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{{Era|Gameplay|ACR}}
{{Era|Gameplay|ACR}}
{{Template:OOU}}
[[File:On the defense 4.png|thumb|250px|Ezio overseeing the defense of a den]]
[[File:On the defense 4.png|thumb|250px|Ezio overseeing the defense of a den]]
Whenever the [[Byzantine Rite of the Templar Order|Byzantine Templars]] attacked an [[Assassin Dens|Assassins Den]] in 16th century [[Constantinople]], the [[Ottoman Brotherhood of Assassins|Ottoman Assassins]] would engage in a '''Den Defense''' in order to maintain their control over it. Several such defenses were successfully carried out by the [[Italy|Italian]] [[Mentor]], [[Ezio Auditore da Firenze]], during his stay in the city.
Whenever the [[Byzantine Rite of the Templar Order|Byzantine Templars]] attacked an [[Assassin Dens|Assassins Den]] in 16th century [[Constantinople]], the [[Ottoman Brotherhood of Assassins|Ottoman Assassins]] would engage in a '''Den Defense''' in order to maintain their control over it. Several such defenses were successfully carried out by the [[Italy|Italian]] [[Mentor]], [[Ezio Auditore da Firenze]], during his stay in the city.<ref>''[[Assassin's Creed: Revelations]]'' – [[On the Defense]]</ref>


The Ottoman Assassins also helped the [[Assassins Guilds|guilds]] in other [[Mediterranean Sea|Mediterranean]] cities to defend against [[Templars|Templar]] attacks.
The Ottoman Assassins also helped the [[Assassins Guilds|guilds]] in other [[Mediterranean Sea|Mediterranean]] cities to defend against [[Templars|Templar]] attacks.<ref>''Assassin's Creed: Revelations'' – [[Mediterranean Defense]]</ref>


==The process==
==The process==
During a Den Defense, Ezio had the ability to command and deploy Assassin units to defend the den from approaching Templar [[soldier]]s. Positioning themselves on rooftops and behind barricades, the Assassin forces would wait for the impending waves of Templars. Each Assassin had a combat specialty, ranging from [[Crossbowman|crossbowmen]] to bombers, and barricades could also be placed to halt Templar progression. In order to call in assistance, morale was used to deploy Assassins and build barricades, which was gained automatically over time and sometimes from looting Templar corpses. Occasionally, deployed Assassins could be killed and barricades destroyed, which would prompt Ezio to call in replacement troops and construct new blockades.
During a Den Defense, Ezio had the ability to command and deploy Assassin units to defend the den from approaching Templar [[soldier]]s. Positioning themselves on rooftops and behind barricades, the Assassin forces would wait for the impending Templars. Each Assassin had a combat specialty, ranging from [[Crossbowman|crossbowmen]] to bombers, and barricades were placed to halt Templar progression. Occasionally, deployed Assassins were killed and barricades destroyed, which would prompt Ezio to call in reinforcements.


He could also participate in the defense more directly, by firing his [[Hidden Gun]] at approaching soldiers, which would signal his troops to attack that squadron, or, periodically, command a [[cannon]] to be fired at a group of soldiers or a [[War Machines (Den Defense)|war machine]].
At times, Ezio would also participate in the defense more directly, firing his [[Hidden Gun]] at approaching soldiers, which would signal his troops to attack that squadron, or, periodically, commanding a [[cannon]] to be fired at a group of soldiers or a [[War Machines (Den Defense)|war machine]].


The Templars would attack in several waves, leaving little time between each for the Assassins to prepare. From there, they would advance up the street, pausing only once encountering a barricade. On their death, Templar soldiers could be looted for akçe, bomb ingredients or morale points. However, once the soldiers reached the Assassin Den, they would begin attacking it, and would not stop until they forced the Assassins out or were killed.
The Templars would attack in several waves, leaving little time between each for the Assassins to prepare. From there, they would advance up the street, pausing only if encountering a barricade. However, once the Templars reached the Den, they would not stop attacking until they forced the Assassins out or were killed.


===List of Assassin units===
Four types of barricades were employed during Ezio's stay: a simple wooden barricade, a [[Greek Fire]] barricade equipped with a flamethrower, a [[Machine Gun]] Barricade and a Cannon Barricade. Some of these tactics would also be employed by the Templars, who would use Machine Gun, cannons and Greek Fire against the defending Assassins, as well as war machines and heavily armored battering rams.
*Assassin Leader: Leaders would not attack the [[Byzantine Empire|Byzantine]] soldiers, but they were vital, as other Assassins weren't allowed onto the rooftops unless there was a leader there. Leaders would also increase morale over time.
 
*Barricade: Barricades would be placed in the streets to slow the Templars' progression to the Den. Assassins could also be deployed to barricades to help defend them. Typically, one barricade would be placed in front of the Den, as a precaution at the start of the battle.
==Known Assassin units==
**[[Greek Fire]] Barricade: A barricade mounting a flamethrower, with high damage and short range.
*Assassin Leader
**[[Machine Gun]] Barricade: A barricade mounting a repeating [[Firearm|gun]] with average range, low damage, and high rate of fire.
*Crossbowman: An Assassin wielding a [[crossbow]].
**Cannon Barricade: A barricade mounting a small cannon with long range and high damage, but had a very low rate of fire.
*Rifleman: An Assassin wielding a rifle.
*Crossbowman: An Assassin wielding a [[crossbow]]. Possessed a high rate of fire, but dealt relatively low damage.
*Air Assassin: An Assassin wielding a [[Hidden Blade]], who would air assassinate Byzantine troops.
*Rifleman: An Assassin wielding a rifle. Dealt large amounts of damage, but had a lower rate of fire than crossbowmen.
*Bruiser: An Assassin wielding a [[sword]] or [[mace]].
*Air Assassin: An Assassin wielding a [[Hidden Blade]]. These Assassins would air assassinate Byzantine troops, though they couldn't attack again quickly, as they would have to climb back up to the rooftops.
*Bruiser: An Assassin wielding a [[sword]] or [[mace]]. Highly adept at melee, but had no ranged capability.
*Caltrop Bomber: An Assassin wielding [[caltrop bomb]]s. While not dealing much damage, they would slow down Templars caught in its effect.
*Caltrop Bomber: An Assassin wielding [[caltrop bomb]]s. While not dealing much damage, they would slow down Templars caught in its effect.
*Shrapnel Bomber: An Assassin wielding [[splinter bombs]]. They would deal damage in a large radius, but couldn't throw the bombs often.
*Shrapnel Bomber: An Assassin wielding [[splinter bombs]].
 
===List of Templar units===
*Militia: Weak and poorly [[armor]]ed, their primary danger was in their numbers.
*[[Almogavar]]s: Well-armored brutes carrying [[heavy weapon]]s, though they would move slowly, making them easy targets.
*Riflemen: Equipped with a rifle, these Templars could return fire at rooftop Assassins, but had a low rate of fire and weak armor.
*Bombmen: Slow and poorly armored, but were equipped with [[bomb]]s that would make short work of barricades.
*Scouts: Poorly armored, but were fast and could climb over barricades to attack defenders behind them.
*Infiltrators: Like scouts, they were poorly armored, but fast. However, they evaded defenders and would go straight towards the den.
*Stalkers: Highly dangerous in melee, they attacked Assassins on the rooftops instead of in the streets.
*War Machines: Heavily armored and slow, these were usually brought in at the very end of an assault.
**Ram: A heavily armored battering ram. It was limited to melee attacks, but dealt high amounts of damage.
**Greek Fire: A heavily armored platform with a flamethrower mounted on it. It dealt large amounts of damage near-constantly, but was limited to close range.
**Machine Gun: A heavily armored platform that fired projectiles over a long distance, dealing average damage. It was, however, ineffective against barricades.
**Cannon: A heavily armored platform with a mounted cannon. It had a very low rate of fire, but dealt extraordinary amounts of damage and had a long range.
 
===Defence Report===
* under leaadership of Master Assassin Ezio Auditorie the Assassin's thwarted various attack's by templar 
The Templar sent sqaudron's of men in waves in multiple attacks on Assassin den,
 
* in The Templar's 1st attack on a den, There forces consisted of 125 templar, 67 Militia, 54 Almogavars.
and were accompanied by 4 Templar manning a Ram war machine
*in response 4 assassin leaders are said to have lead 54 assassin's in aid of 2 Rifleman atop the Assassin den,
Whom were said to have ingeniously constructed 5 makeshift barricades in its defence. 
 
*The 1st wave sent had 2 Squadron's Compiled from 8 Militia,
* 2nd wave sent had 2 Squadron's Compiled from 12 Militia,
* 3rd wave sent had 3 Squadron's Compiled from 8 Militia 8 Almogavars,
* 4th wave sent had 5 Squadron's Compiled from 40 Militia 5 Almogavars,
* 5th wave sent had 6 Squadron's Compiled from 20 Militia 20 Almogavars,
* 6th wave sent had 1 Ram War Machine Manned by 4 Militia,
 
* in The 2nd successful Den Defense from spaudron's of attacking templar
111 templar, 31 Rifleman, 40 Militia, 35 Almogavars, and 5 templar manning a Greek fire War Machine
* The 1st wave sent had 3 squadrons compiled from 10 Militia and 5 Almogavars
* The 2nd wave sent had 5 squadrons compiled from 12 Rifleman and 5 Almogavars
* The 3rd wave sent had 5 squadrons compiled from 20 Militia 8 Rifleman and 5 Almogavars
* The 4th wave sent had 6 squadrons compiled from 20 Almogavars 5 Rifleman and 10 Militia
* The 5th wave sent had 3 squadrons compiled of 5 War Machine Militia, and 6 Rifleman
 
===tips trivia stats & bugs===
* Killing Militia rewards you with 1 morale, Almogavars, and  Rifleman reward you with 3 morale.
* If a assassin kills a Militia Templar it is worth 1 Morale point, however on rare occasion will be worth 3, has been noted occurring in close range near the den,
* Destroying the ram will not add to your kill count in statistics if you do not fire final shot
* If you do not use the Cannon it is worth 15% synchronization and is necessary to obtain 100% synchronization
* Losing a barricade counts as a Assassin death, you can lose 2 and still gain the full 20% synchronization
  -in free-roam's version of den defence statistics, a fixed-destroyed barricade counts as just 1 barricade.
* On the end game scorecard morale will cap at 150 and add a max 15% to full synchronization
* Den health will cap at 50% synchronization
* Assassin leaders will reward you with 2 morale each every 10 seconds
** You can place all 4 Assassin leaders on all 4 roofs from the beginning, if you do so as fast as possible at the beginning, before a notification about placing a Crossbowman occurs 
** You can amass as many Morale points as you want rom the beginning if you don't place a crossbowman, the Templar will not begin attacking, until you have placed 2 Crossbowman,
** This will occur again after the 1st wave of templar, once you receive a notification about placing a Barricade, and again after the 2nd wave once You receive a notification about placing a Rifleman,
** You receive 480 points every 10 minutes max, Its recommended to wait 20 minutes,
** It takes 1050 points to max out everything, and place every rifleman and barricade with full upgrades including the starting barricade its 1025, including the first 2 obligatory Crossbowman its 1015
** Barricades count as Assassins in the end score card,
** Barricades can be repaired once destroyed if a assassin was placed behind it but counts as a lost assassin
** Barricades will Kill automatically any Templar it is placed behind, if a templer runs into it as they flee
** Barricades cost 10 Morale, 15 for level 2 upgrades and 15 for level 3 upgrades
** Assassin leaders cost 10 Morale, Crossbowman 7 Morale, Rifleman 15 Morale
** Assassin leaders wont count as assassin you placed in the den defence statistics within the pause menu
** It costs 15 Morale to place a Rifleman on a Barricade and 10 for a Arrowman,
** It costs 5,12 and 20 Morale to remove a Barricade, less if damaged
** It costs 5 to recall a Arrowman and 7 to remove a Rifleman less if injured,
** You can tell how much health a Assassin has by how much it costs to recall them
** You wont be able to loot bodies while the notification to place something is up
* If templars find themselves outnumbered by your Assassin's they will flee, from as few as 2
* You can place 5 Barricade's at once and place 3 Assassin's by each of them, totaling in 15 Assassin's
** However the Barricade that is already placed at the start of Den Defense can only place 2 unless upgraded
* You can place 4 Assassin leaders on a roof each and place 39 Assassin's by them, totaling in 43 Assassins,
- the North-East roof can have 12 assassin's placed by their assassin leader instead of the usual 9,
-however the 3rd set of 3 assassin's then 2nd set from the right, Must be placed far left or a bug will occur
Making the 6th assassin from the right unable to spawn, & attempts will count as a called assassin in stats.
* Barricades cannot be removed/upgraded while attacked, and cannot be removed if Assassin's are placed.
-Barricades can however be returned to full health if upgraded.
- If a Templar Ram destroys a Barricade, you can recall any Assassin placed, before the ram is halfway past. 
* Assassin Arrowman will only shoot within 5 or so meters from where they are placed Rifleman will shoot 10
* Assassin's placed on the roof's closest to you will shoot further than those placed on the opposite side
* If you accidentally pressed the Cannon button, L1 on the ps4, you can press R1 to stop the cannon firing
** You must have held L1 then Released it after you pressed R1 and went into the Assassin menu 
* Selecting to replay the mission will not reset any kills in your statistics you gained in the previous attempt  
** On the PS4 ''Ezio Collection'' edition of ''Assassin's Creed: Revelations'', the game will auto save once you begin allowing you to make a back up copy of your game save, allowing you to play this as many times as you wish, without it effecting your statistics, you will load directly into the Den Defense upon loading your save.
===trivia===
* The environment in the surrounding area of a den defense is vastly different to itself outside of a den defense many roofs are taken away or added elsewhere, and the streets are wider,


==Known Templar units==
*Militia: Weak and poorly [[armor]]ed templar, though great in numbers.
*[[Almogavar]]s: Well-armored brutes carrying [[heavy weapon]]s.
*Riflemen: A Templar wielding a rifle.
*Bombmen: Templars equipped with [[bomb]]s that made short work of barricades.
*Scouts: Quick soldiers known to climb over barricades to attack defenders behind them.
*Infiltrators: Poorly armored, but fast Templars that evaded defenders and would go straight towards the den.
*[[Stalker]]s: Templar who would attack the Assassin on the rooftops.


==Gallery==
==Gallery==
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==References==
==References==
*''[[Assassin's Creed: Revelations]]''
{{Reflist}}
 
{{ACR}}
{{ACR}}
[[Category:Assassin Brotherhood]]
[[Category:Assassin Brotherhood]]

Revision as of 19:04, 23 March 2021

Ezio overseeing the defense of a den

Whenever the Byzantine Templars attacked an Assassins Den in 16th century Constantinople, the Ottoman Assassins would engage in a Den Defense in order to maintain their control over it. Several such defenses were successfully carried out by the Italian Mentor, Ezio Auditore da Firenze, during his stay in the city.[1]

The Ottoman Assassins also helped the guilds in other Mediterranean cities to defend against Templar attacks.[2]

The process

During a Den Defense, Ezio had the ability to command and deploy Assassin units to defend the den from approaching Templar soldiers. Positioning themselves on rooftops and behind barricades, the Assassin forces would wait for the impending Templars. Each Assassin had a combat specialty, ranging from crossbowmen to bombers, and barricades were placed to halt Templar progression. Occasionally, deployed Assassins were killed and barricades destroyed, which would prompt Ezio to call in reinforcements.

At times, Ezio would also participate in the defense more directly, firing his Hidden Gun at approaching soldiers, which would signal his troops to attack that squadron, or, periodically, commanding a cannon to be fired at a group of soldiers or a war machine.

The Templars would attack in several waves, leaving little time between each for the Assassins to prepare. From there, they would advance up the street, pausing only if encountering a barricade. However, once the Templars reached the Den, they would not stop attacking until they forced the Assassins out or were killed.

Four types of barricades were employed during Ezio's stay: a simple wooden barricade, a Greek Fire barricade equipped with a flamethrower, a Machine Gun Barricade and a Cannon Barricade. Some of these tactics would also be employed by the Templars, who would use Machine Gun, cannons and Greek Fire against the defending Assassins, as well as war machines and heavily armored battering rams.

Known Assassin units

  • Assassin Leader
  • Crossbowman: An Assassin wielding a crossbow.
  • Rifleman: An Assassin wielding a rifle.
  • Air Assassin: An Assassin wielding a Hidden Blade, who would air assassinate Byzantine troops.
  • Bruiser: An Assassin wielding a sword or mace.
  • Caltrop Bomber: An Assassin wielding caltrop bombs. While not dealing much damage, they would slow down Templars caught in its effect.
  • Shrapnel Bomber: An Assassin wielding splinter bombs.

Known Templar units

  • Militia: Weak and poorly armored templar, though great in numbers.
  • Almogavars: Well-armored brutes carrying heavy weapons.
  • Riflemen: A Templar wielding a rifle.
  • Bombmen: Templars equipped with bombs that made short work of barricades.
  • Scouts: Quick soldiers known to climb over barricades to attack defenders behind them.
  • Infiltrators: Poorly armored, but fast Templars that evaded defenders and would go straight towards the den.
  • Stalkers: Templar who would attack the Assassin on the rooftops.

Gallery

References