Lore: Official - (Can only be blocked by an Agent with Official or Cunning)
Faith
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Templars (Uncommon)
Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Ruins - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Choose an Agent in the Archive. Put it in your Hand.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Templars (Common)
Lore: Priest - Target Agent regains its lost Health.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: If a player has no Memory in his Sequence, his Opponent wins the game.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Target Site or launching Site gets +2.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Target Agent gets -2/-0.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory from Opponent's Hand. He discards it.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/5
Affiliation: Templars (Common)
Lore: Knight - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Uncommon)
Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Uncommon)
Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: All Media Agents have -2/-0.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.
Cost: 3
Bonus: +2
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory in the Archive. Put it in your Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Templars (Common)
Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Assassins (Uncommon)
Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).
Cost: 4
Bonus: +3
Type: Neutral Site
Power: 1
Affiliation: Templars (Common)
Lore: Church - (No Ability)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Uncommon)
Lore: Church - When one of your Agents is neutralized, score 1 in this Region.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Agents cannot campaign in this Region.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 2/4
Affiliation: Templars (Uncommon)
Lore: Herald - On each Region, players score points equal to their Site's Influence.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 5/4
Affiliation: Templars (Uncommon)
Lore: Priest - Recover: You regain Gold twice as slow.
Cost: 5
Bonus: +1
Type: Neutral Agent
Power: 4/2
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Assassins (Rare)
Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 3
Affiliation: Templars (Uncommon)
Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: When Opponent discards a Memory, score 1 in each Region.
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Score 5 in target Region.
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: All your Sites get +2.
Cost: 5
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).
Cost: 5
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Templars (Rare)
Lore: Church - If you control this Region, Opponent cannot score in it.
Cost: 7
Bonus: N/A
Type: Neutral Agent
Power: 3/4
Affiliation: Templars (Rare)
Lore: Knight - Silvio Barbarigo is always SAFE.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Opponent discards all his Memories.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Neutralize all Agents.
Cost: 8
Bonus: N/A
Type: Neutral Agent
Power: 6/4
Affiliation: Templars (Common)
Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)
Cost: 8
Bonus: +1
Type: Neutral Site
Power: 5
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Templars (Rare)
Lore: Priest - Recover: You regain Gold twice as fast.
Scholar
Cost: 0
Bonus: +3
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Opponent draws a Memory.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.
Cost: 1
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Templars (Rare)
Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Draw a Memory.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Engineer - (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Assassins (Uncommon)
Lore: Scientist - Draw a Memory. Discard a Memory.
Cost: 2
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Common)
Lore: (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Put target Site or launching Site in its Controller's Hand.
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Draw 2 Memories. Discard a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Templars (Uncommon)
Lore: Physician - Put target Site or launching Site in its Controller's Hand.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/2
Affiliation: Assassins (Rare)
Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 3: Draw a Memory.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/5
Affiliation: Assassins (Uncommon)
Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.
Cost: 3
Bonus: +2
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Church - (No Ability)
Cost: 3
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Put target Agent in its Controller's Hand.
Cost: 3
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)
Cost: 3
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 0/3
Affiliation: Templars (Rare)
Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.
Cost: 4
Bonus: +1
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/3
Affiliation: Templars (Rare)
Lore: Physician - Pay 3: Put target Agent you control in your Hand.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Templars (Rare)
Lore: Engineer - When a Site is replaced, the new Site gets +2.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 3/1
Affiliation: Templars (Rare)
Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Common)
Lore: Scientist - Draw a Memory.
Cost: 2/4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Uncommon)
Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/4
Affiliation: Assassins (Common)
Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Faith Agents and Sites rest twice as slow.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Common)
Lore: Draw a Memory.
Cost: 4
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: Each Day, Opponent loses 1 in this Region.
Cost: 4
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Draw a Memory for each Site you control.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Put all Media Agents and Sites in their Controller's Hand.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Put target Agent or launching Agent on top of its Controller's Sequence.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.
Cost: 4
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Neutralize target launching Action. Put it in your Hand.
Cost: 5
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Templars (Uncommon)
Lore: Pay 3: Put target Site you control in your Hand.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Rare)
Lore: When you draw a Memory, score 1 in this Region.
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Each Agent's Power becomes 0.
Cost: 6
Bonus: N/A
Type: Neutral Agent
Power: 3/6
Affiliation: Assassins (Common)
Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)
Cost: 6
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Draw 3 Memories.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Templars (Rare)
Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.
Cost: 7
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put all Agents and Sites in their Controller's Hand.
Cost: 8
Bonus: N/A
Type: Neutral Agent
Power: 5/6
Affiliation: Templars (Common)
Lore: Engineer - (No Ability)
Cost: 10
Bonus: N/A
Type: Neutral Agent
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Scientist - Cunning: Draw 2 Memories.
Media
Cost: 0
Bonus: +2
Type: Neutral Agent
Power: 0/1
Affiliation: Templars (Rare)
Lore: Courtesan - (No Ability)
Cost: 0
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Rare)
Lore: Surprise - Gain 3.
Cost: 0
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 1
Bonus: +1
Type: Neutral Agent
Power: 0/2
Affiliation: Assassins (Common)
Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 1
Affiliation: Assassins (Common)
Lore: (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Rare)
Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.
Cost: 2
Bonus: +1
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Common)
Lore: Artist - (No Ability)
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Common)
Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.
Cost: 2
Bonus: N/A
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise - Target Agent gets -0/-2.
Cost: 2
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Assassins (Rare)
Lore: Fierce: Discard a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 3/2
Affiliation: Assassins (Common)
Lore: Artist - (No Ability)
Cost: 3
Bonus: N/A
Type: Neutral Site
Power: 0
Affiliation: Templars (Rare)
Lore: Players cannot launch Sites in this Region.
Cost: 3
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Common)
Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.
Lore: Defender: Opponent Score in this Region becomes 5.
Cost: 7
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Rare)
Lore: When Ancient Library scores, score as much in other Regions.
Cost: 10
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Templars (Rare)
Lore: Haven - Each day, draw an extra Memory.
Cost: 11
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Rare)
Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.
Media
Cost: 0
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - (No Ability)
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Common)
Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Sites do not score next Day.
Cost: 1
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Agents get +1/+0.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Templars (Common)
Lore: Militant - Dominant (scores normally and Opponent loses as many points)
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Templars (Rare)
Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.
Cost: 2
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Artist - If a Site has 0, neutralize it.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Target Agent or Site gets Dominant.
Cost: 2
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Assassins (Common)
Lore: Surprise: Target Agent gets +2/+0.
Cost: 2
Bonus: +1
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target Agent or Site gets Deceptive.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 2/2
Affiliation: Assassins (Uncommon)
Lore: Artist - Target Site or launching Site gets -2.
Cost: 4
Bonus: N/A
Type: Neutral Agent
Power: 1/3
Affiliation: Assassins (Rare)
Lore: Artist - Sites do not score each Day.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Sites get -2.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Uncommon)
Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.
Cost: 5
Bonus: N/A
Type: Neutral Agent
Power: 4/2
Affiliation: Templars (Uncommon)
Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Draw a Memory for each Agent you control.
Cost: 9
Bonus: N/A
Type: Neutral Agent
Power: 4/4
Affiliation: Templars (Rare)
Lore: Deceptive, Dominant
Cost: 10
Bonus: N/A
Type: Neutral Site
Power: 5
Affiliation: Assassins (Rare)
Lore: Neutralize Sites in both other Regions.
Cost: 11
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Templars (Rare)
Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.
Crime
Cost: 0
Bonus: +1
Type: Neutral Agent
Power: 0/1
Affiliation: Assassins (Common)
Lore: Thief - Pay 1: Score 1 in target Region.
Cost: 1
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Templars (Common)
Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)
Cost: 1
Bonus: +1
Type: Neutral Site
Power: 0
Affiliation: Assassins (Common)
Lore: Haven - Deceptive: Score 1 in this Region.
Cost: 1
Bonus: +1
Type: Neutral Action Surprise
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Surprise: Target Agent gets Threat.
Cost: 1
Bonus: +2
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Common)
Lore: Players do not draw their daily Memory next day.
Lore: Thief - Threat: When a Thief scores, it gets +1/+1.
Cost: 3
Bonus: +1
Type: Neutral Agent
Power: 0/3
Affiliation: Assassins (Uncommon)
Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 2/1
Affiliation: Assassins (Rare)
Lore: Thief - When you get a Thief in your HQ, draw a Memory.
Cost: 3
Bonus: N/A
Type: Neutral Agent
Power: 1/1
Affiliation: Assassins (Rare)
Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.
Cost: 4
Bonus: N/A
Type: Neutral Site
Power: 1
Affiliation: Assassins (Uncommon)
Lore: Thieves have Unblockable.
Cost: 4
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Uncommon)
Lore: Agent gets -2/-2.
Cost: 5
Bonus: N/A
Type: Neutral Site
Power: 2
Affiliation: Assassins (Rare)
Lore: Neutralize target Site (before Influence Contest).
Cost: 5
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Neutralize target Agent or Site.
Cost: 6
Bonus: N/A
Type: Neutral Site
Power: 3
Affiliation: Assassins (Common)
Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 6
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Assassins (Uncommon)
Lore: Target player's Income becomes 10.
Cost: 10
Bonus: N/A
Type: Neutral Site Surprise
Power: 5
Affiliation: Assassins (Rare)
Lore: Surprise: Neutralize all Agents in this Region.
Cost: 10
Bonus: N/A
Type: Neutral Action
Power: N/A
Affiliation: Templars (Rare)
Lore: Put a random Thief from the Archive in each free slot of your HQ.
Cost: 11
Bonus: N/A
Type: Neutral Agent
Power: 3/3
Affiliation: Assassins (Rare)
Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.
Cost: 12
Bonus: N/A
Type: Neutral Agent
Power: 5/6
Affiliation: Assassins (Uncommon)
Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))
Cost: 15
Bonus: N/A
Type: Neutral Agent Surprise
Power: 5/5
Affiliation: Assassins (Rare)
Lore: Thief - Surprise, Threat: Your Memories have Surprise.