{{Wiki|Out Run}}'' on the Sega Master System.


==Games credited==
On 10 September 2022, during the ''Assassin's Creed'' Ubisoft Forward showcase, Côté announced several new projects, including ''[[Assassin's Creed: Red]]'', ''[[Assassin's Creed: Hexe]]'', both set to be part of the upcoming ''[[Assassin's Creed: Infinity|Infinity]]'' game hub, as well as the mobile game ''[[Assassin's Creed: Jade]]''. The [[Live-action Assassin's Creed television series|live-action ''Assassin's Creed'' Netflix series]] was also teased as well as a Netflix mobile game.<ref name="UbiFoward">{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase <nowiki>|</nowiki> #UbiForward|Ubisoft|Ubisoft}}</ref> When talking to ''Video Game Chronicle'' he also discussed the multiplayer title, ''[[Assassin's Creed: Invictus]]''.<ref>{{Cite web| url=https://www.videogameschronicle.com/features/future-assassins-creed-games/| title=Every future Assassin’s Creed game, explained by series boss Marc-Alexis Cote| first=Neil| last=Long| publisher=''Video Game Chronicle''| date=10 September 2022| accessdate=11 September 2022| archiveurl=https://archive.ph/rhYTz| archivedate=10 September 2022}}</ref>
*''Open Season'' (2006) - Ubisoft
 
*''Surf's Up'' (2007) - Ubisoft
==''Assassin's Creed'' credits==
*''Prince of Persia: The Forgotten Sands'' (2010) - Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Mission Director
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Game Director Ubisoft Quebec
*''Assassin's Creed III'' (2012) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' - ''[[Freedom Cry]]'' (2014) - Additional Design
*''[[Assassin's Creed IV: Black Flag]]'' - ''Freedom Cry'' (2014) - Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) - Creative Director
*''Assassin's Creed: Syndicate'' (2015) - Ubisoft
**''[[Jack the Ripper (DLC)|Jack the Ripper]]'' (2015) - Creative Director
*''[[Assassin's Creed: Odyssey]]'' (2018) - Senior Producer
*''[[Assassin's Creed: Valhalla]]'' (2020) - Executive Producer


==Reference==
*[https://soundcloud.com/ac-initiates/the-network-podcast-episode-12 Soundcloud - ''The Network Podcast - Episode 12'']
==External links==
==External links==
*[https://www.linkedin.com/in/marcalexis Marc Alexis Côté]'s professional profile at LinkedIn
*[https://www.linkedin.com/in/marcalexis Marc Alexis Côté]'s professional profile at LinkedIn
*[https://twitter.com/marcalexiscote Marc Alexis Côté]'s Twitter page
*{{Twitter|marcalexiscote||Marc-Alexis Côté}}
 
==References==
{{Reflist}}
 
{{DEFAULTSORT:Côté, Marx-Alexis}}
{{DEFAULTSORT:Côté, Marx-Alexis}}
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[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Syndicate development team]]
[[Category:Assassin's Creed: Odyssey development team]]
[[Category:Assassin's Creed: Odyssey development team]]
[[Category:Assassin's Creed: Valhalla development team]]

Revision as of 06:20, 11 September 2022

Marc-Alexis Côté is a programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer for the entire Assassin's Creed franchise.

Biography

Early career

In 2005, Côté began as a programmer and engineer at Ubisoft, a function he would keep for several years. While working on Prince of Persia: The Forgotten Sands, he switched to Lead Level Designer, wanting to be more involved in the making of games.[1]

Assassin's Creed

Following that, the Quebec studio contributed to the production of Assassin's Creed: Brotherhood, focusing on the exotic missions centering around Leonardo da Vinci's war machines.[1]

During the development of Assassin's Creed III, Côté and his team worked on the Davenport Homestead missions that would concentrate more on Connor's compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on the The Tyranny of King Washington DLC. While the Quebec studio later created the Freedom Cry DLC, Côté only worked on that project during the conception phase, before beginning development on Assassin's Creed: Syndicate.[1]

On 10 September 2022, during the Assassin's Creed Ubisoft Forward showcase, Côté announced several new projects, including Assassin's Creed: Red, Assassin's Creed: Hexe, both set to be part of the upcoming Infinity game hub, as well as the mobile game Assassin's Creed: Jade. The live-action Assassin's Creed Netflix series was also teased as well as a Netflix mobile game.[2] When talking to Video Game Chronicle he also discussed the multiplayer title, Assassin's Creed: Invictus.[3]

Assassin's Creed credits

External links

References

  1. 1.0 1.1 1.2 The Network Podcast - Episode 12. SoundCloud.
  2. Assassin’s Creed: 2022 Showcase | #UbiForward on the Ubisoft YouTube channel
  3. Long, Neil (10 September 2022). Every future Assassin’s Creed game, explained by series boss Marc-Alexis Cote. Video Game Chronicle. Archived from the original on 10 September 2022. Retrieved on 11 September 2022.