Black Room: Difference between revisions
imported>TheSt0ryTeller I'm sure had his reasons and plus the one you placed was low quality to be honest. |
imported>SubjectShadow Added Trivia |
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* The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of [http://en.wikipedia.org/wiki/Ren%C3%A9_Magritte Rene Magritte] and [http://en.wikipedia.org/wiki/Roger_Penrose Roger Penrose]. | * The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of [http://en.wikipedia.org/wiki/Ren%C3%A9_Magritte Rene Magritte] and [http://en.wikipedia.org/wiki/Roger_Penrose Roger Penrose]. | ||
* Because of its source of inspiration, the Black Room is nicknamed "Penrose Island" in the internal files of the game. | * Because of its source of inspiration, the Black Room is nicknamed "Penrose Island" in the internal files of the game. | ||
* It is impossible to leave the island by any means, as either Desmond (or, more precisely, his digitized representation) cannot swim through the water, or there is a digital boundary to the black room limiting all activities to the Island. | |||
* Although it is said that the Black Room is programmed to simulate weather, no change in weather is ever seen. | |||
==Gallery== | ==Gallery== | ||
Revision as of 23:54, 8 March 2012

The Black Room, also known as Animus Island, was a safe mode inside the Animus virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen. It was the "guts" of the Animus, as described by Subject 16. The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not really intended for direct human intereface, the Black Room formed the backbone of the Animus' programming.
History

When Desmond Miles was placed back inside the Animus while in an unstable mental state in 2012, he used this room to look through his own lost personal memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma. However, Desmond was unable to wander out of the Black Room, doing so would have resulted in him being "deleted, like a little virus," according to Subject 16.
Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, and Desmond all coincided, similar to a hub.
Trivia
- The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, this gameplay was inspired by the works of Rene Magritte and Roger Penrose.
- Because of its source of inspiration, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
- It is impossible to leave the island by any means, as either Desmond (or, more precisely, his digitized representation) cannot swim through the water, or there is a digital boundary to the black room limiting all activities to the Island.
- Although it is said that the Black Room is programmed to simulate weather, no change in weather is ever seen.
Gallery
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Concept art of Desmond's shattered mind.
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Desmond in the Black Room.
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The Black Room memory corridor.
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Animus Island storyboard concepts by Martin Deschambault.
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Concept art of Desmond Miles near the Animus Island portal by Martin Deschambault.
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Concept art of the Animus Island by Martin Deschambault.
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Concept art of the Animus Island by Gilles Beloeil.
Source
- GameInformer, June 2011 edition
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