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imported>Jasca Ducato
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|faction = [[Assassins]]
|faction = [[Assassins]]
|appear = ''[[Assassin's Creed]]'' {{mo}}<br>
|appear = ''[[Assassin's Creed]]'' {{mo}}<br>
''[[Assassin's Creed II]]'' <small>(voice)</small><br>''[[Assassin's Creed: Brotherhood]]'' {{Fb}}
''[[Assassin's Creed II]]'' <small>(voice)</small><br>
|voice = [[Cam Clarke]]
''[[Assassin's Creed: Brotherhood]]'' {{Fb}}
}}{{Quote|Why do we have these gifts, these abilities? Because it's in our blood! [&hellip;] The seeds were planted as two worlds became one. Behold the Assassins, the children of two worlds!|Subject 16|Assassin's Creed II}}
|voice = [[Cam Clarke]]}}
{{Quote|The seeds were planted as two worlds became one. Behold the Assassins, the children of two worlds!|Subject 16|Assassin's Creed II}}


'''Subject 16''' was an individual who was kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. A descendant of both [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]], he was also related to Desmond. It is also known that he had an ancestor at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], in the Roman forum and connected with a [[wikipedia:Queen Isabella|Queen Isabella]].<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
'''Subject 16''' was an individual who was kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. As he was a descendant of both [[Altaïr Ibn-La'Ahad]] and [[Ezio Auditore da Firenze]], he was born into the [[Assassins|Assassin]] bloodline. As such, Sixteen was inherently related to Desmond, though their exact relation is unknown.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref><ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>
 
Sixteen also had ancestors in the Far East, one in ancient Africa, one at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], one in the [[Rome|Roman]] forum, and one who was connected with a [[wikipedia:Queen Isabella|Queen Isabella]].<ref name="Assassin's Creed" /><ref name="Assassin's Creed II" />


==Biography==
==Biography==
===Life at Abstergo===
===Life at Abstergo===
The individual known only as Subject 16 was an [[Assassin]] captured by the [[Templars|Templar]]-fronted organization [[Abstergo Industries]] for use in the genetic memory recall program.<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref> Held within the [[Abstergo laboratory]] at all times by [[Warren Vidic]], 16 was kept connected to the Animus for dangerously long periods, sometimes even days at a time.<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref> This led to 16 suffering from a severe condition known as the "[[bleeding effect]]."<ref name="Assassin's Creed" />
Sixteen was captured by the [[Templars|Templar]]-fronted organization [[Abstergo Industries]] for use in the genetic memory recall program. Held within the [[Abstergo laboratory]] at all times by [[Warren Vidic]], Sixteen was kept connected to the [[Animus]] for dangerously long periods, sometimes even days at a time. This led to him suffering from a severe condition known as the "[[bleeding effect]]."<ref name="Assassin's Creed" />


Suffering the bleeding effect, 16 began to explore the memories of his ancestors without the use of the Animus,<ref name="Assassin's Creed II" /> however his inability to actually control these visions forced Subject 16 into a downward spiral of insanity, eventually culminating in his alleged suicide.<ref name="Assassin's Creed II" />
Through this bleeding effect, Sixteen began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.<ref name="Assassin's Creed II" />


Before this event, Subject 16 was forced by Abstergo to explore the memories of an ancestor named Ezio Auditore da Firenze,<ref name="Assassin's Creed II" /> who the Templars knew had located [[the Vault]] during his lifetime.<ref name="Assassin's Creed II" /> 16 never relived the memories of his ancestor visiting the Vault. Draining his body of its blood to paint several [[cryptic messages]] upon the floor and walls of the Abstergo Laboratory,<ref name="Assassin's Creed II" /> 16 allegedly committed suicide to prevent the Templars reaching their goals.
Before this event, Sixteen was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located [[Vatican Vault|the Vault]] during his lifetime. However, he was never able to relive the desired memory. By draining his body of blood to paint several [[cryptic messages]] upon the floor and walls of the rooms he was being kept in, Sixteen allegedly killed himself to prevent the Templars reaching their goals.<ref name="Assassin's Creed II" />


===Legacy===
===Legacy===
Following his alleged death, the Templars were left without the location of the Vault, but the knowledge that an ancestor of Ezio's – Altaïr Ibn-La'Ahad – had once held a [[Sixth Apple|Piece of Eden]]. Knowing this, Abstergo kidnapped yet another descendant of Ezio and Altaïr, Desmond Miles. During his incarceration, Desmond spoke often with Dr. Vidic's assistant [[Lucy Stillman]] about many things including his predecessor, then accessing private [[e-mails]] in-between Animus sessions, he learned even more.<ref name="Assassin's Creed" /> Later still, following Desmond’s escape from Abstergo and the beginning of his journeys through the memories of Ezio, the Assassins learned that Subject 16 had managed to hack the Abstergo Animus before his death, and placed twenty encrypted files, called [[glyphs]], throughout the Animus' rendering of the memories. These hacks were saved onto the Abstergo Animus' memory core, which Lucy had taken in order to gain details and memory sequences on Ezio, and from there, onto [[Rebecca Crane]]'s [[Animus#Animus 2.0|Animus 2.0]].<ref name="Assassin's Creed II" />
Following Sixteen's supposed death, the Templars were left without the location of the Vault; though they had gained the knowledge that an ancestor of Ezio's – Altaïr Ibn-La'Ahad – had once held a certain [[Piece of Eden]]. Thus, Abstergo kidnapped yet another descendant of Ezio and Altaïr, Desmond Miles; who they labelled Subject 17.<ref name="Assassin's Creed" />
 
During his incarceration, Desmond spoke often with Dr. Vidic's assistant [[Lucy Stillman]] about many things, including his predecessor, Subject 16. Lucy, however, was often uncomfortable with speaking about him, as she blamed herself for his death.<ref name="Assassin's Creed" />
 
Additionally, by accessing private [[e-mails]] between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the bleeding effect, and explained how it was connected to Sixteen. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.<ref name="Assassin's Creed" />
 
Following Desmond’s escape from Abstergo and the beginning of his journey through the memories of Ezio, the Assassins learned that Sixteen had managed to hack the Abstergo Animus before his death, and had placed twenty [[Glyphs]] throughout the Animus' rendering of the memories. These encrypted files, which had been saved onto the Abstergo Animus' memory core that Lucy had stolen, were later unknowingly transferred onto [[Rebecca Crane]]'s [[Animus#Animus 2.0|Animus 2.0]].<ref name="Assassin's Creed II" />
 
After decrypting all twenty files, the Assassins were rewarded with a genetic memory dated "[[The Truth|date classified BCE]]." The video showed two [[Free Running|free-runners]] (who referred to each other as [[Adam and Eve]]) climbing a large glass structure, with an [[Apple of Eden]] in hand.<ref name="Assassin's Creed II" />
 
Within each Glyph, Sixteen also left a set of coordinates, which corresponded with locations in Renaissance Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.<ref name="Assassin's Creed: Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>


After decrypting all twenty files, the Assassins were rewarded with a genetic memory dated "[[The Truth|date classified BCE]]." The video, shows two [[Free Running|free-runners]] climbing a large glass structure, Piece of Eden in hand; before referring to one another as [[Adam and Eve]].<ref name="Assassin's Creed II" /> The video also shows humans working for [[Those Who Came Before]].
Within each, Desmond solved one of ten Cluster puzzles, and unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message ''"The miracle is in the execution,"'' suggesting that (unlike the video hidden in the Glyphs) the Rifts instead concealed an executable file.<ref name="Assassin's Creed: Brotherhood" />


Subject 16 also left coordinates in the Animus which corresponded with locations in Renaissance Rome as [[Rifts]]. Upon finding them, Desmond had to decipher the Cluster puzzles that guarded even more files. After completing the puzzles, a video reveals the message "The miracle is in the execution," suggesting that (unlike "[[The Truth]]") the Cluster puzzles instead concealed an executable file. Upon accessing it, Desmond found himself an unknown area within the Animus, free to run through a somewhat long virtual maze similar to those within the [[Animus Virtual Training Program]]. At the end of the maze, Desmond finds a hologram (partially broken and made of computing code) of Subject 16, who tells Desmond that all hope is lost, and to go to [[Eden]] to find a woman named Eve. Before leaving to "replenish his energy", he tells Desmond to ''"find me...in the darkness."''
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a somewhat long virtual maze, similar to those within the [[Animus Virtual Training Program]]. At the end of the maze, he found a hologram (partially broken and made of computing code) of Subject 16, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before leaving to "replenish his energy," Sixteen told Desmond to find him in the darkness.<ref name="Assassin's Creed: Brotherhood" />


==Dialogue==
==Dialogue==
After completing the virtual maze
Desmond completes the virtual maze, and encounters Subject 16.


'''Desmond''': ''Subject 16?''<br />
*'''Desmond''': ''Subject 16?''<br />
'''Subject 16''': [laughs] ''Yes, yes, Subject 17.''<br />
*'''Subject 16''': (laughs) ''Yes, yes, Subject 17.''<br />
'''Desmond''': ''You're dead. I saw your blood!''<br />
*'''Desmond''': ''You're dead. I saw your blood!''<br />
'''Subject 16''': ''No time. It is far later than you know. Too late to save them.''<br />
*'''Subject 16''': ''No time. It is far later than you know. Too late to save them.''<br />
'''Desmond''': ''Who?''<br />
*'''Desmond''': ''Who?''<br />
'''Subject 16''': ''She is not who you think she is. Everything you hope to become, everything you hold dear, it's already gone.''<br />
*'''Subject 16''': ''She is not who you think she is. Everything you hope to become, everything you hold dear, it's already gone.''<br />
'''Desmond''': ''Explain. Please.''<br />
*'''Desmond''': ''Explain. Please.''<br />
'''Subject 16''': ''[[Eden]]. She... in Eden. Find Eve. The Key. Her DNA ''<br />
*'''Subject 16''': ''[[Eden]]. She... in Eden. Find Eve. The Key. Her DNA...''<br />
'''Desmond''': ''Tell me!''<br />
*'''Desmond''': ''Tell me!''<br />
'''Subject 16''': ''I cannot... The sun... Your son... Too weak... Must replenish energy...''<br />
*'''Subject 16''': ''I cannot... The sun... Your son... Too weak... Must replenish energy...''<br />
'''Desmond''': ''Don't go!''<br />
*'''Desmond''': ''Don't go!''<br />
'''Subject 16''': ''I am with you 'til the end. Find me, in the darkness.''
*'''Subject 16''': ''I am with you 'til the end. Find me in the darkness.''


==Trivia==
==Trivia==
*In the non-canon [[Assassin's Creed - French Graphic Novel|''Assassin's Creed'' - French Graphic Novel]], Subject 16 is shown to be alive, and is referred to as "Michael."
*In the non-canon [[Assassin's Creed - French Graphic Novel|''Assassin's Creed'' - French Graphic Novel]], Subject 16 is shown to be alive, and is referred to as "Michael."
*Many of the Glyphs have minor, hidden messages in them. All of the decoded ones are stated in the [[Glyphs]] page.
*The [[Assassin's Creed: Brotherhood achievements|achievement]] in ''Assassin's Creed: Brotherhood'' entitled ".. .- -- .- .-.. .. ...- ." translates to "I AM ALIVE." This achievement is earned by solving all of Subject 16's Cluster puzzles.
*The [[Assassin's Creed: Brotherhood achievements|achievement]]/trophy for ''Assassin's Creed: Brotherhood'' titled ".. .- -- .- .-.. .. ...- ." translates to "I AM ALIVE." This achievement/trophy is earned by solving all of Subject 16's puzzles.


==Notes and references==
==References==
{{reflist}}
{{reflist}}


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{{ACII}}
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[[Category:Characters]]
[[Category:Characters]]
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[[Category:Assassin's Creed Characters]]

Revision as of 06:05, 10 April 2011

"The seeds were planted as two worlds became one. Behold the Assassins, the children of two worlds!"
―Subject 16[src]

Subject 16 was an individual who was kidnapped by Abstergo Industries and forced into the Animus before Desmond Miles. As he was a descendant of both Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze, he was born into the Assassin bloodline. As such, Sixteen was inherently related to Desmond, though their exact relation is unknown.[1][2]

Sixteen also had ancestors in the Far East, one in ancient Africa, one at the Battle of Gettysburg, one in the Roman forum, and one who was connected with a Queen Isabella.[1][2]

Biography

Life at Abstergo

Sixteen was captured by the Templar-fronted organization Abstergo Industries for use in the genetic memory recall program. Held within the Abstergo laboratory at all times by Warren Vidic, Sixteen was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him suffering from a severe condition known as the "bleeding effect."[1]

Through this bleeding effect, Sixteen began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.[2]

Before this event, Sixteen was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located the Vault during his lifetime. However, he was never able to relive the desired memory. By draining his body of blood to paint several cryptic messages upon the floor and walls of the rooms he was being kept in, Sixteen allegedly killed himself to prevent the Templars reaching their goals.[2]

Legacy

Following Sixteen's supposed death, the Templars were left without the location of the Vault; though they had gained the knowledge that an ancestor of Ezio's – Altaïr Ibn-La'Ahad – had once held a certain Piece of Eden. Thus, Abstergo kidnapped yet another descendant of Ezio and Altaïr, Desmond Miles; who they labelled Subject 17.[1]

During his incarceration, Desmond spoke often with Dr. Vidic's assistant Lucy Stillman about many things, including his predecessor, Subject 16. Lucy, however, was often uncomfortable with speaking about him, as she blamed herself for his death.[1]

Additionally, by accessing private e-mails between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the bleeding effect, and explained how it was connected to Sixteen. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.[1]

Following Desmond’s escape from Abstergo and the beginning of his journey through the memories of Ezio, the Assassins learned that Sixteen had managed to hack the Abstergo Animus before his death, and had placed twenty Glyphs throughout the Animus' rendering of the memories. These encrypted files, which had been saved onto the Abstergo Animus' memory core that Lucy had stolen, were later unknowingly transferred onto Rebecca Crane's Animus 2.0.[2]

After decrypting all twenty files, the Assassins were rewarded with a genetic memory dated "date classified BCE." The video showed two free-runners (who referred to each other as Adam and Eve) climbing a large glass structure, with an Apple of Eden in hand.[2]

Within each Glyph, Sixteen also left a set of coordinates, which corresponded with locations in Renaissance Rome. Upon visiting these indicated landmarks, Desmond discovered several Rifts in the Animus programming.[3]

Within each, Desmond solved one of ten Cluster puzzles, and unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message "The miracle is in the execution," suggesting that (unlike the video hidden in the Glyphs) the Rifts instead concealed an executable file.[3]

Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a somewhat long virtual maze, similar to those within the Animus Virtual Training Program. At the end of the maze, he found a hologram (partially broken and made of computing code) of Subject 16, who told Desmond that all hope was lost, and that he needed to go to Eden to find a woman named Eve. Before leaving to "replenish his energy," Sixteen told Desmond to find him in the darkness.[3]

Dialogue

Desmond completes the virtual maze, and encounters Subject 16.

  • Desmond: Subject 16?
  • Subject 16: (laughs) Yes, yes, Subject 17.
  • Desmond: You're dead. I saw your blood!
  • Subject 16: No time. It is far later than you know. Too late to save them.
  • Desmond: Who?
  • Subject 16: She is not who you think she is. Everything you hope to become, everything you hold dear, it's already gone.
  • Desmond: Explain. Please.
  • Subject 16: Eden. She... in Eden. Find Eve. The Key. Her DNA...
  • Desmond: Tell me!
  • Subject 16: I cannot... The sun... Your son... Too weak... Must replenish energy...
  • Desmond: Don't go!
  • Subject 16: I am with you 'til the end. Find me in the darkness.

Trivia

  • In the non-canon Assassin's Creed - French Graphic Novel, Subject 16 is shown to be alive, and is referred to as "Michael."
  • The achievement in Assassin's Creed: Brotherhood entitled ".. .- -- .- .-.. .. ...- ." translates to "I AM ALIVE." This achievement is earned by solving all of Subject 16's Cluster puzzles.

References