Chest Capture: Difference between revisions
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'''Chest Capture''', is a newly announced [[Assassin's Creed: Brotherhood |''Assassin's Creed: Brotherhood ''multiplayer]] mode. | '''Chest Capture''', is a newly announced [[Assassin's Creed: Brotherhood |''Assassin's Creed: Brotherhood ''multiplayer]] mode. | ||
Here, two teams comprised of three to four players each partner with fellow [[Templars]] to either defend or capture Chests. It is part of the 2nd DLC for ''[[Assassin's Creed: Brotherhood |Assassin's Creed: Brotherhood]]. ''The | Here, two teams comprised of three to four players each partner with fellow [[Templars]] to either defend or capture Chests. It is part of the 2nd DLC for ''[[Assassin's Creed: Brotherhood |Assassin's Creed: Brotherhood]]. ''The protectors are unaware of where the chests are, unless a protector is within the a certain range of the chest, however the compass still leads the protectors to the hunters, not unlike in manhunt. However when within a certain range of the chest your compass gets "De-synchronized" and you are forced to use your observation skills to decide who is a hunter and who isn't. However the detection meter still glows when targets are in sight. The hunters are aware of where all three chests are at all times, and must stand inside of a circle around the chest to capture, the more hunters in the circle the faster the capture. Also the circle extends upwards a bit and goes through walls, so captures from roof-tops and inside of chase-breaker alley-ways are possible. The hunters are also able to stun the protectors. When all three chests are captured three new ones are spawned, in usually different locations. Unfortunately Chest Capture cannot be played in the [[Mont Saint-Michel]] map due to DLC restrictions. | ||
''[[Video:Animus Project Update 2.0 Trailer|thumb|left|300px|Chest Capture, featured in the trailer for the Animus Project Update 2.0]]'' | ''[[Video:Animus Project Update 2.0 Trailer|thumb|left|300px|Chest Capture, featured in the trailer for the Animus Project Update 2.0]]'' | ||
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]] | [[Category:Assassin's Creed: Brotherhood Multiplayer Modes]] | ||
Revision as of 23:28, 19 February 2011
| Error creating thumbnail: Unable to save thumbnail to destination | Here we seek to reveal the danger of blind faith. This article has yet to be sourced. Please add citations and a list of appearances verifying its relevance to Assassin's Creed. Failure to do so will result in the article being deleted. |
Chest Capture, is a newly announced Assassin's Creed: Brotherhood multiplayer mode.
Here, two teams comprised of three to four players each partner with fellow Templars to either defend or capture Chests. It is part of the 2nd DLC for Assassin's Creed: Brotherhood. The protectors are unaware of where the chests are, unless a protector is within the a certain range of the chest, however the compass still leads the protectors to the hunters, not unlike in manhunt. However when within a certain range of the chest your compass gets "De-synchronized" and you are forced to use your observation skills to decide who is a hunter and who isn't. However the detection meter still glows when targets are in sight. The hunters are aware of where all three chests are at all times, and must stand inside of a circle around the chest to capture, the more hunters in the circle the faster the capture. Also the circle extends upwards a bit and goes through walls, so captures from roof-tops and inside of chase-breaker alley-ways are possible. The hunters are also able to stun the protectors. When all three chests are captured three new ones are spawned, in usually different locations. Unfortunately Chest Capture cannot be played in the Mont Saint-Michel map due to DLC restrictions.
thumb|left|300px|Chest Capture, featured in the trailer for the Animus Project Update 2.0