Chase breaker: Difference between revisions
imported>Vatsa1708 m Reverted edits by 187.61.141.61 (talk | block) to last version by !mmortal |
imported>Stormbeast Adding in AC3, switch to past tense. Still OOU. |
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{{Era|ACB|ACR}} | {{Era|ACB|ACR|AC3}} | ||
{{Stub}} | {{Stub}} | ||
[[File:Chase-Breaker.jpg|thumb|300px|A [[Courtesan]] running through a trap door.]] | [[File:Chase-Breaker.jpg|thumb|300px|A [[Courtesan]] running through a trap door.]] | ||
'''Chase-breakers''' | '''Chase-breakers''' were tools featured in ''[[Assassin's Creed Brotherhood|Brotherhood]]'', ''[[Assassin's Creed: Revelations|Revelations]]'', and ''[[Assassin's Creed III]]'' which players could activate to delay their pursuers, and give themselves more time to escape. These items were indicated with an [[Animus]] visual effect to help distinguish them better from the surrounding environment. Trap doors and [[Merchandise Lifts|merchandise lifts]] took 3-5 seconds before they were usable again. | ||
{{-}} | {{-}} | ||
==Types of | ==Types of chase-breakers== | ||
[[File:Lift_and_Trap_Door.jpg|thumb|A merchandise lift next to a trap door.]] | [[File:Lift_and_Trap_Door.jpg|thumb|A merchandise lift next to a trap door.]] | ||
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===Trap doors/Portcullises=== | ===Trap doors/Portcullises=== | ||
{{Main|Trap doors}} | {{Main|Trap doors}} | ||
Trap doors | Trap doors consisted of one or more sets of gates that closed once a player ran through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopened, allowing other players to run through them. | ||
===Crumbling beams/platforms=== | ===Crumbling beams/platforms=== | ||
{{Main|Crumbling beams}} | {{Main|Crumbling beams}} | ||
When a player free- | When a player free-ran over these chase-breakers, they would disintegrate, allowing the player to gain an advantage over his or her pursuer. However, if they did not leave the beam quick enough, it would crumble from underneath them. | ||
===Corner-mounted flowerpots=== | ===Corner-mounted flowerpots=== | ||
These flowerpots | These flowerpots disappeared for a few seconds after a player swung on them to turn a corner. | ||
===Chandeliers=== | ===Chandeliers=== | ||
{{Main|Chandeliers}} | {{Main|Chandeliers}} | ||
Chandeliers | Chandeliers were only featured in the map [[Castel Gandolfo]]. Chandeliers worked like dropping planks of wood in other maps by dropping to the ground when run over by the player. | ||
==Trivia== | ==Trivia== | ||
*Though | *Though unusable by [[Ezio Audtiore de Firenze|Ezio]], some chase-breakers had been around since ''[[Assassin's Creed II]]''. | ||
{{ACBH}} | {{ACBH}} | ||
{{ACR}} | {{ACR}} | ||
{{AC3}} | |||
[[Category:Assassin's Creed: Brotherhood]] | [[Category:Assassin's Creed: Brotherhood]] | ||
[[Category:Assassin's Creed: Brotherhood Gameplay]] | [[Category:Assassin's Creed: Brotherhood Gameplay]] | ||
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[[Category:Assassin's Creed: Revelations Multiplayer]] | [[Category:Assassin's Creed: Revelations Multiplayer]] | ||
[[Category:Assassin's Creed: Revelations Gameplay]] | [[Category:Assassin's Creed: Revelations Gameplay]] | ||
[[Category:Assassin's Creed III Multiplayer]] | |||
[[Category:Assassin's Creed III Gameplay]] | |||
Revision as of 19:15, 6 June 2012
Chase-breakers were tools featured in Brotherhood, Revelations, and Assassin's Creed III which players could activate to delay their pursuers, and give themselves more time to escape. These items were indicated with an Animus visual effect to help distinguish them better from the surrounding environment. Trap doors and merchandise lifts took 3-5 seconds before they were usable again.
Types of chase-breakers
Lifts
- Main article: Lifts
The lifts in the program functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position. The lift would become available to others in roughly 3-5 seconds.
Trap doors/Portcullises
- Main article: Trap doors
Trap doors consisted of one or more sets of gates that closed once a player ran through them, effectively stopping any other player or enemy from following. After a few seconds, however, they reopened, allowing other players to run through them.
Crumbling beams/platforms
- Main article: Crumbling beams
When a player free-ran over these chase-breakers, they would disintegrate, allowing the player to gain an advantage over his or her pursuer. However, if they did not leave the beam quick enough, it would crumble from underneath them.
Corner-mounted flowerpots
These flowerpots disappeared for a few seconds after a player swung on them to turn a corner.
Chandeliers
- Main article: Chandeliers
Chandeliers were only featured in the map Castel Gandolfo. Chandeliers worked like dropping planks of wood in other maps by dropping to the ground when run over by the player.
Trivia
- Though unusable by Ezio, some chase-breakers had been around since Assassin's Creed II.
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