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Kobe Sek: Difference between revisions
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*[http://kobempire.blogspot.sg/ Kobe Sek]'s artist blog page. | *[http://kobempire.blogspot.sg/ Kobe Sek]'s artist blog page. | ||
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Revision as of 02:20, 8 November 2013
Kobe Sek is a concept artist working with Ubisoft Singapore.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.
Education
- Diploma in Digital Animation (2005 – 2009) from The One Academy.
Expertise
- Video games
- Game development
- Texturing
- Game art
- Character animation
- Environment art
- Cinematics
- UV mapping
- Low poly modeling
- Digital painting
- Computer graphics
- Conceptual art
- Digital art
- Concept design
Games credited
- Ghost Recon Future Soldier (2009) - Modeler at Ubisoft Singapore
- Assassin's Creed II (2009) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed: Brotherhood (2010) - Concept artist & level artist at Ubisoft Singapore
- Prince of Persia : Forgotten Sands (2010) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed: Revelations (2011) - Concept artist & level artist at Ubisoft Singapore
- Assassin's Creed III (2009) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed IV: Black Flag (2013) - Concept artist at Ubisoft Singapore
Gallery
The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.