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[[File:Damascus-map.jpg|thumb|A map of Damascus in ''Assassin's Creed''.]]
[[File:Damascus-map.jpg|thumb|A map of Damascus in ''Assassin's Creed''.]]
'''Maps''' are used to help [[Altaïr]] and [[Ezio]] move about the cities, and plan his assassinations and [[investigation]]s. It acts as a compromise to Altaïr's and Ezio's memory and as sense of direction for the player. With every [[View Point]] you have successfully climbed, more areas will appear on your map which reveal certain parts of your investigation, which you can recognize by its symbol.
'''Maps''' are used to help [[Altaïr]] and [[Ezio]] move about the cities, and plan assassinations or [[investigation]]s. They act as a compromise and visualization of Altaïr's and Ezio's memories of the city layout, as well as give a sense of direction for the player. With every [[View Point]] you have successfully climbed and synchronized with, more areas will appear on your map. The map also marks certain key areas that can be recognized by a unique symbol.


In ''Assassin's Creed'', they will also reveal locations of citizens you can save from soldiers.
In ''Assassin's Creed'', the symbols indicate the [[Assassin's Bureau]], investigation missions ([[Eavesdropping]], [[Interrogation]], [[Pickpocketing]] and [[Informants]]), exits to the [[Kingdom]], and the locations of [[citizens]] you can save, or have saved from soldiers.


In ''Assassin's Creed II'', the Map's frame color also indicates your [[Social Status]].
In ''Assassin's Creed II'', symbols mark key memories, side memories (such as [[Races]] or [[Courier Assignments]]), stores ([[Art Merchants]], [[Doctors]], [[Blacksmiths]], [[Tailors]], and Travel Stations) and [[Assassin's Tombs]]. The Map's frame color also indicates your [[Social Status]].
[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]

Revision as of 00:43, 9 October 2010

File:Damascus-map.jpg
A map of Damascus in Assassin's Creed.

Maps are used to help Altaïr and Ezio move about the cities, and plan assassinations or investigations. They act as a compromise and visualization of Altaïr's and Ezio's memories of the city layout, as well as give a sense of direction for the player. With every View Point you have successfully climbed and synchronized with, more areas will appear on your map. The map also marks certain key areas that can be recognized by a unique symbol.

In Assassin's Creed, the symbols indicate the Assassin's Bureau, investigation missions (Eavesdropping, Interrogation, Pickpocketing and Informants), exits to the Kingdom, and the locations of citizens you can save, or have saved from soldiers.

In Assassin's Creed II, symbols mark key memories, side memories (such as Races or Courier Assignments), stores (Art Merchants, Doctors, Blacksmiths, Tailors, and Travel Stations) and Assassin's Tombs. The Map's frame color also indicates your Social Status.