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[[File:DenDefense2.jpg|thumb|300px|Ezio and several Assassins defend a den.]]
[[File:DenDefense2.jpg|thumb|300px|Ezio and several Assassins defend a den.]]
'''Den Defense''' was a new game mode introduced in ''[[Assassin's Creed: Revelations]]''. When [[Social Stealth|Templar Awareness]] reaches a certain point, an [[Assassin Dens|Assassin Den]] will occasionally be invaded by [[Byzantine Empire|Byzantine]] [[Templars]], which would require the [[Assassin]] [[Mentor]] [[Ezio Auditore da Firenze]] to take command of the Den's Assassins to repel the attack.
When [[Byzantines|Byzantine]] [[Templars]] attacked an [[Assassin]] [[Assassin Dens|den]], [[Ezio Auditore]], [[Italy|Italian]] [[Mentor]] would engage in a '''Den Defense''' to keep the den under Assassin control.


==Gameplay==
==The Process==
During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. They can only be placed on rooftops unlocked by an Assassin Leader or assigned to a barricade. Several unit types can be deployed, with more types becoming available with each successful Den Defense. Barricades can also be placed to slow Templar progression. Morale is used to deploy Assassins and build barricades, and is gained automatically over time and occasionally from looting Templar corpses. Deployed Assassins can be killed and barricades can be destroyed, forcing Ezio to deploy replacements.
During a Den Defense, Ezio would command and deploy Assassins units to defend from approaching Templar troops. The Assassins would position themselves on rooftops and behaind barricades and wait for the impending forces. Each Assassin had a combat speciality, from [[Crossbowmen]] to bombers . Barricades would also be placed to halt Templar progression. Morale is used to deploy Assassins and build barricades, and is gained automatically over time and occasionally from looting Templar corpses. Deployed Assassins would sometimes be killed and barricades destroyed, which would force Ezio to deploy replacements.


Ezio also has two special actions he can use. He can call in cannon fire, which is limited by a trisected charge gauge similar to the one for calling in [[Apprentices]]. A single shot may be used, which deals large amounts of damage to Templar units within its radius. A charged shot may also be used, which calls three cannonballs at once, which deals even more damage and has a larger radius, but consumes all three gauge units. The gauge slowly replenishes over time. Ezio can also fire his [[Hidden Gun]] at a Templar, which not only kills the target, but also tells the Assassins to focus on the group the Templar was a part of.
Ezio would sometimes participate in the defense more directly; he would fire his [[Hidden Gun|pistol]] at approaching soldiers, which would lead his own troops to attack the same squadron, or, occasionally, command a canon to be fired at a group of soldiers or a [[War Machine]].


The Templars attack in several waves, with a short period between each wave. They mostly advance up the street, pausing only when encountering a barricade. Dead Templars can be looted for Akce, bomb ingredients or Morale. Should they reach the Den, they will begin damaging it. If the Den's health is depleted, then the Assassins are forced to withdraw, allowing the Templars to use it for their own purposes. Most Den Defenses conclude with the Templars unleashing a powerful [[War Machines|War Machine]]. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense. The Synch Level determines the rewards received afterward, which includes Akce, Apprentice XP and bomb ingredients.
The Templars would attack in several waves, leaving little time between each for the Assassins to prepare. The would advance up the street, pausing only when encountering a barricade. Dead soldiers would be looted for <span style="color: rgb(255, 255, 255); font-style: normal; background-color: rgb(66, 65, 65); ">À</span>, bomb ingredients or Morale. Once the soldiers would they reach the Den, they would begin attacking it, and would not stop until they ran the Assassins out, or were killed.  


===List of Assassin Units===
===List of Assassin Units===


*Assassin Leader: Does not do anything offense-related, but are vital, as they unlock rooftops, allowing deployment of Assassins on that rooftop. They also increase Morale generated over time. Consumes 10 Morale.
*Assassin Leader: Leaders wouldn't attack the Byzantine soldiers, but they were vital, as other Assassins weren't allowed onto the rooftops unless there was a leader there. Leaders would also increase Morale over time. Cost 10 Morale.
*Barricade: They are placed in the streets and are used to slow down the Templars. Assassins can be deployed to any barricade type in order to defend it. Typically, one barricade is already placed in front of the Den, which can be repaired if destroyed. Consumes 10 Morale.
*Barricade: Barricades would be placed in the streets to slow the Templars' progression to the Den. Assassins would be deployed to barricades to help defend them. Typically, one barricade would be placed in front of the Den, as a precaution at the start of the battle.
**[[Greek Fire]] Barricade: A barricade mounting a flamethrower. It deals large amounts of damage near-constantly, but is only effective at close range. Consumes 20 Morale.
**[[Greek Fire]] Barricade: A barricade mounting a flamethrower, with high damage and short range.
**[[Machine Gun]] Barricade: A barricade mounting a repeating gun. It has an average range and a very high rate of fire, but deals relatively little damage per shot. Consumes 30 Morale.
**[[Machine Gun]] Barricade: A barricade mounting a repeating gun with average range, low damage, and high rate of fire.
**[[Cannon]] Barricade: A barricade mounting a small cannon. Long range and highly damaging, but has a very low rate of fire.
**[[Cannon]] Barricade: A barricade mounting a small cannon with long range and high damage, but has a very low rate of fire.
*Crossbowman: An Assassin wielding a [[Crossbow]]. Has a high rate of fire, but deals relatively low damage. Consumes 10 Morale.
*Crossbowman: An Assassin wielding a [[Crossbow]]. Had a high rate of fire, but dealt relatively low damage.
*Rifleman: An Assassin wielding a rifle. Deals large amounts of damage, but has a low rate of fire. Consumes 15 Morale.
*Rifleman: An Assassin wielding a rifle. Dealt large amounts of damage, but had a low rate of fire. Cost 15 Morale.
*Air Assassin: An Assassin wielding a [[Hidden Blade]]. Drops down on enemies from rooftops, instantly killing them, but only if they are close. Cannot attack again quickly, as they must climb back up to the rooftop.
*Air Assassin: An Assassin wielding a [[Hidden Blade]]. Would air assassinate Byzantine troops. Couldn't attack again quickly, as they would have to climb back up to the rooftop.
*Bruiser: An Assassin wielding a [[Swords and Maces|medium weapon]]. Highly adept at melee, but has no ranged capability.
*Bruiser: An Assassin wielding a [[Swords and Maces|medium weapon]]. Highly adept at melee, but had no ranged capability.
*Caltrop Bomber: An Assassin wielding Caltrop Bombs. While not dealing much damage, they slow down Templars caught in its effect.
*Caltrop Bomber: An Assassin wielding Caltrop Bombs. While not dealing much damage, they would slow down Templars caught in its effect.
*Shrapnel Bomber: An Assassin wielding Shrapnel Bombs. They deal damage in a large radius, but cannot be thrown quickly.
*Shrapnel Bomber: An Assassin wielding Shrapnel Bombs. They would deal damage in a large radius, but couldn't throw the bombs often.


===List of Templar Units===
===List of Templar Units===


*Militia: Weak and poorly armored, their primary danger is in their numbers.
*Militia: Weak and poorly armored, their primary danger was in their numbers.
*[[Almogavars]]: Well-armored brutes carrying [[heavy weapons]], they move slowly, making them easy targets.
*[[Almogavars]]: Well-armored brutes carrying [[heavy weapons]], they would move slowly, making them easy targets.
*Riflemen: Equipped with a rifle, these Templars can return fire on your rooftop Assassins, but have a low rate of fire and are easily killed.
*Riflemen: Equipped with a rifle, these Templars could return fire on your rooftop Assassins, but had a low rate of fire and weak armor.
*Bombmen: Slow and poorly armored, but are equipped with [[bombs]] that make short work of barricades.
*Bombmen: Slow and poorly armored, but were equipped with [[bombs]] that would make short work of barricades.
*Scouts: Poorly armored, but are fast and can climb over barricades.
*Scouts: Poorly armored, but were fast and could climb over barricades.
*[[Stalkers]]: Highly dangerous in melee, they attack over the rooftops instead of the streets.
*[[Stalkers]]: Highly dangerous in melee, they attacked Assassins on the rooftops instead of in the streets.
*War Machines: Heavily armored and slow, these are usually brought in at the very end of an assault.
*War Machines: Heavily armored and slow, these were usually brought in at the very end of an assault.
**Ram: A heavily armored battering ram, it is limited to melee range, but deals high amounts of damage.
**Ram: A heavily armored battering ram, they were limited to melee attacks, but dealt high amounts of damage.
**[[Greek Fire]]: A heavily armored platform with a flamethrower mounted on it. It deals large amounts of damage near-constantly, but is limited to close range.
**[[Greek Fire]]: A heavily armored platform with a flamethrower mounted on it. They dealt large amounts of damage near-constantly, but they were limited to close range.
**[[Machine Gun]]: A heavily armored platform that fires projectiles over a long distance dealing average damage. It deals small amounts of damage and is ineffective against barricades.
**[[Machine Gun]]: A heavily armored platform that fired projectiles over a long distance dealing average damage. They dealt small amounts of damage and were ineffective against barricades.
**[[Cannon]]: A heavily armored platform with a cannon mounted on it, it has a very low rate of fire, but deals extraordinary amounts of damage and has a long range.
**[[Cannon]]: A heavily armored platform with a mounted cannon, they had a very low rate of fire, but dealt extraordinary amounts of damage and had a long range.


==Source==
==Source==

Revision as of 19:14, 17 March 2012

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Ezio and several Assassins defend a den.

When Byzantine Templars attacked an Assassin den, Ezio Auditore, Italian Mentor would engage in a Den Defense to keep the den under Assassin control.

The Process

During a Den Defense, Ezio would command and deploy Assassins units to defend from approaching Templar troops. The Assassins would position themselves on rooftops and behaind barricades and wait for the impending forces. Each Assassin had a combat speciality, from Crossbowmen to bombers . Barricades would also be placed to halt Templar progression. Morale is used to deploy Assassins and build barricades, and is gained automatically over time and occasionally from looting Templar corpses. Deployed Assassins would sometimes be killed and barricades destroyed, which would force Ezio to deploy replacements.

Ezio would sometimes participate in the defense more directly; he would fire his pistol at approaching soldiers, which would lead his own troops to attack the same squadron, or, occasionally, command a canon to be fired at a group of soldiers or a War Machine.

The Templars would attack in several waves, leaving little time between each for the Assassins to prepare. The would advance up the street, pausing only when encountering a barricade. Dead soldiers would be looted for À, bomb ingredients or Morale. Once the soldiers would they reach the Den, they would begin attacking it, and would not stop until they ran the Assassins out, or were killed.

List of Assassin Units

  • Assassin Leader: Leaders wouldn't attack the Byzantine soldiers, but they were vital, as other Assassins weren't allowed onto the rooftops unless there was a leader there. Leaders would also increase Morale over time. Cost 10 Morale.
  • Barricade: Barricades would be placed in the streets to slow the Templars' progression to the Den. Assassins would be deployed to barricades to help defend them. Typically, one barricade would be placed in front of the Den, as a precaution at the start of the battle.
    • Greek Fire Barricade: A barricade mounting a flamethrower, with high damage and short range.
    • Machine Gun Barricade: A barricade mounting a repeating gun with average range, low damage, and high rate of fire.
    • Cannon Barricade: A barricade mounting a small cannon with long range and high damage, but has a very low rate of fire.
  • Crossbowman: An Assassin wielding a Crossbow. Had a high rate of fire, but dealt relatively low damage.
  • Rifleman: An Assassin wielding a rifle. Dealt large amounts of damage, but had a low rate of fire. Cost 15 Morale.
  • Air Assassin: An Assassin wielding a Hidden Blade. Would air assassinate Byzantine troops. Couldn't attack again quickly, as they would have to climb back up to the rooftop.
  • Bruiser: An Assassin wielding a medium weapon. Highly adept at melee, but had no ranged capability.
  • Caltrop Bomber: An Assassin wielding Caltrop Bombs. While not dealing much damage, they would slow down Templars caught in its effect.
  • Shrapnel Bomber: An Assassin wielding Shrapnel Bombs. They would deal damage in a large radius, but couldn't throw the bombs often.

List of Templar Units

  • Militia: Weak and poorly armored, their primary danger was in their numbers.
  • Almogavars: Well-armored brutes carrying heavy weapons, they would move slowly, making them easy targets.
  • Riflemen: Equipped with a rifle, these Templars could return fire on your rooftop Assassins, but had a low rate of fire and weak armor.
  • Bombmen: Slow and poorly armored, but were equipped with bombs that would make short work of barricades.
  • Scouts: Poorly armored, but were fast and could climb over barricades.
  • Stalkers: Highly dangerous in melee, they attacked Assassins on the rooftops instead of in the streets.
  • War Machines: Heavily armored and slow, these were usually brought in at the very end of an assault.
    • Ram: A heavily armored battering ram, they were limited to melee attacks, but dealt high amounts of damage.
    • Greek Fire: A heavily armored platform with a flamethrower mounted on it. They dealt large amounts of damage near-constantly, but they were limited to close range.
    • Machine Gun: A heavily armored platform that fired projectiles over a long distance dealing average damage. They dealt small amounts of damage and were ineffective against barricades.
    • Cannon: A heavily armored platform with a mounted cannon, they had a very low rate of fire, but dealt extraordinary amounts of damage and had a long range.

Source

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