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|-|13====='''I Am Become Death, The Destroyer of Worlds'''====
|-|13====='''I Am Become Death, The Destroyer of Worlds'''====
The first phase of the puzzle was another partially-obscured Caesar wheel. The two pictures on the left each had the key: one had the number 9 while the other had a triangle rafter highlighted. When the wheel was aligned, Desmond saw how the symbols go from triangles to squares and circles. The solution was thus:<br />
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode02.gif
</gallery>
An Abstergo memo instructed a Templar to give "[[J. Robert Oppenheimer|O]]" the authorization to proceed with a real-world verification of his experiments.


The next screen presented a big red button. There were no hidden texts here, so pushing the button revealed a video clip of an atomic explosion.
The solved puzzle.
[[File:Glyph_13_1.png|600px]]


The final screen presented a 'sonar location' puzzle. Listening to the sounds of the Geiger counter allowed Desmond to home in on the access code that completed the puzzle.
A message followed.
[[File:Glyph_13_2.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The next image presented a big red button, which had to be pressed to continue.
Glyph_13-1.jpg|The Caesar wheel
[[File:Glyph_13_3.png|600px]]
Glyph_13-5.jpg|Location of the access code
 
</gallery>
A recording of the atomic bomb test followed.
[[File:Glyph_13_4.png|600px]]
 
The second puzzle involved using sonar signals to locate the numeric code.
 
The solved image.
[[File:Glyph_13_5.png|600px]]


|-|14====='''Bloodlines'''====
|-|14====='''Bloodlines'''====
[[Clay Kaczmarek|Subject 16]] was starting to deteriorate. He had visions of holding a rifle at Gettysburg, stabbing a man and getting blood on his waistcoat; of an opera soprano who cried as they copulated; and of speaking at the Forum but no one listening.
The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals.  


The only puzzle involved selecting the paintings with a common theme: that of the union of gods and mortals. The paintings are: ''Danaë Visited by Zeus'', ''[[Jupiter]] and Io'', ''Leda and the Swan'', ''Cupid and Psyche'', and the ''Rape of Europa''.
The solved image.
[[File:Glyph_14_1.png|600px]]


Subject 16 then revealed the Assassins' abilities were the result of interbreeding between humans and [[First Civilization|Those Who Came Before]].
|-|15====='''Guardians'''====
<gallery widths="180" spacing="small" position="center" captionalign="center">
The first puzzle was solved by rotating the various rings in turn until they formed an image.
Cluster14assassins.jpg|Birth of the Assassins
</gallery>


|-|15====='''Guardians'''====
The solved image.
The first puzzle was a picture ring (of {{Wiki|Ivan the Terrible}} holding his dead [[Ivan Ivanovich of Russia|son]]).  Twisting Ring Three 2 times to the right, Ring One 4 times to the right, Ring Four 5 times to the right, Ring One 5 times to the left, Ring Two 5 times to the left, and Ring Five 5 times to the right to complete the puzzle.
[[File:Glyph_15_1.png|600px]]


The next part was a map of targets murdered by the Assassins. The cursor moved over each one to complete the puzzle.
The second puzzle involved highlighting various assassination targets across the globe.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.
Glyph_15-2.jpg|The map of Assassin targets
[[File:Glyph_15_2.png|600px]]
</gallery>


|-|16====='''The Cavalry'''====
|-|16====='''The Cavalry'''====
The puzzle began with a letter sent to Nikola Tesla from the Assassins, warning of the Templar's plan for Tunguska. A map was then presented with various place names, but only one name marked the correct spot: [[Tunguska explosion|Tunguska]]. If the cursor hit any place names other than Tunguska, the names would shuffle again. Moving the cursor over the Tunguska text revealed a portrait of Nikola Tesla and a picture of The Staff; dragging the Staff to Tesla completed the puzzle.
A message preceeded the first puzzle.
[[File:Glyph_16_1.png|600px]]


An anonymous memo appeared from 1908: the Templars had taken [[Staves of Eden|The Staff]] to Tunguska to conduct experiments on it, but the Assassins recruited Tesla to destroy the artifact. The Assassins knew Tesla's career had been destroyed by the Templars, and so Tesla agreed. The Staff was destroyed before the Templars could take advantage of it.
The first puzzle involved selecting [[Tunguska]] on the map.
<gallery widths="180" spacing="small" position="center" captionalign="center">
[[File:Glyph_16_4.png|600px]]
cluster16teslaletter.jpg|Tesla's letter from the Assassins
 
</gallery>
The second puzzle involved dragging the [[Staves of Eden|Staff of Eden]] to the portrait of Nikola Tesla.
[[File:Glyph_16_2.png|600px]]
 
A recording of the [[Tunguska Event]] was displayed afterwards.
[[File:Glyph_16_3.png|600px]]


|-|17====='''The Bunker'''====
|-|17====='''The Bunker'''====
The Caesar wheel in this puzzle didn't simply obscure two portions: the order of the symbols in the code box was random and there were some fake symbols to choose from as well. Looking at the symbols in the wheel and counting the number of sharp vertices, a pattern could be discerned. On the image with the tank, the < symbol was shown, and between the pictures was the number 4; placing the symbol at the number 4 on the wheel aligned it correctly. The number of angles in the picture was lesser than the number given in the wheel by three angles from the number 3 onwards. For 0, 1, and 2, the number of angles were 7,8, and 9 respectively. The solution to the wheel was thus:<br />
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode03.gif
</gallery>


An Abstergo memo showed that the war had mostly gone to plan by ushering in a new order, but "H" was supposed to meet "[[Winston Churchill|C]]" with the Piece of Eden and didn't make the expected rendezvous on 30 April 1945.
The solved puzzle.
[[File:Glyph_17_1.png|600px]]


Subject 16 explained that although the Templars ushered in their new order, the Assassins were able to kill [[Adolf Hitler]].
A message followed.
[[File:Glyph_17_2.png|600px]]


The final part of the puzzle involved locating the Assassin emblem in a picture of the {{Wiki|Führerbunker}}. Looking in the upper-right corner over the bunker entrance revealed the emblem.
The second puzzle was solved by locating the [[Assassin insignia]] in the image of the {{Wiki|Führerbunker}}.
On the wall of the small cubic building in front of the bunker was a hidden Caesar cipher reading "The double was killed in the bunker".


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.
Glyph_17-1.jpg|The Caesar wheel
[[File:Glyph_17_3.png|600px]]
Glyph_17-3.jpg| The bunker image
 
</gallery>
A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image.
 
An image of the destroyed bunker was displayed afterwards
[[File:Glyph_17_4.png|600px]]


|-|18====='''Synapses'''====
|-|18====='''Synapses'''====
The first phase of the puzzle was a Caesar wheel. The key to the cipher was amongst the black & white brain images, but two necessary symbols were obscured from the wheel. As Shaun explained, the 'trees' were 'ones' and the 'mountains' were 'tens': the values of the wheel were still in order. The correct key was thus:<br />
The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.
<gallery widths="250" spacing="small" position="center" captionalign="center">
TruthCode04.gif
</gallery>
Desmond was then presented with an article from the inaugural issue of ''Biological Frontier'' from January 2012. This article, by Doctors Yijie Wu and PJ Traunero, described a unique neurotransmitter that appeared exclusively in humans and yet did not react to any sort of stimulation.


The second part of the puzzle involved moving the cursor over the various synapses within the picture. Amongst the nerve lines were two circular parts.
The solved puzzle.
[[File:Glyph_18_1.png|600px]]


Subject 16 revealed the neurotransmitter described by Wu & Traunero reacted in the presence of a [[Pieces of Eden|Piece of Eden]].
A message followed.
[[File:Glyph_18_2.png|600px]]


<gallery widths="180" spacing="small" position="center" captionalign="center">
The second puzzle involved moving the cursor over all of the synapses.
Glyph_18-1.jpg|Solution to the Caesar wheel
[[File:Glyph_18_3.png|600px]]
Glyph_18-2.jpg|Location of the various synapses
</gallery>


|-|19====='''The Fourth Day'''====
|-|19====='''The Fourth Day'''====
Subject 16 advised "[[Toba catastrophe|It]] happened once before. The Pieces were once part of a whole." The first puzzle was a 'common theme' picture set: selecting the five pictures revealed a depiction of the sun: Nazca Textile c. 200; Aztec Calendar Stone 1427; The Eastern Gate 1816; Book of the Dead c. 1310 BCE.; Sistine Chapel Ceiling Fresco 1512.
The first puzzle was solved by selecting the images containing depictions of the Sun.
 
The solved puzzle.
[[File:Glyph_19_1.png|600px]]


Finally Desmond needed to locate the Earth within the picture of the Sun. It was located just below and left of the center.  There were also four unencrypted messages in the picture, indicating that "fire from the heavens" caused terrible loss of life.
The second puzzle involved using sonar signals to locate the [[Earth]] within the Sun.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The solved image.
Glyph_19-2.jpg|Picture location puzzle
[[File:Glyph_19_2.png|600px]]
</gallery>


|-|20====='''Origin of the Species'''====
|-|20====='''Origin of the Species'''====
The first puzzle was a picture ring: twisting Ring Five 10 times to the right, Ring Four 2 times to the left, Ring Three 2 times to the right, Ring Two 5 times to the right, and Ring One 3 times to the left completed the puzzle.
The first puzzle was solved by rotating the various rings in turn until they formed an image.
 
The solved puzzle.
[[File:Glyph_20_1.png|600px]]
 
The second puzzle was solved by locating the hidden image.
 
The solved image.
[[File:Glyph_20_2.png|600px]]


Next was a picture location puzzle. There were no hidden messages in the picture. When the cursor was held over the eye at the top of the picture an image of the {{Wiki|Vitruvian Man}} is revealed, which was Desmond's target.
The third puzzle puzzle involved solving a Caesar cipher to obtain the access code.


Desmond would now come to a Caesar wheel that had no values on it whatsoever. The clue was in the Assassin's creed that was displayed: ''everything is permitted''. Submitting any combination of symbols allowed the puzzle to proceed.
The solved puzzle.
[[File:Glyph_20_3.png|600px]]


Desmond was shown an Abstergo memo from 3 January 1997, instructing that faked fossil evidence must be planted for {{Wiki|Tim D. White}} to find so the world continued to believe human evolution did not have any assistance.
A message followed.
[[File:Glyph_20_4.png|600px]]


For the final part of the puzzle, moving Desmond's Apple cursor over each of the bones in the hominid skeleton transmuted the skeleton into a ''Homo sapiens'' skeleton.
The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one.


<gallery widths="180" spacing="small" position="center" captionalign="center">
The image of skeleton being altered.
Glyph_20-2.jpg|Solution to the picture location puzzle
[[File:Glyph_20_5.png|600px]]
Glyph_20-3.jpg|The final Caesar wheel
</gallery>
</Tabber>
</Tabber>



Revision as of 03:51, 12 November 2013

Ezio and the Trefoil glyph

Glyphs were data entry points scattered around the virtual representation of Renaissance Italy rendered by the Animus.

Desmond Miles was able to locate several of them while reliving the memories of his ancestor, Ezio Auditore da Firenze. Each Glyph revealed historical details about the conflict between the Assassins and the Templars, humanity, and Pieces of Eden.

Origins

Ezio activating one of the Glyphs

The Glyphs were created by Clay Kaczmarek, Desmond's predecessor in the Animus Project. Clay had discovered 'The Truth' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in form of Glyphs on certain structures.

In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the Animus Project laboratory, as a clue to look for such symbols in the environments rendered by the Animus.[1]

Abstergo laboratory

Clay's messages on the bedroom wall

Before Desmond Miles was placed in the Animus, Abstergo had cleaned away Clay's blood messages.[2]

These messages were impossible to see with the naked eye. However, through the Bleeding Effect, Desmond eventually gained the ability of Eagle Vision, which allowed him to perceive Clay's blood writing. Although he was able to see it, Desmond could not comprehend its meaning at the time of his captivity.[3]

In the Animus 2.0

During the escape from Abstergo facility, Lucy Stillman took the Animus memory core, unaware that it contained the data which Clay tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it.[1]

Rebecca holding the memory core with the Glyph data

While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.[1]

Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard the files however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.

Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting Adam and Eve running through Eden with a stolen Apple of Eden.

The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.[1]

Rome

Ezio locating a Rift

When Shaun Hastings analyzed the results of the Glyph puzzles, he discovered the puzzles also contained coordinates to additional certain locations within the Animus. These led Desmond to a series of Cluster puzzles, accessible through the Rifts in programming in the city of Rome.

These Rifts were also safeguarded, as they did not physically appear on the landmarks at all, unless seen with the Eagle Vision. Another notable difference was that Ezio had to physically enter a Rift, rather than just scan it.

After solving all ten of the Rift puzzles, a video message "The miracle is in the execution" appeared, though the Assassins figured it was not a video at all, but rather an encrypted file. Rebecca managed to make it accessible to Desmond. The file contained a course similar to the Animus Virtual Training Program. At the end, Desmond was presented with a digital image of Clay Kaczmarek, which spoke to him about Eve, the Sun, Eden and the darkness, before disappearing.[4]

Glyph Locations

Each Glyph was located on a historical landmark within the Animus. After approaching a landmark with a Glyph on it, the landmark's Database entry was marked with an eye icon.

Proximity to a Glyph was also noticeable by a shimmering sound effect, identical to the one heard near feathers and treasure chests, as well as the decipher fragments in The Lost Archive.

San Marco District

  • Facing south on the roof of La Rosa Colta
  • Facing north on the eastern rooftop of the Ospedale degli Innocenti
  • Facing west on the northern lower roof of Santa Croce

Santa Maria Novella District

  • On the south face of the northern bell tower of the church of San Lorenzo
  • Facing east in the northeast corner of the Mercato Vecchio courtyard

Romagna

Forlì

  • Facing east above the west colonnade of San Mercuriale

Glyph Puzzles

The puzzles were solved in numerical order, regardless of which Glyph they were accessed through. Whenever stuck on a puzzle, a help option appeared and Shaun Hastings offered a hint upon activating it.

In The Beginning

The puzzle involved finding the core similarity in each painting. It was solved by selecting the images containing apples.

The solved puzzle

Sixty-Four Squares

The puzzles were solved by rotating the various rings in turn until they formed an image.

The first solved image.

The second solved image.

The third solved image.

Descendants

The puzzle was solved by locating a hidden Apple of Eden in each image, under the infrared light.

The first solved image.

The second solved image.

The third solved image.

Hidden Morse and Masonic Pigpen symbols containing messages were present in the images.

Infinite Knowledge

The puzzle was solved by locating a hidden image in each photo.

The first image's location.

The second image's location.

The third image's location.

The fourth image containing an Apple of Eden.

Hidden messages were present in the images.

  • Outskirts of Brest, France, 1944: On the road was hexadecimal cipher that read "Antikythera Mechanism, much older than 150 BCE."
  • Beaufort, South Carolina, 1862: Above the hidden image was a Caesar cipher that read "Ancient city, Rajastan, India, irradiated by PoE."
  • First pictorial representation of a gun, 900: Near Buddha's face was a binary code reading "Sumerian, Me 23".

Instruments of Power

The puzzles were solved by selecting images which shared a common theme. A sword in the first set, a staff in the second set.

The first solved puzzle.

The second solved puzzle.

Brothers

The puzzles were solved by rotating the various rings in turn until they formed an image of Cain slaying Abel.

The first puzzle required rotating Ring One 2 times to the left, Ring Two 3 times to the left, Ring Four once to the right, Ring Five 3 times to the right, and Ring Three around to complete the image.

The second puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the left, Ring Four 4 times to the left, Ring Five once to the right, and Ring 2 around to complete the image.

The third puzzle required rotating Ring One 3 times to the left, Ring Three 1 time to the right, Ring Four 5 times to the left, Ring Five once to the left, and Ring Two around to complete the image.

The fourth puzzle required rotating Ring Three once to the right, Ring Five 2 times to the left, Ring Four 2 times to the left, Ring Two 6 times to the right, and Ring One around to complete the image.

The quotes accompanying the images were taken from the Pearl of Great Price, and the Morse Code underneath the final image read "Templar texts adapted by Mr. Smith".

Keep On Seeking, And You Will Find

The first puzzle required finding the core similarity in each painting. It was solved by selecting the images containing the red shroud.

The second part of the puzzle involved scanning a picture of the crucified Jesus Christ, in search for the Shroud of Eden. The Templar insignia and the words "They took it." were hidden in the image.

Martyrs

The first puzzle was solved by locating a Piece of Eden using the sonar signals.

The first solved image.

The second solved image.

Each image contained a hidden message.

  • Nicholas II of Russia: A binary cipher which read "17th July 1918", the date Nicholas and his entire family were murdered, was hidden within the image..
  • Joan of Arc: Hidden binary message in the image read "30th May 1431," the date Joan was burned at the stake.

The next phase of this puzzle involved picking up the flame and placing it over the image of Joan, and placing the image of Grigori Rasputin over the image of Nicholas.

Image showing Joan's burning.

Image showing the Russian Revolution.

Hat Trick

The first puzzle involved using sonar to locate a Piece of Eden in the images.

The first solved image.

Image of Houdini's grave.

The second solved image.

Image of Ghandi's funeral procession.

The second puzzle involved solving a Caesar cipher to obtain the access code.

The solved Caesar wheel.

A message followed.

Apollo

The first puzzle involved using sonar to locate and identify the Apollo 11 landing module.

The solved image.

A Mason pigpen cipher that read "Johnson was one of them. The bee's drone too. Follow the money" was hidden in the image.

The next puzzle was solved by correctly aligning the gaps across the rings.

The solved image.

The third puzzle involved using sonar signals to locate the Apple of Eden

The solved image.

Hidden messages were present in a negative visible underneath the official image. When scanned, the flag on the landing module contained the Abstergo logo, and the white flag contained the Templar insignia.

The Inventor

A message preceeded the first puzzle.

The first puzzle involved activating all the lightbulbs across the world map.

The first solved image.

The second puzzle was solved by finding hidden images in the photos.

The second solved image.

The third solved image.

Hidden message were present in the images.

Titans of Industry

The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

The second puzzle involved breaking all lightbulbs across the globe.

The solved image.

The third puzzle involved selecting the Apple of Eden held in Mark Twain's hands.

A hidden Morse cipher reading "They used it to make Tesla go insane. The organization took his research. Alien Property Custodian." was present in the image.

The fourth puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

I Am Become Death, The Destroyer of Worlds

The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

The next image presented a big red button, which had to be pressed to continue.

A recording of the atomic bomb test followed.

The second puzzle involved using sonar signals to locate the numeric code.

The solved image.

Bloodlines

The puzzle was solved by selecting the paintings which portrayed a union of gods and mortals.

The solved image.

Guardians

The first puzzle was solved by rotating the various rings in turn until they formed an image.

The solved image.

The second puzzle involved highlighting various assassination targets across the globe.

The solved image.

The Cavalry

A message preceeded the first puzzle.

The first puzzle involved selecting Tunguska on the map.

The second puzzle involved dragging the Staff of Eden to the portrait of Nikola Tesla.

A recording of the Tunguska Event was displayed afterwards.

The Bunker

The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

The second puzzle was solved by locating the Assassin insignia in the image of the Führerbunker.

The solved image.

A hidden Caesar cipher which read "The double was killed in the bunker" was present in the image.

An image of the destroyed bunker was displayed afterwards

Synapses

The first puzzle puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

The second puzzle involved moving the cursor over all of the synapses.

The Fourth Day

The first puzzle was solved by selecting the images containing depictions of the Sun.

The solved puzzle.

The second puzzle involved using sonar signals to locate the Earth within the Sun.

The solved image.

Origin of the Species

The first puzzle was solved by rotating the various rings in turn until they formed an image.

The solved puzzle.

The second puzzle was solved by locating the hidden image.

The solved image.

The third puzzle puzzle involved solving a Caesar cipher to obtain the access code.

The solved puzzle.

A message followed.

The fourth puzzle was solved by using the Apple of Eden to alter the hominid skeleton into a human one.

The image of skeleton being altered.

Related Achievements/Trophies

Icon Name How to obtain Points Trophy
Tip of the Iceberg Use Ezio's Eagle Vision to scan a Glyph in the environment 10 Bronze
Vitruvian Man Unlock all 20 pieces of Subject 16's video 20 Bronze

References