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{{Era|Revelations}}
{{Era|Revelations}}
{{Stub}}
{{Stub}}
The '''Black Room''' is a safe mode inside the [[Animus]], accessed through a back door in its programming. When [[Desmond Miles]] was placed back inside the Animus, he used this room to access his own personal lost memories. By accessing these memories, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.
The '''Black Room''' was a safe mode inside the [[Animus]], which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen.


Unlike its polar opposite, the White Room loading screen (which is above it), the Black Room introduced a puzzle-oriented gameplay for players. This mode was used as a stepping stone for Desmond paving a path through the Animus' hardware.
When [[Desmond Miles]] was placed back inside the Animus while in an unstable mental state, he used this room to look through his own personal lost memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.


The secret to Desmond waking up from his coma was located here, in a point in time where the paths of [[Altair Ibn La-Ahad]], [[Ezio Auditore Da Firenze]] and Desmond coincided, similar to a hub.
Somewhere in the Black Room, the key to Desmond recovering from his coma was located in a point in time where the paths of [[Altair Ibn-La'Ahad]], [[Ezio Auditore da Firenze]] and Desmond coincided, similar to a hub.
 
==Trivia==
*The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
Revelations_Corridor.png|The Black Room memory Corridor.
Black Room.jpg|Concept art of Desmond's shattered mind.
Black Room.jpg|Concept art of Desmond's shattered mind.
Desmond-BR4.png|Desmond trying to get out of the Black Room.
Assassins-creed-revelations-20110607054553352.jpg|Desmond in the Black Room.
Revelations_Corridor.png|The Black Room memory corridor.
Desmond-BR4.png|Desmond trying to escape the Black Room.
ACR BR (2).png|
ACR BR (1).png
ACR BR (1).png
ACR BR (2).png
ACR BR (3).png
ACR BR (3).png
ACR BR (4).png
ACR BR (4).png
ACR Desmond Animus sections.png
undefined|undefined|link=undefined
Assassins-creed-revelations-20110607054553352.jpg
</gallery>
</gallery>


==Source==
==Source==
*''GameInformer'', June 2011 edition {{ACRevelations}}
*''GameInformer'', June 2011 edition
 
{{ACRevelations}}
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]

Revision as of 15:28, 21 July 2011

This article is a stub. You can help Assassin's Creed Wiki by expanding it.

The Black Room was a safe mode inside the Animus, which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen.

When Desmond Miles was placed back inside the Animus while in an unstable mental state, he used this room to look through his own personal lost memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.

Somewhere in the Black Room, the key to Desmond recovering from his coma was located in a point in time where the paths of Altair Ibn-La'Ahad, Ezio Auditore da Firenze and Desmond coincided, similar to a hub.

Trivia

  • The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious.

Gallery

Source

  • GameInformer, June 2011 edition