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While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side memories (such as [[Races]] or [[Courier Assignments]]), shops ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations), [[treasure chests]] and [[Assassin's Tombs]]. The Mini-Map's frame color also indicated his [[Social Status]].<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side memories (such as [[Races]] or [[Courier Assignments]]), shops ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations), [[treasure chests]] and [[Assassin's Tombs]]. The Mini-Map's frame color also indicated his [[Social Status]].<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>


In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds ([[Assassins Guild]], [[Courtesans|Courtesans Guild]], Thieves Gild and Mersenairans Guild), the [[Borgia towers]], and [[Cristina Memories]]. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the [[House of Borgia|Borgia]] grasp.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds ([[Assassins Guild]], [[Courtesans|Courtesans Guild]], [[Mercenaries|Mercenaries Guild]] and [[Thieves|Thieves Guild]]), the [[Borgia towers]], and [[Cristina Memories]]. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the [[House of Borgia|Borgia]] grasp.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


==Gallery==
==Gallery==

Revision as of 16:53, 5 February 2012

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File:Damascus-map.jpg
A map of Damascus.

Maps were used to help the Assassins navigate around the cities, and plan assassinations or investigations. They acted as a compromise and visualization of Altaïr's and Ezio's memories of the cities layouts, as well as giving a sense of direction for Desmond Miles within the Animus.

More areas appeared on the Animus map after every successful climb and synchronization with a View Point. These virtual maps also marked certain key areas that could be recognized by a unique symbol.

Animus maps

High Middle Ages

While viewing the memories of Altaïr Ibn-La'Ahad in the Animus 1.28, the symbols indicated the Assassin's Bureau, investigation missions (Eavesdropping, Interrogation, Pickpocketing and Informants), exits to the Kingdom, and the locations of citizens that could be saved, or had been saved, from soldiers.[1]

Renaissance

While viewing the memories of Ezio Auditore da Firenze in the Animus 2.0, symbols were displayed to mark key memories, side memories (such as Races or Courier Assignments), shops (Art Merchants, Doctors, Blacksmiths, Tailors, and Travel Stations), treasure chests and Assassin's Tombs. The Mini-Map's frame color also indicated his Social Status.[2]

In Rome, along with the previous symbols, several new ones had been added. These included unique icons for the four guilds (Assassins Guild, Courtesans Guild, Mercenaries Guild and Thieves Guild), the Borgia towers, and Cristina Memories. Additionally, there was an option to change the view of the map to show the division of districts, the percentage of completion in each district, and the completion percentage of having freed Rome itself from the Borgia grasp.[3]

Gallery

References