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User blog comment:Zero-ELEC/Massive to work on Assassin's Creed game./@comment-1872981-20101228160655: Difference between revisions
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imported>War Clown Created page with "RTS = Real-Time Strategy right? This could be implemented on a WW2 setting. So it's like the inverse of what Assassin's Creed aims for. You know, the "not-so-common setting" part…" |
imported>Master Sima Yi No edit summary |
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RTS = Real-Time Strategy right? This could be implemented on a WW2 setting. So it's like the inverse of what Assassin's Creed aims for. You know, the "not-so-common setting" part about the series? Now there gunning for "the not-so-common-gameplay on a very common setting" or something like that.<br /><br />It can work. But they need to be very careful about the story. Sony gave Chains of Olympus to the care of Readyatdawn Studios. Look where that ended up. | RTS = Real-Time Strategy right? This could be implemented on a WW2 setting. So it's like the inverse of what Assassin's Creed aims for. You know, the "not-so-common setting" part about the series? Now there gunning for "the not-so-common-gameplay on a very common setting" or something like that.<br /><br />It can work. But they need to be very careful about the story. Sony gave God of War: Chains of Olympus to the care of Readyatdawn Studios. Look where that ended up. | ||
Revision as of 18:12, 28 December 2010
RTS = Real-Time Strategy right? This could be implemented on a WW2 setting. So it's like the inverse of what Assassin's Creed aims for. You know, the "not-so-common setting" part about the series? Now there gunning for "the not-so-common-gameplay on a very common setting" or something like that.
It can work. But they need to be very careful about the story. Sony gave God of War: Chains of Olympus to the care of Readyatdawn Studios. Look where that ended up.