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Come Out and Play: Difference between revisions
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imported>ThiefAC No edit summary |
imported>Subject 12 The picture is not from come out and play, but from Town Crier |
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{{Era|AC2}}{{WPmemories}} {{Memory Infobox | {{Era|AC2}}{{WPmemories}} {{Memory Infobox | ||
|image = | |image = |250px | ||
|description = ''Assassinate Bernardo Baroncelli and avoid his guard patrols.'' | |description = ''Assassinate Bernardo Baroncelli and avoid his guard patrols.'' | ||
|appearance = ''[[Assassin's Creed II]]'' | |appearance = ''[[Assassin's Creed II]]'' | ||
|type = Main | |type = Main | ||
|previous = [[Town Crier]] | |previous = [[Town Crier]] | ||
|next = [[The Cowl Does Not Make the Monk]] | |next = [[The Cowl Does Not Make the Monk]] | ||
|ancestor = [[Ezio Auditore da Firenze]] | |ancestor = [[Ezio Auditore da Firenze]] | ||
|location = [[San Gimignano]], [[Italy]] | |location = [[San Gimignano]], [[Italy]] | ||
|date = 1480 | |date = 1480}} | ||
}} | |||
'''Come Out and Play '''is a memory in ''[[Assassin's Creed II]].'' | '''Come Out and Play '''is a memory in ''[[Assassin's Creed II]].'' | ||
Revision as of 12:56, 15 March 2011
Template:WPmemories
Come Out and Play is a memory in Assassin's Creed II.
Description
In this memory, Ezio Auditore must assassinate Bernardo Baroncelli in San Gimignano, which will prove to be a challenge since the streets leading to his location are blocked by many soldiers. If Ezio is seen by Bernardo, he will flee immediately, with surrounding guards rushing to his aid. However, Ezio proves to be too agile and quick for the guards, and eventually finishes off Bernardo in the corner of an alleyway.
Outcome
Bernardo is assassinated and learns that Jacopo de' Pazzi and the others sometimes meet at church.