Welcome to Assassin's Creed Wiki! Log in and join the community.
Database: Dogs: Difference between revisions
Jump to navigation
Jump to search
imported>Soranin mNo edit summary |
imported>Soranin mNo edit summary |
||
| Line 1: | Line 1: | ||
[[File:ACC China DB Dogs.png|thumb|250px]] | [[File:ACC China DB Dogs.png|thumb|250px]] | ||
[[Guards]] use [[ | [[Guards]] use [[dog]]s to instantly raise the alarm when they detect nearby intruders. | ||
If you enter the awareness area of a dog, they will instantly start barking and raise the alert of all nearby guards. | If you enter the awareness area of a dog, they will instantly start barking and raise the alert of all nearby guards. | ||
| Line 6: | Line 6: | ||
You will need to find a way around the dog's awareness area if you want to avoid raising the alarm. | You will need to find a way around the dog's awareness area if you want to avoid raising the alarm. | ||
Dogs will raise the alarm if they are affected by the [[Noise Dart]], [[Firecrackers|Firecracker]] or [[Throwing knives|Throwing Knife]]. | Dogs will raise the alarm if they are affected by the [[Noise dart|Noise Dart]], [[Firecrackers|Firecracker]] or [[Throwing knives|Throwing Knife]]. | ||
{{DEFAULTSORT:Dogs}} | {{DEFAULTSORT:Dogs}} | ||
[[Category:Helix database entries]] | [[Category:Helix database entries]] | ||
Revision as of 03:25, 6 April 2021

Guards use dogs to instantly raise the alarm when they detect nearby intruders.
If you enter the awareness area of a dog, they will instantly start barking and raise the alert of all nearby guards.
You will need to find a way around the dog's awareness area if you want to avoid raising the alarm.
Dogs will raise the alarm if they are affected by the Noise Dart, Firecracker or Throwing Knife.