Welcome to Assassin's Creed Wiki! Log in and join the community.

Jean-Claude Golvin: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>VilkaTheWolf
Created page with "{{Era|Individuals}} {{WP-REAL}} thumb|250px|Jean-Claude, 2002 '''Jean-Claude Golvin''' (born 1942) is a French archaeologist and archit..."
 
imported>Kennyannydenny
No edit summary
Line 28: Line 28:
{{Reflist}}
{{Reflist}}
{{DTAE}}
{{DTAE}}
{{DEFAULTSORT:Golvin, Jean-Claude}}
[[Category:Individuals]]
[[Category:Individuals]]
[[Category:1942 births]]
[[Category:1942 births]]

Revision as of 23:20, 25 May 2021


Jean-Claude, 2002

Jean-Claude Golvin (born 1942) is a French archaeologist and architect. He specializes in the artistic reconstruction of ancient cities and monuments.

Biography

Born on 18 December 1942 in Sfax, Tunisia as the son of art historian Lucien Golvin, Jean later studied in Algiers.[1]

In 1995, Jean illustrated L'Expédition d'Egypte, 1798-1801, included within was a detailed overview,[2] and normal overview of Alexandria.[3][4] Also included was an illustration of the Canopic road of Alexandria,[5] a recreation of the Roman era Alexandrine Lageion and Serapeum, [6] a view from the Mediterranean Sea of the port,[7] its Canopic Way,[8] and lighthouse.[9]

In 1997, Jean illustrated L'Egypte restituée, tome 3. Sites, temples et pyramides de Moyenne et de Basse Egypte, included within was; a recreation of the city of Memphis,[10], a mastaba in Giza,[11] the pyramids of Giza,[12][13] and Temple Sphinx.[14][15]

In 2012, Jean illustrated Il était une fois... les Romains en Languedoc, included within was an illustration of the Lageion Hippodrome.[16]

Today, he has created more than 800 drawings, which include three volumes focusing on the reconstitution of ancient Egypt. His exquisitely detailed work can be found in books and museums around the world.[17]

Behind the scenes

Jean-Claude Golvin collaborated with the team behind Assassin's Creed: Origins for their Discovery Tour educational game-mode. He created 19 exclusive watercolors for the development team to use as basis for creating the cities.[18] He later collaborated with Ubisoft again during the development of Assassin's Creed: Valhalla, his first drawing was a top-down layout of the ancient Viking town of Kaupang as a guideline for the developers on towns from that time period.[19]

Assassin's Creed credits

Appearances

References

  1. Jean-Claude Golvin on Wikipedia
  2. Discovery Tour: Ancient EgyptThe Siege of Alexandria: "Communication is Key"
  3. Discovery Tour: Ancient EgyptIntroduction to Alexandria: "Alexandria in a Nutshell"
  4. Discovery Tour: Ancient EgyptAlexandria: Planning of the City: "Functional & Beautiful"
  5. Discovery Tour: Ancient EgyptIntroduction to Alexandria: "The Canopic Way"
  6. Discovery Tour: Ancient EgyptThe Serapeion of Alexandria: "The Serapeion"
  7. Discovery Tour: Ancient EgyptThe Islands of Pharos: "The Heptastadion"
  8. Discovery Tour: Ancient EgyptThe Islands of Pharos: "Seperating Ports"
  9. Discovery Tour: Ancient EgyptThe Islands of Pharos: "A Three Tiered Sturcture"
  10. Discovery Tour: Ancient EgyptThe City of Memphis: "The First Capital"
  11. Discovery Tour: Ancient EgyptThe Origin of the Pyramid: "From Burial Pits to Mastabas"
  12. Discovery Tour: Ancient EgyptAn Overview of The Giza Necropolis: "The Giza Plateau"
  13. Discovery Tour: Ancient EgyptThe Riddles of the Sphinx: "When Was It Built & Who Does It Represent?"
  14. Discovery Tour: Ancient EgyptAn Overview of The Giza Necropolis: "An Immense Funerary Complex"
  15. Discovery Tour: Ancient EgyptThe Riddles of the Sphinx: "The Lost Colors"
  16. Discovery Tour: Ancient EgyptThe Hippodrome of Alexandria: "The Lageion"
  17. Discovery Tour: Ancient EgyptRediscovering Egypt: "A Unique Contribution"
  18. Discovery Tour: Ancient EgyptRediscovering Egypt: "The Art of Jean-Claude Golvin"
  19. The Art of Assassin's Creed: Valhalla – Chapter Two: Norway