Welcome to Assassin's Creed Wiki! Log in and join the community.

Assassin's Creed: Recollection: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Master Sima Yi
mNo edit summary
imported>2ks4
Expanded
Line 1: Line 1:
{{Stub}}
{{Stub}}
[[File:AC_Recollection_Screen1.png|thumb|right|200px|Assassin's Creed: Recollection.]]
[[File:AC_Recollection_Screen1.png|thumb|right|200px|Assassin's Creed: Recollection.]]
'''''Assassin's Creed: Recollection''''' is an iPad app that includes a card game called "Tactics", an art gallery of the Assassin's Creed main game series, an in-app store where players can purchase Animus credits and new cards, or ''memories'', and the short animated film ''Assassin's Creed: Embers''.
'''''Assassin's Creed: Recollection''''' is an iPad app<ref name="store-link">[http://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 Assassin's Creed: Recollection iTunes App Store page]</ref> that includes a card game called "Tactics", an art gallery of the Assassin's Creed main game series, an in-app store where players can purchase Animus credits and new cards, or ''memories'', and the short animated film ''[[Assassin's Creed: Embers]]''.


===Overview===
==Overview==
[[File:Photo.png|thumb|261px|The Board]]
[[File:Photo.png|thumb|261px|The Board]]
Tactics is a real-time card game, where players engage in one-on-one disputes to control the three regions on the board. In order to control a region, players must increase their influence using their cards. The player that reaches 10 influence first in a given area will control that area. The player that controls two of three areas wins.
Tactics is a real-time card game, where players engage in one-on-one disputes to control the three regions on the board. In order to control a region, players must increase their influence using their cards. The player that reaches 10 influence first in a given area will control that area. The player that controls two of three areas wins.
Line 9: Line 9:
If both players gain 10 influence in a region, then any further moves played in that region will erode the opponent's influence.
If both players gain 10 influence in a region, then any further moves played in that region will erode the opponent's influence.


===Memories ===
Tactics has an associated single player campaign and story where the battles are waged against AI opponents. The player begins with three tutorial missions in Spain during which the key mechanics of the game are introduced using specific decks and pauses in the action to illustrate points. After completing the tutorial, the player proceeds to the first location in Italy for the first full real-time battle.
"Memories" is the name given to the cards in this game. Memories are earned by purchasing packs in the store with Animus Credits or as prizes after a battle. There are three different types of memories: Agents, Sites and Actions.


*Agents are character memories which can be sent to any of the regions to increase your influence, which takes half a day. After increasing your influence, Agents will return to your HQ and will rest for another half day.
The multiplayer aspect of Tactics is tied in with the iOS Game Center for finding opponents, tracking achievements, etc.


*Sites are location memories which are allocated to a region and will give the player a daily influence increase.
==Memories==
*Actions are memories that can alter the course of the battle by either boosting the player's influence or crippling their opponent. Many actions are resolved instantly, not requiring the half-day charge time; however, Action memories only have one use before they are archived.
"Memories" is the name given to the cards in this game. Memories are earned by purchasing packs in the in-app store with Animus Credits or as prizes after a battle. There are three different types of memories: Agents, Sites and Actions. The player is granted one free pack of Memories upon starting tactics.


==Gallery ==
Memories are purchased within a battle using gold. The cost of each memory is relative to its power. Some memories add to the player's daily income once resolved.
 
===Agents===
Agents are character memories which can be sent to any of the regions to increase the player's influence. The player can have a maximum of two agents in each region. When an agent is purchased it takes half a day to resolve, after which it can be placed in a region. Once in a region, the agent takes another half a day to wield its influence.
 
If an agent remains uncontested until it resolves, its influence is added to the region and the agent is returned to the player's HQ to rest for a half day before becoming available for play again.
 
A player can send an agent into conflict against an opposing player's agent. When this is done, the conflict takes a half day to resolve. At the end, each agent's strength is reduced by the influence of the opposing agent. If an agent is reduced to zero strength then it is eliminated (sent to the archives). Agents that survive the conflict are returned to their player's HQ, but they do not contribute influence to the region due to the conflict.
 
Some agents have special abilities that allow them to influence friendly or opposing players or that provide them strengths or weaknesses in certain scenarios. Some abilities are triggered when the agent is purchased and others manifest once the agent is sent to a region.
 
===Sites===
Sites are location memories which are allocated to a region and will give the player a daily influence increase. Sites can be stacked within a region to increase the influence. The current influence of each player's sites is compared and the player with the higher influence receives the differential between the two at the end of each day.
 
===Actions===
Actions are memories that can alter the course of the battle by either boosting the player's influence or crippling their opponent. Many actions are resolved quickly, not requiring the half-day charge time; however, Action memories only have one use before they are archived.
 
==Battles==
When a battle is launched in Tactics, the player is given a chance to review the randomized set of six cards with which they will begin the match. There is a one-time chance to shuffle and generate a new set of six cards.
 
The initial six cards are available for purchase as soon as the player generates enough gold. Each day an additional card is selected from the deck and added to the ready list, assuming fewer than six cards are currently there.
 
Battles follow a daily cycle, represented by a vertical bar that progresses across the screen. At the end of each day, the player's daily income increases by one gold and influence from Sites is added to each region.
 
==Animus Credits==
Animus Credits are the in-game currency that is used to purchase new packs of cards. The player is given exactly enough credits to purchase the starter deck when beginning Tactics. Additional credits can be earned through winning multiplayer battles (but not single player battles). Credits can also be purchased with real currency through in-app purchases starting at $0.99 (U.S.).
 
==Gallery==
<gallery widths="160" position="left" spacing="small" captionalign="center" captiontextcolor="#ffffff">
<gallery widths="160" position="left" spacing="small" captionalign="center" captiontextcolor="#ffffff">
AC Recollection Screen4.png
AC Recollection Screen4.png

Revision as of 18:10, 19 February 2012

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
File:AC Recollection Screen1.png
Assassin's Creed: Recollection.

Assassin's Creed: Recollection is an iPad app[1] that includes a card game called "Tactics", an art gallery of the Assassin's Creed main game series, an in-app store where players can purchase Animus credits and new cards, or memories, and the short animated film Assassin's Creed: Embers.

Overview

The Board

Tactics is a real-time card game, where players engage in one-on-one disputes to control the three regions on the board. In order to control a region, players must increase their influence using their cards. The player that reaches 10 influence first in a given area will control that area. The player that controls two of three areas wins.

If both players gain 10 influence in a region, then any further moves played in that region will erode the opponent's influence.

Tactics has an associated single player campaign and story where the battles are waged against AI opponents. The player begins with three tutorial missions in Spain during which the key mechanics of the game are introduced using specific decks and pauses in the action to illustrate points. After completing the tutorial, the player proceeds to the first location in Italy for the first full real-time battle.

The multiplayer aspect of Tactics is tied in with the iOS Game Center for finding opponents, tracking achievements, etc.

Memories

"Memories" is the name given to the cards in this game. Memories are earned by purchasing packs in the in-app store with Animus Credits or as prizes after a battle. There are three different types of memories: Agents, Sites and Actions. The player is granted one free pack of Memories upon starting tactics.

Memories are purchased within a battle using gold. The cost of each memory is relative to its power. Some memories add to the player's daily income once resolved.

Agents

Agents are character memories which can be sent to any of the regions to increase the player's influence. The player can have a maximum of two agents in each region. When an agent is purchased it takes half a day to resolve, after which it can be placed in a region. Once in a region, the agent takes another half a day to wield its influence.

If an agent remains uncontested until it resolves, its influence is added to the region and the agent is returned to the player's HQ to rest for a half day before becoming available for play again.

A player can send an agent into conflict against an opposing player's agent. When this is done, the conflict takes a half day to resolve. At the end, each agent's strength is reduced by the influence of the opposing agent. If an agent is reduced to zero strength then it is eliminated (sent to the archives). Agents that survive the conflict are returned to their player's HQ, but they do not contribute influence to the region due to the conflict.

Some agents have special abilities that allow them to influence friendly or opposing players or that provide them strengths or weaknesses in certain scenarios. Some abilities are triggered when the agent is purchased and others manifest once the agent is sent to a region.

Sites

Sites are location memories which are allocated to a region and will give the player a daily influence increase. Sites can be stacked within a region to increase the influence. The current influence of each player's sites is compared and the player with the higher influence receives the differential between the two at the end of each day.

Actions

Actions are memories that can alter the course of the battle by either boosting the player's influence or crippling their opponent. Many actions are resolved quickly, not requiring the half-day charge time; however, Action memories only have one use before they are archived.

Battles

When a battle is launched in Tactics, the player is given a chance to review the randomized set of six cards with which they will begin the match. There is a one-time chance to shuffle and generate a new set of six cards.

The initial six cards are available for purchase as soon as the player generates enough gold. Each day an additional card is selected from the deck and added to the ready list, assuming fewer than six cards are currently there.

Battles follow a daily cycle, represented by a vertical bar that progresses across the screen. At the end of each day, the player's daily income increases by one gold and influence from Sites is added to each region.

Animus Credits

Animus Credits are the in-game currency that is used to purchase new packs of cards. The player is given exactly enough credits to purchase the starter deck when beginning Tactics. Additional credits can be earned through winning multiplayer battles (but not single player battles). Credits can also be purchased with real currency through in-app purchases starting at $0.99 (U.S.).

Gallery

References