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User blog comment:MB543/My proposal to Ubisoft/@comment-27202257-20131129200528: Difference between revisions
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imported>Unrulyruby100 Created page with "The math here doesn't quite work, I'm afraid. For a proper percentage, you'll want to take the total of all games and divide the amount of games per character by that. That wo..." |
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The math here doesn't quite work, I'm afraid. For a proper percentage, you'll want to take the total of all games and divide the amount of games per character by that. That would give you a clearer picture of what "percentage" of the series each character appears in. (It might also be useful to note | The math here doesn't quite work, I'm afraid. For a proper percentage, you'll want to take the total of all games and divide the amount of games per character by that. That would give you a clearer picture of what "percentage" of the series each character appears in. (It might also be useful to note their appearances by degrees--i.e. how much screentime Connor gets in Liberation, or how much Altair gets in Revelations) Or are you trying to do something different? | ||
It's an interesting idea, I will say. Since Ubisoft likely has its own ideas of how to continue the series, what's the ultimate goal here? | It's an interesting idea, I will say. Since Ubisoft likely has its own ideas of how to continue the series, what's the ultimate goal here? | ||
Latest revision as of 22:05, 29 November 2013
The math here doesn't quite work, I'm afraid. For a proper percentage, you'll want to take the total of all games and divide the amount of games per character by that. That would give you a clearer picture of what "percentage" of the series each character appears in. (It might also be useful to note their appearances by degrees--i.e. how much screentime Connor gets in Liberation, or how much Altair gets in Revelations) Or are you trying to do something different?
It's an interesting idea, I will say. Since Ubisoft likely has its own ideas of how to continue the series, what's the ultimate goal here?