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{{Featured}}
{{Character Infobox
{{Character Infobox
|name    = Altaïr Ibn-La'Ahad
|name    =Altaïr Ibn-La'Ahad
|image  = Alta-assassins-creed.jpg
|status  =Deceased
|imgdesc = A full body portrait of Altaïr.
|image  =Alta-assassins-creed.jpg
|faction = [[Assassins]]
|imgdesc =A full body portrait of Altaïr.
|appear  = ''[[Assassin's Creed]]'',<br>''[[AC: Altaïr's Chronicles]]'',<br>''[[Assassin's Creed: Bloodlines]]'',<br>''[[Assassin's Creed II]]'' <small>(Gameplay Chase Scene)</small>
|faction =[[Assassins]]
|period  = Third Crusade
|appear  =''[[Assassin's Creed]]'',<br>''[[AC: Altaïr's Chronicles]]'',<br>''[[Assassin's Creed: Bloodlines]]'',<br>''[[Assassin's Creed II]]'' <small>(Chase Scene)</small>
|voice  = [[Philip Shahbaz]]
|period  =Third Crusade
|voice  =[[Philip Shahbaz]]
}}
}}
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at the Masyaf fortress}}
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at the Masyaf fortress}}
'''Altaïr Ibn-La'Ahad''' (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (1166 - unknown) is the main protagonist in ''[[Assassin's Creed]]'', as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]]. A trained [[Assassin]], Altaïr was responsible for the near-destruction of the [[Knights Templar]] during the [[Third Crusade]], eventually becoming Grandmaster of the Assassin's Order following the death of [[Al Mualim]].
'''Altaïr Ibn-La'Ahad''' (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (1166 - unknown) is the main protagonist in ''[[Assassin's Creed]]'', as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]].


Altaïr continued to serve as an assassin until the end of his life, destroying the Templar presence on [[Cyprus]] before writing his famed [[Codex]]. He would later take his family east, to Mongolia, in the hopes of assassinating the Templar [[Genghis Khan]]; whom he suspected of possessing a [[Piece of Eden]].
==Biography==
===Early Life===
Altaïr was born to an unknown couple, consisting of a Christian woman and a Muslim man. During his childhood, he left his parents at [[Masyaf]] in order to join the [[Assassins]] order. He was then trained and raised by [[Al Mualim]] and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming [[Master Assassin]] and Instructor.
 
===[[Assassin's Creed: Altaïr's Chronicles]]===
Altaïr's backstory before the events revealed through [[Desmond Miles]]' memories, Altaïr is still a high-ranking assassin who is tasked with recovering an artifact known as Chalice. On his way to find it, he has to acquire three keys and fight off Templars. It is later revealed that the Chalice is in fact a woman named [[Adha]], but she is kidnapped by Templars under the leadership of Basilisk. Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but has he eventually succeeded or heard of her again is unknown. In Assassin's Creed II, one of the Codex pages reveals that he later caught up to Adha and had found her corpse. In the text, Altaïr states that he held her corpse and exacted vengence on those that killed her. It is hinted that he loved her, and her death deeply hurt him. The circumstances of Adha's death are not made clear.
 
===[[Assassin's Creed]]===
{{quote|A small sacrifice to save many. It is necessary.|Altaïr}}


==Biography==
The memory begins at [[Solomon's Temple]] underneath the Temple Mount in [[Jerusalem]], where Altaïr, [[Malik]] and [[Kadar]] were sent by [[Al Mualim]] in order to retrieve an artifact before the [[Templars]]. The assassins take a innocent worker as a guide to the temple and upon entrance, even with under heavy protest of Malik, Altaïr kills him and proceed to the Treasure Chamber. Before getting the artifact, [[Robert de Sable]], the assassin's target-of-opportunity at that moment enters the room heavily escorted. Altaïr approaches and charges at him, before the other assassins could stop him, but de Sable, ready to the attack, deflects it and throws Altaïr at a adjacent room. The thrown destroyed supporting wood planks that kept the roof intact, which drops debris and blocks acess to the treasure room. Altaïr, hearing the fight at the blocked chamber and unable to help, leaves the temple.
=== Early Life ===
Altaïr was born to a multi-faith family, consisting of a Christian mother and&nbsp;Muslim father in 1166 AD. Early in his childhood his parents left [[Masyaf]] for reasons unknown, though Altaïr felt little sorrow over their departure. Prior to the events of the series, Altaïr was inducted in the [[Assassins|Assassins Order]] and trained under [[Al Mualim]], quickly rising through the ranks to become a "[[Master Assassin]]" by the year 1191.


Altaïr later stated in his [[Codex]] that he never felt a connection with his parents, and that when they left it was nothing more than "two strangers" departing; adding that it was Al Mualim that cared for him during that early stage in his life.
Arriving at Masyaf, Altaïr meets [[Rauf]] and [[Abbas]], two members of the brotherhood with deep contrast between their opinions of him, and reports to Al Mualim, leader of the Assassins, the mission's result and fellow assassins deaths. Expressing deep sorrow for his failure, Al Mualim is interrupted by the arrival of Malik which a severed blodied arm and the artifact. He blames the mission's failure and his brother's death at Altaïr's arrogant actions, but before a decision is taked by the Assassin's leader, the city falls under attack.


===''[[Assassin's Creed: Altaïr's Chronicles]]''===
Altaïr helps hold off the Templars while the townsfolk reunites in the city's fortress, and returns to Al Mualin after the evacuation is completed. At the fortress courtyard, Rauf calls Altaïr upon the top of a tower upon order of Al Mualim. There, both of them and another assassin perform a [[Leap of Faith]], showing the templars at bay that they have no fear of death. With the other assassins leg broken from the fall, Rauf stays to take care of him while Altaïr moves to a nerby building. Climbing it, he unleashed a sea of tree trunks, taking out almost all of de Sable's army. The attackes retreat, and Al Mualim proceeds to the judge of Altaïr.
In 1190, Altair is tasked by [[Al Mualim]] to find an artifact, the Chalice, that the Templars are seeking. Being the Master Assassin already, Altair is able to locate three keys to the Temple of the Sand where the artifact is believed to be hidden. On his way, he kills many important Templar figures like [[Alaat]], [[Roland Napule]] and [[Master of the Tower]]. Later, he discovers that the Chalice is in fact a woman named [[Adha]]. Altair knew her from his past years, and is surprised upon discovering her holy status. He apparently developed some feelings to her during their short time together. He saves her from the Templar leader, Lord [[Basilisk]], whom he spared in exchange for information. During his journey, he also managed to protect Acre from Templar attackers and slay a betrayer amongst the Assassins, [[Harash]]. His chronicles ended when Basilisk returned, kidnapping Adha. Even though Altair managed to finally kill Basilisk, Adha was gone, taken by a ship to a place unknown. In desperation, Altair shouted that he will find her one day.


It is believed that Altair become much more darker person since the loss of Adha (leading him to break all three rules of the Assassins in the beginning of [[Assassin's Creed]]). Also, if he didn't spare Basilisk's life after their battle, he would have saved Adha - this fact probably led him to the decision to never let a potential enemy escape, as he is seen later always killing everyone he interrogates.
Judged before the whole order, Altaïr is deemed a traitor and stabbed by Al Mualim. But he did not die.


It is known that some years later, he managed to find Adha. However, she was killed. Altair punished those who did this to her, but details of this are unknown.
Altaïr wakes up from his ''"Sleep of the Dead", and Al Mualim explain that killing him would be a waste. The master then strips him of his possessions and title, and sends him in pursuit of the informant within Masyaf who oppened the gate to the Templars. He finded and taked him to Al Mualim, which kills the traitor and gives Altaïr back his [[Hidden Blade]] and sword. He then informs Altaïr that his missions will no long be provided to him with the target location, but must be investigated and worked upon by himself. Al Mualim then offers ALtaïr a deal. Nine lives in exchange of his own.


===''[[Assassin's Creed]]''===
====The Nine====
{{quote|A small sacrifice to save many. It is necessary.|Altaïr}}
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine...|A generous offer indeed. Have you any questions?|Only where I need begin.}}
 
 
[[File:Tamir death.jpg|thumb|200px|left|Altaïr strikes Tamir]]
Altaïr starts his quest, leaving [[Masyaf]] and riding through the [[kingdom]] on horseback to [[Damascus]], location of the first target, [[Tamir]].
Arriving there, he goes to the local [[Bureau]] and asks permission for the assassination. The [[dai]] denies it, ordering Altaïr to first gather information about his target. Going through the city's poor district, Altaïr interrogates informants, pickpocket letters and maps and eavesdrop on conversations around him, acquiring the lcoation of the target. Returing to the Bureau with this info, he receives a permission for the kill and a [[white feather]], to be wet in the victim's blood as proof of the murder.
In a plaza of the market district, Altaïr witness Tamir slaying a bussiness partner, and kills him while he does a round around the tends.
Returning to the Bureau, Altaïr is directed to Al Mualim again, who congratulates him by the accomplishment and rewards part of his equipment back. Altaïr the leaves to the other cities, [[Jerusalem]] and [[Acre]] to his next targets.


In 1191, in the midst of the [[Third Crusade]] three Assassins – Altaïr, and the brothers [[Malik]] and [[Kadar]] – were sent by [[Al Mualim]] to explore the catacombs of the Temple Mount in [[Jerusalem]]; to receive an artifact the [[Knights Templar]] are searching for, and to deny them of it. After progressing through the catacombs, Altaïr breaks two of the tenets of the [[The Creed|Assassin's Creed]], confident in his mastery as an Assassin. Finally, upon seeing the arch-enemy of his Order – [[Robert de Sable]] – Altaïr attempts to slay the Templar Grandmaster, but is easily thwarted, and thrown from the temple, leaving Malik and Kadar trapped with the Templars. Upon returning to [[Masyaf]] Altaïr informs Al Mualim of his failure to acquire the Templar treasure and is lambasted, as this is occurring however Malik returns with the artifact, alone. Before any further action can be taken however the Templars attack Masyaf, taking the village and besieging the castle; Altaïr leads the defense of the castle, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army, before continuing into the village to remove the remaining Templar warriors. Once the attack was over however, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed and failing to acquire the Templar treasure is deemed a failure, and traitor to the Creed; Al Mualim then stabs him in the stomach with a dagger, apparently killing him.
[[File:SS11.jpg|thumb|right|200px|Altaïr chases Talal though the streets]]
Arriving at Jerusalem's Bureau, Altaïr is harshily received by Malik, that Bureau's new leader. Malik then sends him to the investigations, returning when he has the necessary information. After receiving the permission and the feather, Altaïr enters [[Talal]]'s slave complex, but is ambushed by his followers. Dispatching of them, he chases Talal throughout the rooftops and streets, finally catching up to him and putting a [[hidden blade]] on his neck.


Following this, Altaïr wakes up from his 'sleep of the dead' and questions Al Mualim of his survival, the Grandmaster answering only that ''"…[Altaïr] saw only what [Al Mualim] wanted him to see…"''. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance at redemption; starting as a novice once again, Altaïr was tasked to hunt down the traitor within Masyaf who had allowed the Templars entrance to Masyaf. Successful, Altaïr returns to Al Mualim and is rewarded with a rise in rank and the return of his [[Hidden Blade]] and longsword. Once again officially a member of the Order, Altaïr was then offered an exchange; the lives of nine men for his own.
Altaïr returns to the Bureau, reports to Masyaf and then goes to Acre, where [[Garnier de Naplouse]] is to be killed.


[[File:Altair leap jerus.jpg|thumb|left|300px|Altaïr performs a leap of faith]]
[[File:SS4.jpg|thumb|left|200px|Garnier's death from above]]
At Acre, he meets the Bureau leader and gather info about his target, then receives the feather and permission for the kill.
Infiltrating [[Garnier]]'s hospital, Altaïr watches him make the rounds on his patients and strikes him from above. A city wide alert is issued, and after escaping from the hospital and hiding in the Bureau, Altaïr returns to Masyaf to a talk with Al Mualim.


====The Nine====
[[File:Abul_death.jpg|thumb|200px|right|Altaïr dives at Abu'l]]
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers&hellip; their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them&hellip; in doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine&hellip;|A generous offer indeed. Have you any questions?|Only where I need begin.}}
Gaining another part of his equipment back, Altaïr proceeds to Damascus to finish off the merchant king, [[Abul Nuqoud]]. After investigating and receiving the feather from the Dai, he proceeds to the merchant's palace where a party is being held.
Infiltrating the palace, Altaïr arrives at the Abul's speech, where he order his archers to shoot on the guests he calls "false friends and liars". The assassin proceeds up the palace from the courtyard, kill the archers and stalks upon the roof of Abul's sacade. Falling down and taking out his bodyguard, Altaïr proceeds behind the Merchant Kings and stabs him, ending the massacre. The palace and the town are set on full alert, and Altaïr escapes the palace while losing his pursuers. Arriving at the Bureau, he reports success and move to Masyaf and then to Acre.


Starting his quest, Altaïr is directed to the city of [[Damascus]], where he could locate his first target, the arms dealer and black market merchant [[Tamir]].
[[File:Willdeath2 ign.jpg|thumb|200px|left|William's demise]]
Upon his arrival, he traveled to the local [[Assassin's Bureau]] and asks permission to assassinate his target. The [[rafiq]] however, denies it, ordering Altaïr to first gather as much information as possible about his target. Disgruntled, Altaïr did as he was tasked, exploring the city's poor district, interrogating informants, pickpocketing Tamir's associates and eavesdropping on conversations around him; eventually learning the location of his target. Returning to the Bureau with this information, he received permission to assassinate Tamir, and a [[white feather]], to be wet in the victim's blood, as proof of the murder. Traveling to the plaza where Tamir is located, Altaïr witnesses Tamir slaying a business partner who had been unable to fulfill his order of weapons; and soon afterwards kills him whilst Tamir inspects the market stalls and criticises the work of his underlings. Returning to the Bureau, Altaïr is told to return to Al Mualim, who congratulates him by the accomplishment and rewards him a rank and part of his equipment back. Altaïr then left Masyaf for the other cities of the Holy Land, [[Jerusalem]] and [[Acre]].
At Acre, Altaïr is set to kill [[Richard the Lionheart]]'s nephew, [[William of Montferrat]]. He discovers that William is receptioning Richard, and infiltrates his fortress at the seaend of the city. Killing the Marquese of Montferrat, Altaïr leaves to city to Jerusalem.


[[File:Maj deat.jpg|thumb|right|Majd Addin is executed]]
At Jerusalem, Altaïr finds his 6th target, [[Majd Addin]]. The unlegitimate ruler of Jerusalem, he personally kills the people he judges criminals. During of his public executions, Altaïr blends thorugh the crowd and jumps up to Addin at the stage, killing him and running from the guards afterwards. Once the alert is cleared, Altaïr returns to Masyaf.


[[File:SS11.jpg|thumb|right|280px|Altaïr chases [[Talal]] though the streets]]
[[File:sibrdeat.jpg|thumb|left|200px|Sibrand's quiet unexpected death]]
Where Altaïr first travelled is unknown, however upon his arrival at the Assassin's Bureau in Jerusalem, Altaïr was harshly received by Malik, now a [[dai]] and head of the Bureau in the city, who treats him with open contempt. Malik voices his outrage that Altaïr was allowed to live, but follows the orders of Al Mualim and allows him to investigate his target. Acquiring the necessary information, Altaïr returned to Malik, who reluctantly gives permission for the kill. Altaïr then entered the slave complex of [[Talal]], so as to eliminate his target. Altaïr's arrival was anticipated however, and he was ambushed by Talal and his followers. Dispatching them, Altaïr chases Talal over the rooftops and through streets, before finally catching up with, and assassinating Talal. Altaïr returned to the Bureau, to Masyaf, and then moved to his next target.
With most of his weapons back, Altaïr leaves for Acre again. His 7th target, [[Sibrand]], was a Teutonic leader paranoid with fear of assassins, what were made only worse by the recent murders and rumors thorughout the land. Reporting to the Bureau and investigating, Altaïr goes to the port district, where he watches Sibrand kill a scholar under accussion of being a assassin and retires to his docked ship. Altaïr navigates through the ports morons and docked boats, arriving at the side of Sibrand's ship and striking him down. The alert was sounded, and after escaping, the eagle moves to Damascus.


In Acre, the location of his next target [[Garnier de Naplouse]], Grand Master of the Knights Hospitaller, Altaïr learns all that he can from the people of the district, before – with permission – moving against his target in the military hospital. Infiltrating Garnier's hospital, Altaïr watches his target tend to those who need caring, treating his patients with a concoctio of various herbs and medicines, before finally striking from the building's rafters. Fleeing the hospital through an upstairs window, a city wide alert is issued, although Altaïr was able to outlast it by hiding within the Bureau. Once again, the assassin returned to Masyaf, and spoke with Al Mualim. During this conversation, Altaïr reveals that de Naplouse named the Templar treasure – the [[Piece of Eden]] – that had been taken from de Sable.
[[File:jubdeat.jpg|thumb|right|200px|Jubair life's is taken]]
Damascus, where [[Jubair al Hakim]], Head Scholar of the city, is burning every book in the city. Altaïr gathers information about his whereabouts and move in for the kill, but finds that Jubair and all his followers dressed alike. Searching each of the burning books points, Altaïr metodically takes down one by one, eventually killing Jubair. Leaving for Masyaf After escaping, Altaïr prepares for his 9th and final target.


Following this, Altaïr's quest continued; eventually learning that all those he had killed were joined by a common connection – all are members of the [[Knights Templar]]. After killing eight of the nine, Altaïr is directed to Jerusalem to assassinate the Grand Master of the Knights Templar himself, [[Robert de Sable]], who is attending the funeral Altaïr's previous target in the city, [[Majd Addin]]. At the funeral Altaïr is identified and engaged by Robert and his soldiers, but is eventually able to overpower and pin down Robert. Removing his helmet, Robert is revealed to be [[Maria|a decoy]] for Altaïr, so that Robert had had time to meet up with [[Richard the Lionheart|King Richard]] at Arsuf and there, convince the Crusaders and Saracens to join forces against the Asassins. Allowing the decoy to live, Altaïr returns to the Bureau and reveals to Malik, who by this time has regained his trust in Altaïr, the deception on Robert's part. He informs Malik that Robert has fled to Arsuf in his attempt to unite Crusader and Saracen against the Assassins, and that the deaths of the Nine were Robert's smoking gun.
[[File:mariduel.jpg|thumb|left|200px|Altaïr fights de Sable's impostor]]
[[Robert de Sable]], Grand Master of the templars, was in Jerusalem for the funeral of Majj Adin. Gathering inteligence for the strike, Altaïr proceeds to the cemetery, but a ambushed is unveiled. He enters in a sword fight with Robert and his men, and the Templar runs away while Altaïr kills the last guard. In pursuit, Altaïr charges at de Sable from behind, and when preparing to deliver the final blow, his helmet falls off. Ataïr stares at shock realizing it's a [[Maria|woman]], not de Sable who is beneath the mask. Sparing her live for being a innocent and a decoy, Altaïr leaves for [[Arsuf]], the location where the girl reported Robert where to be found.


[[Image:Robert.jpg|thumb|200px|left|Robert de Sable in front of Masyaf]]
[[File:Roberdet.jpg|thumb|right|200px|Altaïr kills Robert]]
Making his way to Arsuf, Altaïr passes through the battlefield, engaging both the Saracen and Crusader armies before finally reaching Altaïr. Richard initially believes himself to be the assassin's next target, but is promptly told this is not the case. Telling Richard of Robert's plot to overthrow and rule the Holy Land, Richard allows God to decide the truth of the matter, and Altaïr is engaged by Robert's strongest Templar warriors; before finally engaging one another in person. Emerging victorious, Altaïr learns from Robert that Al Mualim was in fact a Templar, different only in that he did not wish to share the Piece of Eden with his nine brethren. Ensuring Richard that [[Ṣalāḥ ad-Dīn]] also wants peace from the costly war, Altaïr returned to Masyaf to find the city in a hypnotic trance, and the assassins opposed to his presence.
At Arsuf, Altaïr fights his way through hordes of Saracen and Christian troops, eventually reaching Robert, and discovers that he was trying to convince [[Richard the Lionheart]] to join forces with [[Saladin]] to destroy the Assassins. Altaïr tries to convince Richard of Robert's plot to overthrow him, but Richard doesn't know who to trust and lets God decide. Altaïr and Robert fight to the death, and Altaïr emerges victorious.


Engaging the assassins', Altaïr kills many before he was finally overwhelmed; however, he was saved by the timely arrival of Malik and the Jerusalem based assassins. Making his way to the fortress, Altaïr learns that Al Mualim was responsible for using the Piece of Eden on the people of Masyaf. Al Mualim attempts to control Altaïr with the Piece of Eden, but fails, and the two engaged in battle. After fighting many illusions of both his former targets, and multiple copies of Al Mualim, Altaïr managed to strike down Al Mualim, ending the Piece of Eden's control over the people of Masyaf. As Al Mualim dies, he defends his actions as a means to an end-world peace- before finally challenging Altaïr's ability to destroy the Piece of Eden.
[[File:Al mualim look altair masyaf.jpg|thumb|left|200px|Altaïr faces Al Mualim]]
At his dying breath, Robert reveals to Altaïr that Al Mualim was, in fact, a Templar. Allowed to leave by Richard, he returns to Masyaf and finds out that the people of the town had been put in a hypnotic trance. making his way up to the fortress, Altaïr engages in a fight with Masyaf's hipnotized gaurds, heavily outnumbered. And suddenly, [[Malik]] and a few other Assassins arrive. Helping him clean out the house, Altaïr sends them to attack the fortress' back, creatinga  distraction in order to him reach Al Mualim.  


===''[[Assassin's Creed: Bloodlines]]''===
[[File:Almualimxs.jpg|thumb|right|200px|Altaïr strikes the real Al Mualim]]
One month after the events of "Assassin's Creed", Altaïr was once again fights the Templar decoy from Jerusalem, learning her name to be Maria Thorpe. Interrogating her, Altaïr learnt that the death of Robert de Sable had routed Templars and sent them fleeing to Cyprus. Altaïr then decided to pursue them, and eliminate the remaining Templars; taking Maria with him. Meeting with the Cypriot assassins, Altaïr moved to eliminate the Templar leader on the island – [[Frederick the Red]] – who had hidden within [[Limassol]] Castle, and was successful. Returning to the Bureau, Altaïr found it to be under attack and Maria to have escaped. Liberating the bureau, Altaïr then moves to pursue Maria, catching up with her as she is arrested by the current Templar Grandmaster – [[Armand Bouchart]] – for conspiring with the assassins. Choosing to free Maria rather than eliminate Bouchart, Altaïr eliminates the Templar's guarding her but suffers her insults, his life being threatened in the process. Returning to the bureau in Limassol, Altaïr learns that Bouchart has left for [[Kyrenia]], and of Pirate Templars storing treasures on a 'Grand Ship'. Infiltraiting the 'Grand Ship', Altaïr finds the manifest to be obviously filled with errors and decided to investigate the matter further in Kyrenia. At first Maria attempts to flee, but eventually complies with Altaïr, and the two head to Kyrenia.
Reaching the castle gardens, Altaïr confronts his former master. Al Mualim reveals that he used the [[Piece of Eden]] recovered at [[Solomon's Temple]] to control the minds of the people and ensure uther and absolute peace, and that Altaïr's mission was to wipe out the remaining templar leaders and end the crusades by sabotaging both sides. Out of the sudden, Altaïr is attacked by the nine men he'd kill, and defeats one by one. Realizing they were guards disguised as those illusions by Al Mualim, Altaïr charges at his former master, which also proves to be a illusion, teleporting around the place. Attacked by multiple copies of Al Mualim, Altaïr counters a sword hit and kills the real one, putting an end to the hypnotic trance. After hearing his last words, Altaïr takes The Apple from the side of his master's dead cold hand, and a holographic image of the Earth appears from the object into thin air, with the location of another Pieces of Eden highlighted. Malik arrives at Altaïr's side, and the memory log stops.


Arriving in Kyrenia, Maria manages to escape whilst Altaïr is distracted by two pirates, but is eventually recaptured when Altaïr catches up with her; finding her to have just been saved by pirates by members of the local resistance to Templar rule. Leaving Maria with the resistance, Altaïr is tasked to eliminate a traitor by the resistance leader [[Barnabas]]. Upon finding the traitor – a man named Jonas – Altaïr learns of a bounty on his head and that of his "consort", before killing the traitor. Altaïr returns to find Maria once again under attack, this time by Templar Knights. After eliminating the Templars, Altaïr is directed to eliminate fanatics in Kyrenia who are rioting over the death of Jonas, and eventually to kill the Templar Knight directing the ambushes, a soldier named Moloch. Maria warns Altaïr not to engage Moloch, for that he will not survive; Altaïr was not to be swayed.
===[[Assassin's Creed: Bloodlines]]===
After defeating de Sable, the remaining Templars flee from the Holy Land to [[Cyprus]]. an island in Greece. Altaïr leads an attack to Acre's port and meets Maria, who stayed behind. She joined him, and after seeing the events that unfolded, was convinced that the way of the Templars were not right. She and he traveled east, and a romance began.


Locating Moloch within a castle, Altaïr was very nearly killed when the Templar catches the assassin's hidden blade, but was eventually killed.
===Legacy===
[[File:SS7.jpg|thumb|right|250px|The Eagle watches]]
During the Cyprus' events, Altaïr began working on a [[Codex]], a encrypted journal where he reported his discoveries and toughts.
His relationship with Maria bore at least two children, and his learnings from the Piece of Eden led to a complete revamp of the Assassin's ways.


====The Templar Archive====
Beside the intelectual findings, The Apple's knowledge teached him to upgrade the [[Hidden Blade]] mechanism, create a [[Hidden Gun|firearm]] and a nearly [[Altaïr's Armor|indestructible piece of armor]], besides other tecnological advances.
Returning to the bureau, Altaïr learns that Maria and the assassins had been captured by the Templar Shalim, the son of Moloch, and that Barnabas was merely a Templar impostor. Freeing the captured resistance warriors, Altaïr learns that the bureau leader of Limassol was also a Templar spy. Unnerved, Altaïr located Shalim in the city harbour; finding Maria there, disguised and preparing to infiltrate the castle of Saint Hilarion. Altaïr then decided to join her, and bursts into Shalim's room in the midst of Maria's conversation. It was then that Altaïr learnt Shalim to have a twin brother, Shahar, and the twins engage Altaïr in battle, Maria having fled. After killing the twins, Altaïr returned to the bureau and, upon hearing of the Templars' deserting Kyrenia, reasons that the Templar archive must be located in Limassol. Upon his arrival however, he finds the townsfolk to be once again rioting, and out for Altaïr's head. At one stage, Altaïr was forced to call upon the power of the Piece of Eden in order to convince the townsfolk that they had been lied to, subsequently saving his own life.


Events progress further, and eventually both Altaïr and Maria find themselves discussing the Templar plan for the Piece of Eden; although Maria is unsure that Altaïr is the right person to protect the Piece from the Templars. It is at this moment that they are ambushed by the Templars, are forced to flee into the tunnels beneath Limassol castle, stumbling upon the Templar archives in the process. Within the archive Altaïr engages and kills Bouchart, although he finds that during his travels in Kyrenia the Templars had managed to empty the archive of its treasures. Together, Altaïr and Maria flee the archive and watch as it collapses. The two then discuss their futures, with Maria disregarding the Templar way and Altaïr expressing his wish to explore the Piece of Eden for intellectual purposes. The two then leave together, heading east.
At 2012, the [[Templar]] organization [[Abstergo]] kidnapps [[Desmond Miles]], Altaïr's descendant, to "read" the memories encoded into Miles' DNA. Using the [[Animus]], Miles "plays" though his genetic memory oversee by researchers [[Dr. Warren Vidic]] and [[Dr. Lucy Stillman]] in order to find a specific memory about the [[Piece of Eden]] for the Templar's project bent on "a New World Order". Lucy proves to be a modern day assassin as Desmondwas been trained to be in his early life, and they both flee Abstergo.


=== Legacy ===
The fate of Altaïr remains unclear.
Following the events that transpired in Cyprus Altaïr began to write his codex, and by this time both Altaïr and Maria are living with one another; she later bore at least two children with Altaïr. Exploring the Piece of Eden, Altaïr re-discovered many advance technologies, including the creation of a wrist mounted firearm and the make-up of a feather-light metal, which was weaved into his Grandmaster robes; the same robes that would later be worn by his descendant [[Ezio Auditore da Firenze]]. Altaïr later learned of the expansion of Genghis Khan's empire, and suspected him of possessing a Piece of Eden – the Sword. As such, Altaïr and his family moved to Mongolia so as to remove the conqueror; although Altaïr was himself too old to assassinate Genghis Khan, and so the responsibility passed on to his sons.  


The date and location of Altaïr's death remains unknown, although he continued to write the Codex up until the very end; in the last page of which, he remarked upon his temptation to use the Piece of Eden to extend his life, stating that he ''"[knew] the knowledge is [in] there."'' During the events of ''[[Assassin's Creed II]]'', Altaïr is thought to have been dead for hundreds of years. His descendant, Ezio Auditore da Firenze, found the Codex and united it for the first time since his [[Domenico Auditore|great-grandfather]] had held it, and discovered it to have a secret map of the world, identifying the location of all the Pieces of Eden.
===[[Assassin's Creed II]]===
At 1459, Altaïr had been presumably dead for hundreds of years. His [[Codex]] was pieced together by his descendant, [[Ezio Auditore di Firenze]], which took it to [[Leonardo Da Vinci]] to decrypt it. Leonardo used the instructions there contained to upgrade Ezio's equipment, creating another Hidden Blade, a hidden Gun, a [[Poison Blade|poison blade]] and many others.


Ezio also managed to acquire the robes of Altaïr, Grandmaster of the Assassin’s Order, which had been hidden beneath the [[Villa Auditore]] by his great-grandfather, after locating the tombs of six famed Assassins; one of which belonged to [[Qulan Gal]], the assassin of Genghis Khan, and possibly son of Altaïr.
Also, left in a locked chamber at [[Monterrigioni]] at the [[Auditore Villa]], was located Altaïr's unique [[Altaïr's Armor|set of armor]], which was unlocked by Ezio by recovering the 6 Assassin Seals that acted as keys found in legendary [[Secret Locations|Assassin Tombs]].


==Characteristics and personality==
==Characteristics and personality==
[[File:SS5.jpg|thumb|right|250px|Altaïr free-running from rooftop to rooftop.]]
[[File:SS5.jpg|thumb|left|250px|Altaïr free running]]
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles' DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins' Order]].  
Altaïr was raised at the Assassin's Fortress at Masyaf, and possessed of incredible skill, quickly rose among the ranks of the order. A cold and objective person, he fully devotes himself to the cause he choose to pursue.
 
He had a rebellious nature, and was impetuous, overconfident, demanding, arrogant, self-centred and impatient. After the failure at [[Solomon's Temple]], being demoted to Initiate and send after [[Altaïr#The Nine|nine]] targets, Altaïr listens to the final words of his assassination victims, their revelations involving them and their justified corrupt deeds within the Holy Land and their cities. As his mission progresses, his attitude changes and he start to perceive more between the lines and actions of the world while drawing upon the teachings of the "Assassin's Creed", prior a guide, now truly a creed. At the end of the conflict, all of his brash and rebellious nature had been put under control, and he became a calm, focused, driven, humble, patient and wise man.


Near the beginning of the game, Altaïr’s disregard for the Creed and subsequent failure to obtain the Piece of Eden not only lead to his severe demotion, but cost Malik his left arm, and Kadar his life. As his quest progresses Altaïr learns from the Nine, through their final words, of their justification for the deeds of which they commited and their shared allegiance to the Templar banner; his attitude changes and he becomes less impetuous, overconfident, and demanding, learning to read between the lines and perceive the actions of the world while drawing upon the teachings of the "Assassins Creed". By the end of his quest, his nature has changed completely, becoming calmer, more focused, and patient, with a higher wisdom of understanding.  
With a body in perfect shape and a determination hampered by nothing on Earth, Altaïr was one of the most respected and feared Assassins on the Order, second only to the brotherhood's leader, [[Al Mualim]].


Altaïr travels between the four cities – [[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]] – to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over "Hiding in Plain Sight", showing his understanding of the "Assassin’s Creed" and the importance of the second [[tenet]].
After the death of Al Mualim, Altaïr took command of the Sirian branch of the Brotherhood. As Master Assassin and Leader of the Assassin's Order, he proved to be a great leader, a true student from Al Mualim, but not corrupted by the Apple's power.


Altaïr, bound by the second tenet of the "Assassins Creed" has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of nature, very briefly exposing himself to the public’s eye during his actual assassinations of "The Nine". Even public assassinations do not guarantee Altaïr's exposure however, as he is a Master Assassin, and is highly skilled in adapting to changing situations and the changing environment. Knowing all too well in how maintain control in the dangerous and constantly changing environment, Altaïr's possession of such sharp perception and skills carried over into how he read the crowd for any sign of danger.
Smart and dedicated, his studies and determination to ensure "peace in all things" made sure the order survived to fight for that for as long as it was necessary, as he understood that the new world would have no place for the current ways of the assassins.


[[File:SS7.jpg|thumb|260px|Altaïr watches the streets of Acre from a rooftop.]]
Also, his cold personality did not upholded his emotions. Altaír is known to have fallen in love at least twice, with [[Adha]], who unfortunally died and was avenged subsequently, and [[Maria]], de Sable's suposed daughter, who became his lifetime partner, wife and was the mother of his children.
Altaïr's sharp sense of awareness aided him greatly during his quest to eliminate the Templars, both within the dangerous cities, and throughout the kingdom. Altaïr's acrobatic skills also helped in both assassination and escape; he used his skills to strike from many different directions, including from affront, above, and behind, when performing his assassinations. Altaïr's assassination expertise is unquestionable; being capable of appearing from the crowd unseen, quickly killing his target silently, before outrunning any who deigned to pursue him afterwards. In preparation for his strike, Altaïr stalks the district where his target resides, obtaining information on where and when he will be, so that his blade finds it mark. Using that knowledge better prepares him for the opportune moment to strike. Observing, and moving silently about the large crowds that usually gather within the kill zone, Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training also helped Altaïr in better understanding their territories, and the numerous factions within. It also gave him a better perspective on why his targets choose their paths in life, although he was not above questioning that which he did not understand. He also knows that the death of his targets help to ensure peace returns to the land.


Altaïr's social mastery ensures that low-profile kills performed while hiding amongst the crowd always succeed, allowing him to eliminate any guards patrolling the streets, although as his quest progressed and his arrival predicted, this became all the more difficult. However, regardless of his anomimity, Altaïr showed that, in combination with a mastery of social stealth and tracking knowledge, blending into the crowd to becoming simply another face, allowed Altaïr to carry out his assassination target investigations more easily. In doing so, he kept to the second tenet within the Creed, which called for anomimity in all things.
===Equipment and skills===
Altaïr was a [[master assassin]] and a instructor, capable of extraordinary acrobatic feats, adept of social stealth, and fully apt in the application of deadly arts.


Altaïr's modest clothing also allowed him to disguise himself as a scholar of the Christian faith; permitting him entrance to several areas a normal citizen was not allowed; enabling him to close in on his target without raising suspicion. A lifetime of experience and training also permitted Altaïr a keen ability to predict the alertness of those guards around him, giving him time to adjust his mannerisms accordingly.
[[File:Soldierkill.jpg|thumb|right|250px|Altaïr finishes a Damas soldier]]
Trained extensively, he was able to overcome any obstacle, human or terrain. No opponent were a match to him, and for the complete duration of the events at Assassin's Creed, he never received more than a superficial injury in all the countless heavily outnumbered battles he faced. He was able to get anywhere, climbing the tallest tower and jumping from the highest ledge without a hint of fear. Striking a target at the heart of Acre's fortress to slaying a high-ranking officer in front of a king, Altaïr was literally unstoppable.
 
Like other assassins;he was trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, pick pocketing and anything else that may help complete a mission. Besides the physical prowess, he also had extensive knowledge of the Holy Land politics and religion, which helped the assassins understand their opponents.


[[file:SS3.jpg|thumb|left|250px|Talal's follower is impaled]]
[[file:SS3.jpg|thumb|left|250px|Talal's follower is impaled]]
=== Equipment and skills ===
As a high member of the Order, Altaïr possessed a array of weapons at his disposal, comprised of a [[Sword Of Altaïr|one-handed longsword]], a [[short blade]], [[throwing knives]] and the iconic [[Hidden Blade]].
Like his fellow assassins, Altaïr is trained in hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.


Altaïr's weapon of choice for assassinations – the Hidden Blade a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara], is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on his small finger to extend the blade, and does so again to retract it. Altaïr is not restricted to just the Hidden Blade however; he also uses throwing knives, a sword, and a small blade, as well as his fists when the need arises. Altaïr also uses an ability called "Eagle Vision," a sort of sixth sense that lets him see the allegiances of those around him. When activated, his vision shows his enemies in red and his allies in blue. This vision also shows those citizens with information in white and his main targets in gold.
The Hidden Blade--a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara]-- is used for close-range assassinations. It is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on a ring to make the blade appear where his finger had once been. The amputation was part of the initiation at the Assassin's sect, and it was used to ensure the commitement of whoever wielded it, giving a finger for a blade.


After the events of ''Assassin's Creed'' and ''Assassin's Creed: Bloodlines'', Altaïr dedicated more of his life to philosophical study – focusing upon the [[Piece of Eden]] – as opposed to actual assassination, showing himself to be a brilliant engineer and inventor. With the aid of the Piece of Eden, Altaïr was granted the foresight of advanced technological developments, which including upgrades to the Hidden Blade and the creation of a nearly impregnable, but lightweight metal that was imbued into his Master Assassin robes.
Altaïr also possed an ability called "[[Eagle Vision]]", a sort of "sixth sense", a strong feeling, instinct or intuition,  that lets him see people's intentions. On the visual display of the [[Animus]], guards appear in red, allies in blue, citizens with information in white and assassination targets in gold-yellow.


[[File:Pg14a 1.gif|thumb|right|200px|Altaïr's concept art]]
<br>
==Behind the Scenes==
==Behind the Scenes==
The name Altaïr is an Arabic word, which means "The Flying One". In interviews, the game's producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr's shadow resembles that of an eagle. This is because of his attire, which includes a point at the tip of his hood which resembles the beak of an eagle, and a slit down the back of his robe, resembling the tail feathers. The second part of his name, Ibn-La'Ahad means 'son of no-one', reflecting his mysterious origins.


His appearance is remarkably similar to Desmond's, with only a few scars seeming to separate their appearances at first glance, although one of their most distinctive shared features is in fact a shared scar atop their upper lip; a feature Ezio also shares.
The name Altaïr is an Arabic word, which means "The Flying One". In interviews, the game's producer [[Jade Raymond]] has stated that in mid-air, Altaïr's shadow resembles that of an eagle, beacuse his attire includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, Ibn-La'Ahad means 'son of no-one', reflecting his mysterious origins.
 
His face, as Desmond's, is modeled after canadian model [[Francisco Randez]].


==Trivia==
==Trivia==
*Jade Raymond, producer of ''Assassin's Creed'', revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother<ref>[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]</ref>.
* Altair also has three different voices throughout three of the Assassins Creed games. His voice in "Assassins Creed: Altair's Chronicles" sounded a bit higher and not as deep as the original Assassins Creed game. His voice in "Assassins Creed: Bloodlines" had more of a Middle Eastern accent than the one in the original game. As no information has been revealed about this, the possibility of different sound encoding can't be disconsidered.
* Altaïr also has three different voices throughout three of the Assassins Creed games. His voice in Assassins Creed: Altaïr's Chronicles sounded a bit higher and not as deep as the original Assassins Creed game. His voice in Assassins Creed Bloodlines had more of a Middle Eastern accent than the one in the original game, probably to coincide with [[Ezio]]'s Italian accent.
* The Altaïr costume can be unlocked in the game Metal Gear Solid 4 by simply putting in the correct password at the extra's screen, or by having alert 50 times or below. It can also be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
* The Altaïr costume can be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
* Altair's Outfit can also be used in Assassin's Creed 2. You can download it on UPlay for 30 Upoints. Ezio's ring finger will also vanish when this outfit is worn, as instead of "in-Animus real clothing" it is a virtual visual database skin from the original memories.
* Altaïr's Outfit can also be used in Assassin's Creed 2. It can be unlocked via UPlay (it's actually the Altaïr skin used during the dream). Ezio's ring finger will also vanish when this armour is worn. Additionally Ezio can still perform double assassinations, even though Altaïr's outfit only has one hidden blade. &nbsp;
* Altaïr's ability to blend with crowds and with scholars may seem hindered by his bright white clothes, which make him stick out, and the fact that he is heavily armed which could draw suspicion from guards, wielding a long sword and exposed throwing knives.  &nbsp;
* In the game Metal Gear Solid 4: Guns of the Patriots, the player can unlock Altaïr's costume for the main character (Old Snake). It can be obtained by either the input of a password or getting the assassin emblem on any difficulty. It is available on the second playthrough after it's been earned.


==Notes and references==
{{Reflist}}


{{ACAC}}
{{ACAC}}

Revision as of 05:27, 30 December 2009

Al Mualim: "Remember... nothing is true."
Altaïr: "Everything is permitted."
—Al Mualim and Altaïr at the Masyaf fortress

Altaïr Ibn-La'Ahad (الطائر ابن لا أحد in Arabic) (1166 - unknown) is the main protagonist in Assassin's Creed, as well as the ancestor of Ezio Auditore da Firenze and Desmond Miles.

Biography

Early Life

Altaïr was born to an unknown couple, consisting of a Christian woman and a Muslim man. During his childhood, he left his parents at Masyaf in order to join the Assassins order. He was then trained and raised by Al Mualim and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming Master Assassin and Instructor.

Assassin's Creed: Altaïr's Chronicles

Altaïr's backstory before the events revealed through Desmond Miles' memories, Altaïr is still a high-ranking assassin who is tasked with recovering an artifact known as Chalice. On his way to find it, he has to acquire three keys and fight off Templars. It is later revealed that the Chalice is in fact a woman named Adha, but she is kidnapped by Templars under the leadership of Basilisk. Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but has he eventually succeeded or heard of her again is unknown. In Assassin's Creed II, one of the Codex pages reveals that he later caught up to Adha and had found her corpse. In the text, Altaïr states that he held her corpse and exacted vengence on those that killed her. It is hinted that he loved her, and her death deeply hurt him. The circumstances of Adha's death are not made clear.

Assassin's Creed

"A small sacrifice to save many. It is necessary."
―Altaïr

The memory begins at Solomon's Temple underneath the Temple Mount in Jerusalem, where Altaïr, Malik and Kadar were sent by Al Mualim in order to retrieve an artifact before the Templars. The assassins take a innocent worker as a guide to the temple and upon entrance, even with under heavy protest of Malik, Altaïr kills him and proceed to the Treasure Chamber. Before getting the artifact, Robert de Sable, the assassin's target-of-opportunity at that moment enters the room heavily escorted. Altaïr approaches and charges at him, before the other assassins could stop him, but de Sable, ready to the attack, deflects it and throws Altaïr at a adjacent room. The thrown destroyed supporting wood planks that kept the roof intact, which drops debris and blocks acess to the treasure room. Altaïr, hearing the fight at the blocked chamber and unable to help, leaves the temple.

Arriving at Masyaf, Altaïr meets Rauf and Abbas, two members of the brotherhood with deep contrast between their opinions of him, and reports to Al Mualim, leader of the Assassins, the mission's result and fellow assassins deaths. Expressing deep sorrow for his failure, Al Mualim is interrupted by the arrival of Malik which a severed blodied arm and the artifact. He blames the mission's failure and his brother's death at Altaïr's arrogant actions, but before a decision is taked by the Assassin's leader, the city falls under attack.

Altaïr helps hold off the Templars while the townsfolk reunites in the city's fortress, and returns to Al Mualin after the evacuation is completed. At the fortress courtyard, Rauf calls Altaïr upon the top of a tower upon order of Al Mualim. There, both of them and another assassin perform a Leap of Faith, showing the templars at bay that they have no fear of death. With the other assassins leg broken from the fall, Rauf stays to take care of him while Altaïr moves to a nerby building. Climbing it, he unleashed a sea of tree trunks, taking out almost all of de Sable's army. The attackes retreat, and Al Mualim proceeds to the judge of Altaïr.

Judged before the whole order, Altaïr is deemed a traitor and stabbed by Al Mualim. But he did not die.

Altaïr wakes up from his "Sleep of the Dead", and Al Mualim explain that killing him would be a waste. The master then strips him of his possessions and title, and sends him in pursuit of the informant within Masyaf who oppened the gate to the Templars. He finded and taked him to Al Mualim, which kills the traitor and gives Altaïr back his Hidden Blade and sword. He then informs Altaïr that his missions will no long be provided to him with the target location, but must be investigated and worked upon by himself. Al Mualim then offers ALtaïr a deal. Nine lives in exchange of his own.

The Nine

Al Mualim: "I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself."
Altaïr: "Nine lives in exchange for mine..."
Al Mualim: "A generous offer indeed. Have you any questions?"
Altaïr: "Only where I need begin."
—{{{7}}}


Altaïr strikes Tamir

Altaïr starts his quest, leaving Masyaf and riding through the kingdom on horseback to Damascus, location of the first target, Tamir. Arriving there, he goes to the local Bureau and asks permission for the assassination. The dai denies it, ordering Altaïr to first gather information about his target. Going through the city's poor district, Altaïr interrogates informants, pickpocket letters and maps and eavesdrop on conversations around him, acquiring the lcoation of the target. Returing to the Bureau with this info, he receives a permission for the kill and a white feather, to be wet in the victim's blood as proof of the murder. In a plaza of the market district, Altaïr witness Tamir slaying a bussiness partner, and kills him while he does a round around the tends. Returning to the Bureau, Altaïr is directed to Al Mualim again, who congratulates him by the accomplishment and rewards part of his equipment back. Altaïr the leaves to the other cities, Jerusalem and Acre to his next targets.

File:SS11.jpg
Altaïr chases Talal though the streets

Arriving at Jerusalem's Bureau, Altaïr is harshily received by Malik, that Bureau's new leader. Malik then sends him to the investigations, returning when he has the necessary information. After receiving the permission and the feather, Altaïr enters Talal's slave complex, but is ambushed by his followers. Dispatching of them, he chases Talal throughout the rooftops and streets, finally catching up to him and putting a hidden blade on his neck.

Altaïr returns to the Bureau, reports to Masyaf and then goes to Acre, where Garnier de Naplouse is to be killed.

File:SS4.jpg
Garnier's death from above

At Acre, he meets the Bureau leader and gather info about his target, then receives the feather and permission for the kill. Infiltrating Garnier's hospital, Altaïr watches him make the rounds on his patients and strikes him from above. A city wide alert is issued, and after escaping from the hospital and hiding in the Bureau, Altaïr returns to Masyaf to a talk with Al Mualim.

Altaïr dives at Abu'l

Gaining another part of his equipment back, Altaïr proceeds to Damascus to finish off the merchant king, Abul Nuqoud. After investigating and receiving the feather from the Dai, he proceeds to the merchant's palace where a party is being held. Infiltrating the palace, Altaïr arrives at the Abul's speech, where he order his archers to shoot on the guests he calls "false friends and liars". The assassin proceeds up the palace from the courtyard, kill the archers and stalks upon the roof of Abul's sacade. Falling down and taking out his bodyguard, Altaïr proceeds behind the Merchant Kings and stabs him, ending the massacre. The palace and the town are set on full alert, and Altaïr escapes the palace while losing his pursuers. Arriving at the Bureau, he reports success and move to Masyaf and then to Acre.

William's demise

At Acre, Altaïr is set to kill Richard the Lionheart's nephew, William of Montferrat. He discovers that William is receptioning Richard, and infiltrates his fortress at the seaend of the city. Killing the Marquese of Montferrat, Altaïr leaves to city to Jerusalem.

Majd Addin is executed

At Jerusalem, Altaïr finds his 6th target, Majd Addin. The unlegitimate ruler of Jerusalem, he personally kills the people he judges criminals. During of his public executions, Altaïr blends thorugh the crowd and jumps up to Addin at the stage, killing him and running from the guards afterwards. Once the alert is cleared, Altaïr returns to Masyaf.

Sibrand's quiet unexpected death

With most of his weapons back, Altaïr leaves for Acre again. His 7th target, Sibrand, was a Teutonic leader paranoid with fear of assassins, what were made only worse by the recent murders and rumors thorughout the land. Reporting to the Bureau and investigating, Altaïr goes to the port district, where he watches Sibrand kill a scholar under accussion of being a assassin and retires to his docked ship. Altaïr navigates through the ports morons and docked boats, arriving at the side of Sibrand's ship and striking him down. The alert was sounded, and after escaping, the eagle moves to Damascus.

Jubair life's is taken

Damascus, where Jubair al Hakim, Head Scholar of the city, is burning every book in the city. Altaïr gathers information about his whereabouts and move in for the kill, but finds that Jubair and all his followers dressed alike. Searching each of the burning books points, Altaïr metodically takes down one by one, eventually killing Jubair. Leaving for Masyaf After escaping, Altaïr prepares for his 9th and final target.

Altaïr fights de Sable's impostor

Robert de Sable, Grand Master of the templars, was in Jerusalem for the funeral of Majj Adin. Gathering inteligence for the strike, Altaïr proceeds to the cemetery, but a ambushed is unveiled. He enters in a sword fight with Robert and his men, and the Templar runs away while Altaïr kills the last guard. In pursuit, Altaïr charges at de Sable from behind, and when preparing to deliver the final blow, his helmet falls off. Ataïr stares at shock realizing it's a woman, not de Sable who is beneath the mask. Sparing her live for being a innocent and a decoy, Altaïr leaves for Arsuf, the location where the girl reported Robert where to be found.

Altaïr kills Robert

At Arsuf, Altaïr fights his way through hordes of Saracen and Christian troops, eventually reaching Robert, and discovers that he was trying to convince Richard the Lionheart to join forces with Saladin to destroy the Assassins. Altaïr tries to convince Richard of Robert's plot to overthrow him, but Richard doesn't know who to trust and lets God decide. Altaïr and Robert fight to the death, and Altaïr emerges victorious.

Altaïr faces Al Mualim

At his dying breath, Robert reveals to Altaïr that Al Mualim was, in fact, a Templar. Allowed to leave by Richard, he returns to Masyaf and finds out that the people of the town had been put in a hypnotic trance. making his way up to the fortress, Altaïr engages in a fight with Masyaf's hipnotized gaurds, heavily outnumbered. And suddenly, Malik and a few other Assassins arrive. Helping him clean out the house, Altaïr sends them to attack the fortress' back, creatinga distraction in order to him reach Al Mualim.

Altaïr strikes the real Al Mualim

Reaching the castle gardens, Altaïr confronts his former master. Al Mualim reveals that he used the Piece of Eden recovered at Solomon's Temple to control the minds of the people and ensure uther and absolute peace, and that Altaïr's mission was to wipe out the remaining templar leaders and end the crusades by sabotaging both sides. Out of the sudden, Altaïr is attacked by the nine men he'd kill, and defeats one by one. Realizing they were guards disguised as those illusions by Al Mualim, Altaïr charges at his former master, which also proves to be a illusion, teleporting around the place. Attacked by multiple copies of Al Mualim, Altaïr counters a sword hit and kills the real one, putting an end to the hypnotic trance. After hearing his last words, Altaïr takes The Apple from the side of his master's dead cold hand, and a holographic image of the Earth appears from the object into thin air, with the location of another Pieces of Eden highlighted. Malik arrives at Altaïr's side, and the memory log stops.

Assassin's Creed: Bloodlines

After defeating de Sable, the remaining Templars flee from the Holy Land to Cyprus. an island in Greece. Altaïr leads an attack to Acre's port and meets Maria, who stayed behind. She joined him, and after seeing the events that unfolded, was convinced that the way of the Templars were not right. She and he traveled east, and a romance began.

Legacy

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The Eagle watches

During the Cyprus' events, Altaïr began working on a Codex, a encrypted journal where he reported his discoveries and toughts. His relationship with Maria bore at least two children, and his learnings from the Piece of Eden led to a complete revamp of the Assassin's ways.

Beside the intelectual findings, The Apple's knowledge teached him to upgrade the Hidden Blade mechanism, create a firearm and a nearly indestructible piece of armor, besides other tecnological advances.

At 2012, the Templar organization Abstergo kidnapps Desmond Miles, Altaïr's descendant, to "read" the memories encoded into Miles' DNA. Using the Animus, Miles "plays" though his genetic memory oversee by researchers Dr. Warren Vidic and Dr. Lucy Stillman in order to find a specific memory about the Piece of Eden for the Templar's project bent on "a New World Order". Lucy proves to be a modern day assassin as Desmondwas been trained to be in his early life, and they both flee Abstergo.

The fate of Altaïr remains unclear.

Assassin's Creed II

At 1459, Altaïr had been presumably dead for hundreds of years. His Codex was pieced together by his descendant, Ezio Auditore di Firenze, which took it to Leonardo Da Vinci to decrypt it. Leonardo used the instructions there contained to upgrade Ezio's equipment, creating another Hidden Blade, a hidden Gun, a poison blade and many others.

Also, left in a locked chamber at Monterrigioni at the Auditore Villa, was located Altaïr's unique set of armor, which was unlocked by Ezio by recovering the 6 Assassin Seals that acted as keys found in legendary Assassin Tombs.

Characteristics and personality

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Altaïr free running

Altaïr was raised at the Assassin's Fortress at Masyaf, and possessed of incredible skill, quickly rose among the ranks of the order. A cold and objective person, he fully devotes himself to the cause he choose to pursue.

He had a rebellious nature, and was impetuous, overconfident, demanding, arrogant, self-centred and impatient. After the failure at Solomon's Temple, being demoted to Initiate and send after nine targets, Altaïr listens to the final words of his assassination victims, their revelations involving them and their justified corrupt deeds within the Holy Land and their cities. As his mission progresses, his attitude changes and he start to perceive more between the lines and actions of the world while drawing upon the teachings of the "Assassin's Creed", prior a guide, now truly a creed. At the end of the conflict, all of his brash and rebellious nature had been put under control, and he became a calm, focused, driven, humble, patient and wise man.

With a body in perfect shape and a determination hampered by nothing on Earth, Altaïr was one of the most respected and feared Assassins on the Order, second only to the brotherhood's leader, Al Mualim.

After the death of Al Mualim, Altaïr took command of the Sirian branch of the Brotherhood. As Master Assassin and Leader of the Assassin's Order, he proved to be a great leader, a true student from Al Mualim, but not corrupted by the Apple's power.

Smart and dedicated, his studies and determination to ensure "peace in all things" made sure the order survived to fight for that for as long as it was necessary, as he understood that the new world would have no place for the current ways of the assassins.

Also, his cold personality did not upholded his emotions. Altaír is known to have fallen in love at least twice, with Adha, who unfortunally died and was avenged subsequently, and Maria, de Sable's suposed daughter, who became his lifetime partner, wife and was the mother of his children.

Equipment and skills

Altaïr was a master assassin and a instructor, capable of extraordinary acrobatic feats, adept of social stealth, and fully apt in the application of deadly arts.

Altaïr finishes a Damas soldier

Trained extensively, he was able to overcome any obstacle, human or terrain. No opponent were a match to him, and for the complete duration of the events at Assassin's Creed, he never received more than a superficial injury in all the countless heavily outnumbered battles he faced. He was able to get anywhere, climbing the tallest tower and jumping from the highest ledge without a hint of fear. Striking a target at the heart of Acre's fortress to slaying a high-ranking officer in front of a king, Altaïr was literally unstoppable.

Like other assassins;he was trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, pick pocketing and anything else that may help complete a mission. Besides the physical prowess, he also had extensive knowledge of the Holy Land politics and religion, which helped the assassins understand their opponents.

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Talal's follower is impaled

As a high member of the Order, Altaïr possessed a array of weapons at his disposal, comprised of a one-handed longsword, a short blade, throwing knives and the iconic Hidden Blade.

The Hidden Blade--a weapon similar to a katara-- is used for close-range assassinations. It is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on a ring to make the blade appear where his finger had once been. The amputation was part of the initiation at the Assassin's sect, and it was used to ensure the commitement of whoever wielded it, giving a finger for a blade.

Altaïr also possed an ability called "Eagle Vision", a sort of "sixth sense", a strong feeling, instinct or intuition, that lets him see people's intentions. On the visual display of the Animus, guards appear in red, allies in blue, citizens with information in white and assassination targets in gold-yellow.

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Altaïr's concept art


Behind the Scenes

The name Altaïr is an Arabic word, which means "The Flying One". In interviews, the game's producer Jade Raymond has stated that in mid-air, Altaïr's shadow resembles that of an eagle, beacuse his attire includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, Ibn-La'Ahad means 'son of no-one', reflecting his mysterious origins.

His face, as Desmond's, is modeled after canadian model Francisco Randez.

Trivia

  • Altair also has three different voices throughout three of the Assassins Creed games. His voice in "Assassins Creed: Altair's Chronicles" sounded a bit higher and not as deep as the original Assassins Creed game. His voice in "Assassins Creed: Bloodlines" had more of a Middle Eastern accent than the one in the original game. As no information has been revealed about this, the possibility of different sound encoding can't be disconsidered.
  • The Altaïr costume can be unlocked in the game Metal Gear Solid 4 by simply putting in the correct password at the extra's screen, or by having alert 50 times or below. It can also be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
  • Altair's Outfit can also be used in Assassin's Creed 2. You can download it on UPlay for 30 Upoints. Ezio's ring finger will also vanish when this outfit is worn, as instead of "in-Animus real clothing" it is a virtual visual database skin from the original memories.