Guard tower: Difference between revisions
imported>'R BlaiddDdraig Adding categories |
imported>GuardDog minor adjustments, removing redundant info |
||
| Line 1: | Line 1: | ||
[[File:Assassin's creed - viewpoint.png|thumb|300px|right|Altair sychronizing a guard tower in Damascus]] Guard Towers are special | [[File:Assassin's creed - viewpoint.png|thumb|300px|right|Altair sychronizing a guard tower in [[Damascus]].]] | ||
''Assassin's Creed ''and can be found | '''Guard Towers''' are special [[view points]] in ''[[Assassin's Creed]]'', and at least one can be found in every district. Their presence is scaled down in ''[[Assassin's Creed II]]'', but a [[Borgia Towers|variant]] reappears in ''[[Assassin's Creed: Brotherhood]]''. | ||
==Use== | ==Use== | ||
In ''Assassin's Creed'', | In ''Assassin's Creed'', guard towers are used in every sequence. In order to gain full [[Synchronization]] with Altair, the player must climb each viewpoint and sychronize with it to reveal nearby portions of the [[Maps|map]]. | ||
Guard towers are basically the center of [[Guards|guard]] activity in the district. They are guarded by several high-ranking guardsmen, with more patrolling the area. A single [[Archers|archer]] is always found on its pinnacle height. | |||
During an assassination, if your cover is blown and your target sees you, they may turn and flee towards their district's guard tower. Upon reaching it, they become more difficult to kill, as they will be reinforced by several guards. | |||
==Trivia== | ==Trivia== | ||
*There are only four targets that flee to the guard tower | *There are only four [[Assassination targets|targets]] that flee to the guard tower; namely [[Abu'l Nuqoud]], [[Talal]], [[Sibrand]] and [[Jubair al Hakim]]. | ||
[[Category:Article stubs]] | [[Category:Article stubs]] | ||
[[Category:Assassin's Creed Gameplay]] | [[Category:Assassin's Creed Gameplay]] | ||
[[Category:Assassin's Creed Locations]] | [[Category:Assassin's Creed Locations]] | ||
Revision as of 10:52, 18 January 2011

Guard Towers are special view points in Assassin's Creed, and at least one can be found in every district. Their presence is scaled down in Assassin's Creed II, but a variant reappears in Assassin's Creed: Brotherhood.
Use
In Assassin's Creed, guard towers are used in every sequence. In order to gain full Synchronization with Altair, the player must climb each viewpoint and sychronize with it to reveal nearby portions of the map.
Guard towers are basically the center of guard activity in the district. They are guarded by several high-ranking guardsmen, with more patrolling the area. A single archer is always found on its pinnacle height.
During an assassination, if your cover is blown and your target sees you, they may turn and flee towards their district's guard tower. Upon reaching it, they become more difficult to kill, as they will be reinforced by several guards.
Trivia
- There are only four targets that flee to the guard tower; namely Abu'l Nuqoud, Talal, Sibrand and Jubair al Hakim.