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Elegant and Deadly: Difference between revisions

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*'''Aveline:''' ''Where is your employer?''
*'''Aveline:''' ''Where is your employer?''
*'''Towncrier:''' ''At his warehouse, no doubt. Please don't hurt me.''
*'''Towncrier:''' ''At his warehouse, no doubt. Please don't hurt me.''
Aveline then made her way to the warehouse, using her parasol to eliminate the guards.
Aveline then made her way to the warehouse, using her [[parasol gun|parasol]] to eliminate the guards.
*'''Bouché:''' ''Don't kill me! What do you want?''
*'''Bouché:''' ''Don't kill me! What do you want?''
*'''Aveline:''' ''Stop slandering de Grandpré's reputation. Close your deceptive booth, clean the market of your insipid handbills, and issue a public apology.''
*'''Aveline:''' ''Stop slandering de Grandpré's reputation. Close your deceptive booth, clean the market of your insipid handbills, and issue a public apology.''
Line 57: Line 57:


{{AC3LMemories}}
{{AC3LMemories}}
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories relived using the Animus console]]
[[Category:Memories relived using the Animus console]]

Revision as of 01:02, 23 August 2013


Elegant and Deadly was a virtual representation of one of Aveline de Grandpré's genetic memories.

Description

Aveline set out to protect the family business, and heard more rumors of disappearing slaves.

Dialogue

  • Informant: Follow me.
  • Towncrier: De Grandpré coffee produces hives about the face and causes fit men to walk with a limp! Avoid the primitive muckwater! Drink fine East India tea, the elixir of gentlemen!
  • Aveline: What's the meaning of this?
  • Towncrier: I don't know, ma'am! They pay me to say what I'm told. I can't even read, I swear!
  • Aveline: Where is your employer?
  • Towncrier: At his warehouse, no doubt. Please don't hurt me.

Aveline then made her way to the warehouse, using her parasol to eliminate the guards.

  • Bouché: Don't kill me! What do you want?
  • Aveline: Stop slandering de Grandpré's reputation. Close your deceptive booth, clean the market of your insipid handbills, and issue a public apology.
  • Bouché: Alright. I'll apologize. I swear!
  • Aveline: What's this? Coffee? How are you feeling? A touch nervous? Itchy?
  • Bouché: Alright, look. I'm desperate. I can't keep my slaves from escaping. I lose money every day. And all my stock is in tea. If everyone starts drinking coffee, I'll be through.
  • Aveline: Anyone who keeps slaves deserves to lose them. Next time, remember: far worse things can haunt a man than lost business.
  • Bouché: Alright, alright, alright ma'am.

Aveline then returned to Gérald Blanc.

  • Aveline: He'll be no more trouble.
  • Gérald: I'll say. He's going bankrupt! Selling off his shops! Care to err... expand your empire?
  • Aveline: Now there's an idea. If I buy him out, I can pay his slaves a wage and set them on the path to freedom.
  • Gérald: Certainly a more uh... peaceful solution than your er... usual method of handling slavers. I'll keep a tally of properties available to buy, and make sure my informants keep an eye on er... opportunities. Look for them.
  • Aveline: Thank you, Gérald.

Aveline then set out to buy the shop and returned back to her headquarters.

  • Aveline: Gérald, I'm hearing about disappearing slaves again. I thought we ended that with Gouverneur d'Abbadie. But it happens again--and not only slaves now, but laborers, the poor... Where are they all going?
  • Gérald: I'll set my informants on finding out.
  • Aveline: No. I'll do it myself. They need help now.
  • Gérald: May I suggest that you er... start with San Danje this time?
  • Aveline: Yes. This is one case we won't solve at a garden party.
  • Gérald: When you're ready to go, find me outside, near the docks. I'll show you a faster way there.

Aveline left and met Gérald at the docks.

  • Gérald: Ah! Aveline. Simply come here when you need to travel out of town. The uh... business... will cover any er... expense.

Outcome

Aveline protected the family business, expanded it by buying a new shop, and set out to discover what happened to the slaves.

Trivia

  • To achieve full synchronization, Aveline could only use her fists to defeat the Spanish guards.

References

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash