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m I'll do the rest in the morning
imported>Soranin
m Still needs the updated info for full synch and objectives, but intros and debriefs are done
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==''Apocalypse'' Intro==
==''Apocalypse'' Intro==
''Venice - 1524 - Seat of the Brotherhood
'''Venice - 1524 - Seat of the Brotherhood'''


It's been years since you first met in the hallways of the Brotherhood headquarters. Since then, each of you had their share of heroic actions and fierce battles against the Templars.
''It's been years since you first met in the hallways of the Brotherhood headquarters. Since then, each of you had their share of heroic actions and fierce battles against the Templars.<br><br>The time has come to set off on a new mission, a mission that only extremely loyal and experienced Assassins can lead.<br><br>Months ago, the Brotherhood received disturbing reports of a former Assassin turned renegade nicknamed Colubra. The latter is hidden deep in the jungles of  the Khmer kingdom of Cambodia where she has led a group of warriors and seem to sow terror among the local populations. Very worrying rumors are circulating: Colubra is said to possess an Apple of Eden, an extremely powerful artifact that the Templars are actively seeking. It would be a disaster if this artifact fell into their hands. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...<br><br>A group of less experienced Assassins has been sent to investigate, but they haven't been heard from in months and the Brotherhood is not optimistic about their fate... This is why they have put you in charge of the critical mission to find the Assassins who preceded you, to put an end to Colubra's actions in the most discreet way possible and to recover any artifacts the renegade may possess.<br><br>You will not be alone on this journey: Shao Jun, a brilliant Assassin was on her way back to China has agreed to help you make your way through the jungle of the Khmer Empire.<br><br>Good luck and remember: Nothing is true, everything is permitted!''
 
The time has come to set off on a new mission, a mission that only extremely loyal and experienced Assassins can lead.
 
Months ago, the Brotherhood received disturbing reports of a former Assassin turned renegade nicknamed Colubra. The latter is hidden deep in the jungles of  the Khmer kingdom of Cambodia where she has led a group of warriors and seem to sow terror among the local populations. Very worrying rumors are circulating:  
Colubra is said to possess an Apple of Eden, an extremely powerful artifact that the Templars are actively seeking. It would be a disaster if this artifact fell into their hands. Not to mention the fact that this group is giving the Brotherhood a very bad reputation...
 
A group of less experienced Assassins has been sent to investigate, but they haven't been heard from in months and the Brotherhood is not optimistic about their fate... This is why they have put you in charge of the critical mission to find the Assassins who preceded you, to put an end to Colubra's actions in the most discreet way possible and to recover any artifacts the renegade may possess.
 
You will not be alone on this journey: Shao Jun, a brilliant Assassin was on her way back to China has agreed to help you make your way through the jungle of the Khmer Empire.
 
Good luck and remember: Nothing is true, everything is permitted!''


==Memory Intro==
==Memory Intro==
''Your first contact with the region was as harsh as you imagined. Testing weeks on a merchant ship, total isolation in a country where almost nothing reminds you of Italy, the heat, the humidity... Fortunately, some of you have sea legs. After weeks of sailing on the Mother of All Rivers, the Tônlé Mekôngk, as the people you meet call it, you begin to appreciate the wonders of the Khmer Empire. Traces of its glorious past emerge at the surprising bends of the river: Majestic temples, grandiose vegetation and incredible life forms!
''Your first contact with the region was as harsh as you imagined. Testing weeks on a merchant ship, total isolation in a country where almost nothing reminds you of Italy, the heat, the humidity... Fortunately, some of you have sea legs. After weeks of sailing on the Mother of All Rivers, the Tônlé Mekôngk, as the people you meet call it, you begin to appreciate the wonders of the Khmer Empire. Traces of its glorious past emerge at the surprising bends of the river: Majestic temples, grandiose vegetation and incredible life forms!<br><br>It is in a small village in the heart of the jungle that you are supoosed to meet Shao Jun, the Assassin who will accompany you on your journey. As you approach to the meeting point, you hear the clash of weapons in the distance. Some villagers are battling a group of warrior who seem very well organized.<br><br>They have cornered the villagers and two of them are preparing to enter a small stone building.<br><br>At the other end of the village, you see a few women gathered around a sick bed. The livid woman lying there seems to be Shao Jun.<br><br>Once at her bedside, you understand that she has been poisoned and that she needs an antidote as soon as possible to survive. The women let you know that their antidote reserves are located in the threatened building. Don't let the attackers take it, otherwise Shao Jun will be in serious danger!''
 
It is in a small village in the heart of the jungle that you are supoosed to meet Shao Jun, the Assassin who will accompany you on your journey. As you approach to the meeting point, you hear the clash of weapons in the distance. Some villagers are battling a group of warrior who seem very well organized.
 
They have cornered the villagers and two of them are preparing to enter a small stone building.
 
At the other end of the village, you see a few women gathered around a sick bed. The livid woman lying there seems to be Shao Jun.
 
Once at her bedside, you understand that she has been poisoned and that she needs an antidote as soon as possible to survive. The women let you know that their antidote reserves are located in the threatened building. Don't let the attackers take it, otherwise Shao Jun will be in serious danger!''


==Objectives==
==Objectives==
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==Debrief==
==Debrief==
''You give Shao Jun the antidote, hoping it will work. After a few hours of restless sleep, she seems to have recovered and thanks you warmly.
''You give Shao Jun the antidote, hoping it will work. After a few hours of restless sleep, she seems to have recovered and thanks you warmly.<br><br>She claims to have been poisoned by a very intriguing character who she believes may have a connection to Colubra, the Renegade Assassin you are looking for. <br><br>Now you need to find what happened to the Assassins of the first expedition...''
 
She claims to have been poisoned by a very intriguing character who she believes may have a connection to Colubra, the Renegade Assassin you are looking for.  
 
Now you need to find what happened to the Assassins of the first expedition...''


==References==
==References==
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==Intro==
==Intro==
''While you are investigating a village, a young boy tells you he has heard of people who look like you. They were interested in strange objects discovered by children in the ruins of the old rice warehouses. The boy never dared to venture there, because this place has a reputation for being haunted by the spirits of the famished dead.
''While you are investigating a village, a young boy tells you he has heard of people who look like you. They were interested in strange objects discovered by children in the ruins of the old rice warehouses. The boy never dared to venture there, because this place has a reputation for being haunted by the spirits of the famished dead.<br><br>The boy guides you to the edge of the village and points out a gentle slope which he says leads to the old reserves. As you approach it, you notice that a strange fog has fallen over the place...''
 
The boy guides you to the edge of the village and points out a gentle slope which he says leads to the old reserves. As you approach it, you notice that a strange fog has fallen over the place...''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''The fog finally cleared and you were able to reach the buildings. No ghosts, but now you know that the team of Assassins you're looking for passed through here: You found their diary!
''The fog finally cleared and you were able to reach the buildings. No ghosts, but now you know that the team of Assassins you're looking for passed through here: You found their diary!<br><br>As you read the story of their search for the Assassin nicknamed Colubra, you feel incresingly uneasy. Your predecessor's words give you goosebumps; they allude to a malevolent force that would be at work in the region. Looing at a page of scribbled notes adorned with various orphic motifs, you understand that Colubra is the the Portuguese word for snake.<br><br>The little information the Brotherhood has given you seems to be confirmed.<br><br>One of the most intriguing pages features a drawing of a beautiful female warrior and two symbols:<br>แม  วะ''
 
As you read the story of their search for the Assassin nicknamed Colubra, you feel incresingly uneasy. Your predecessor's words give you goosebumps; they allude to a malevolent force that would be at work in the region. Looing at a page of scribbled notes adorned with various orphic motifs, you understand that Colubra is the the Portuguese word for snake.
 
The little information the Brotherhood has given you seems to be confirmed.
 
One of the most intriguing pages features a drawing of a beautiful female warrior and two symbols:<br>แม  วะ''


==References==
==References==
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==Intro==
==Intro==
''You arrive in a village and ask questions about the warrior and the แม  วะ  symbols, but no one to want to talk about it. The silence of the villagers is tainted with fear and respect.
''You arrive in a village and ask questions about the warrior and the แม  วะ  symbols, but no one to want to talk about it. The silence of the villagers is tainted with fear and respect.<br><br>After several hours spent questioning the inhabitants, one of the village elders, a woman with features so marked by the time that she seems almost eternal, points out the jungle in front of you, in a gesture that reflects her impatience.<br><br>"THe warrior you are looking for is named Mae Wa, she does not like the company of humans. Perharps by overlooking the valley, you will be able to spot her despite her great discretion. Don't hurt her or else the snake will kill us all!''
 
After several hours spent questioning the inhabitants, one of the village elders, a woman with features so marked by the time that she seems almost eternal, points out the jungle in front of you, in a gesture that reflects her impatience.
 
"THe warrior you are looking for is named Mae Wa, she does not like the company of humans. Perharps by overlooking the valley, you will be able to spot her despite her great discretion. Don't hurt her or else the snake will kill us all!''


==Objective==
==Objective==
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This underground passage winds under a landscape of high hills and saves you a painful journey.
This underground passage winds under a landscape of high hills and saves you a painful journey.


The Assassins of the first expedition seem to have vanished into thin air. When you ask about them, you only get silent looks of disapproval in response. Most of those you ask don't even bother to answer. Looks like these Assassins didn't leave behind any good memories...
The Assassins of the first expedition seem to have vanished into thin air. When you ask about them, you only get silent looks of disapproval in response. Most of those you ask don't even bother to answer. Looks like these Assassins didn't leave behind any good memories...
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==Intro==
==Intro==
''You managed to find tracks of Mae Wa that lead to a small building next to a temple in ruins. Nearby, a group of soldiers have a lively conversation but you cannot make out the words. Suddenly, they all freeze and seem to enter some kind of trance. One of the female soldiers is trying to open a locked grate. The hissing sounds now seem to be surrounding you and you begin to feel uneasy as if it was drawing you to that grate. You cannot see what is behind the grid from where you are. You need to get closer and investigate.''
''You have managed to find Mae Wa's trace. This led you to a ruined temple complex made up of small votive buildings.<br><br>Not far away, a group of soldiers are in the middle of a conversation. The rare echoes that reach you seem to be spoken in a language unknown to you.<br><br>Suddenly, the soldiers  freeze and seem to enter a sort of trance. A hissing sound is heard, reminiscent of a nest of snakes.<br><br>One of the female soldiers prepares to open a locked gate. The whistling sounds now seem to surround you and you begin to feel uneasy, as if they were pulling you towards this gate... <br><br>Your position out of sight of the soldiers prevents you from seeing what is swarming behind the gate. You need to get closer and investigate.''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''That was the largest and most frightening animal you have ever met. Was that monstrosity even an animal? In the lair of the snake you found a broken blade, which seems to be a peculiar design of a Hidden blade from the Brotherhood. It is clear those soldiers have a strange serpent cult and they are definitely connected to the rebel Assassins. During your investigation, you overheard the soldiers talking about going back to their boats. That is a lead you should follow.''
''That is the largest and scariest animal you have ever encountered. Was that monstrosity even an animal?<br><br>In the Serpent's lair, you found a broken blade, which appears to be a variant of the Brotherhood's secret blades, as well as a map fragment. These warriors seem to have a strange serpent cult. But what is their connection with the Renegade Assassin?<br><br>The map, scribbled hastily, is the only vestige of a larger parchment now charred. It shows a river and the location of a crossing.''


==References==
==References==
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==Intro==
==Intro==
''As the female warriors mentioned their boats, you are now trying to find where they could have needed them. You gather from villagers that there is a fort, a few hours walk from here, where travelers sometimes come from. After a while, the sounds of the forest grow more intense as the rumble of a mighty river can be heard in the distance. You finally reach the riverbanks, just in time to spot a shining blade on the other side. It is time for some swimming!''
''You set out in search of the crossing you saw on the map fragment that you obtained in the Serpent's lair.<br><br>By questioning villagers, you learn that there is a place where the river can be crossed thanks to a rope which allows a skiff to navigate to the other bank. According to them, this point is a few hours' walk from here.<br><br>After a long walk under the stifling canopy, you realize that the sounds of the forest are now almost inaudible, drowned out by the roar of a waterfall in the distance.<br><br>As you reach the banks, you can see reflections of blades shining on the opposite bank. They are carried by strange warriors with terrifying faces and long capes. This is your chance to catch them!<br><br>Your enthusiasm quickly fades when you realize that the crossing rope has just been cut, leaving you with only one option: Dive!''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''This side of the river feels different. The animals are quieter, the forest is much darker and the air feels oppressive. Following some tracks, you found the entrance of underground river tunnels. There are mostly animals and plants you have never seen before, some of them are even quite repulsive. Finally, you reach an underground pond, where a strange blue light seems to glow from the water itself. There, four small boats are waiting for their owners...''
''After reaching the other bank, you see the small group of furies racing down the river in canoes. Without a boat to pursue them, you try to run after them, but they are faster and you lose sight of them.<br><br>You must now look for another crossing point that will allow you to catch up with them...''


==References==
==References==
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==Intro==
==Intro==
''Despite your best efforts, the warriors you spotted leaving the ford are nowhere to be found. As dusk is upon you, you are about to set camp when you find a very dense wall of trees. Your keen eyes are not fooled by the hastily arranged thicket and as you split the branches, you reveal a passage to a clearing. Darkness engulfs you as you spot unknown animal eyes spying on you. The clearing meanders through rolling hills where you finally spot remains of a campfire. You are on your guards and move ahead to investigate what seem to be a freshly abandoned camp.''
''After walking the banks of the river, you finally find a ford. You cross it without incident at nightfall.<br><br>You are about to set up camp when you spot a very dense trellis of trees. You realize that there are actually branches hastily piled up. By splitting the branches, you reveal a passage to a clearing. The darkness engulfs you little by little while the eyes of unknown animals glow and observe you...<br><br>With no choice but to progress by the light of your torches, you go up a valley winding through hills. In the distance, the flickering light of a campfire catches your eyes. You are on your guard and begin to inspect this camp which seems almost deserted and would make an excellent stop for the night.''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''You obviously face a much more dangerous threat than you imagined. You almost drowned there! Those Furies were unsettling. They seemed to be possessed by some strange power. And the water felt almost like it had its own will, as if it was corrupted to the point that it would try to drown you on purpose.''
''It becomes clear that you are facing a much more dangerous threat than you imagined. You almost got drowned earlier!<br><br>These warriors took you by surprise... They seemed to be possessed by a strange power. And the water seemed to have a will of its own, as if corrupted to the point of trying to drown you.<br><br>Could the artifact you're looking for be responsible for all those strange things? If this is the case, you will have to be extra careful when trying to unravel this mystery...<br><br>You are safe and sound, but in your hasty flight you have lost track of the furies again.''


==References==
==References==
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==Intro==
==Intro==
''Even though the Furies almost got you all killed, they made a big mistake as they revealed the location of their real encampment. Once they realize you are targeting their base, the Furies come to you at full force! You need to regroup and find a strong position to defend while you prepare your team for what is to come. Fortunately, you spotted an easily defensible position within the camp. The Furies are closing in on you, it's time to defend the Brotherhood!''
''As you continue on the trail of the Furies which should lead you to Colubra, the sounds of the jungle gradually fade away. Suspecting an ambush, you disperse in the hope of thwarting a possible trap. On a small promontory, you can observe the forest from a distance without being spotted. Here they are! A squad of female warriors advances towards your position!<br><br>You spot a nearby hill topped with ruin that you evaluate as a good defensive position. It's time to prepare a defense up to the challenge: your enemies seem well organized...''


==Objectives==
==Objectives==
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==Debrief==
==Debrief==
''Well done Assassins! You managed to delay the Furies enough for you to maybe reach their base and find out who the mysterious Colubra is. From what you gathered about Colubra, the rebel Assassins must be in a stronghold further into the jungle. This does not fit with the information you're been given by the Brotherhood. Obviously, someone wants to muddy the water. You should be on your guard, as something is amiss in this mission.''
''Well done! You managed to delay the enemies long enough and were able to escape using the underground passage.<br><br>By studying the diary of the first expedition Assassins, you eventually undertand that Colubra, the renegade Assassin, must be in a rear base, much further north, beyond the jungle. However, this does not match the information that the Brotherhood provided you.<br><br>You will have to be extra careful because what is at work here goes beyond the story of a simple renegade Assassin...''


==References==
==References==
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==Intro==
==Intro==
''You raced to what you though would be a fortress, where Colubra should be. But now you are among simple people, villagers peacefully assembled and busy with their daily tasks. They look at you with fear in their eyes. And then you realize, there are almost only women and girls here. This cannot be the rebel Assassin holdout you've been told about. Suddenly, out of nowhere, a group of female warriors encircles you. It seems the villagers are not so peaceful...''
''Your investigations have brought you to a vast clearing where merchants and buyers are gathered. It is a large open-air market where many surrounding villages come to get their supplies.<br><br>A bit on the side, a large statue of Naga overlooks a few buildings in a courtyard.<br><br>Your attention is drawn to a small group of women and girls who are chatting at the foot of the statue and watching you out of the corner of their eye. As soon as your gazes meet, they spread out...''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''Colubra is not just a rebel Assassin. She holds a terrible power! Is she really this tall? It's hard to believe... You have heard of that kind of power before, but to experience it firsthand is incredible. You remember the disturbing events you have witnessed years ago in Italy and can't help but think the Brotherhood would not ignore about the supernatural powers wielded by Colubra. And it seems that the giant snake and Colubra have more in common that meets the eye...''
''Colubra is not just a renegade Assassin. She holds a terrible power over the environment! She also seems to have a supernatural size, but you find it hard to believe that it could be true...<br><br>You remember the disturbing events you witnessed years ago in Italy and you can't help but think that the Brotherhood must be aware of the supernatural powers possessed by Colubra.<br><br>Could the giant snake and Colubra have more in common than it seems? You are missing too much information to draw any conclusions about their connections. The investigation continues!''


==References==
==References==
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==Intro==
==Intro==
''Colubra has now retreated, probably to her real hideout, further into the forest. As you move deeper in, you find there are almost no more villages. The darkness is growing. The lifeforms are weirdly corrupted and even the plants take strange shapes. Every sound makes you shiver or jump, as if they were distorted by the corrupted air. And now you have just spotted those aggressive snakes that resemble the giant one you fought a while ago...''
''Colubra has now retreated, probably to her lair deep in the jungle. As you progress, you notice that there are almost no villages left. The darkness grows. Life forms are strangely corrupted and even plants take on strange shapes. Every sound makes you shiver and sometimes jump, as if distorted by stale air.<br><br>And now you start to see those aggressive snakes that look like the giant one you fought a few days ago... You understand from the Assassin's Diary that they seem linked, like the heads of a hydra are linked to her body, even once separated. What if you could use that link? Capture one to make sure!''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''Those hydras were not natural. Something is transforming the environment. It does not take you long to understand that this rebel Assassin has taken control of a very powerful Apple of Eden. You have never heard of an Artefact capable of changing the environment that way, but you will need to make further research. Your mission is starting to make more sense, but you cannot help wonder why the Brotherhood didn't mention the Apple...''
''While examining the Hydras, you cannot suppress a feeling of dizziness. Their changing shapes, their hypnotic eyes, their unpredictable behavior, everything remind you of the influence of Colubra's Apple.<br><br>However, you have never heard of an artifact capabie of modifying the environment with such potency. You begin to realize that the Artifact that Colubra holds poses a serious threat not only to the Brotherhood, but also beyond, to the future of the world.<br><br>This item must be destroyed, regardless of the consequences. Now you know what you have to do.''


==References==
==References==
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==Intro==
==Intro==
''You are getting closer to Colubra's hideout. But here the land seems devastated, as if a plague has taken possession of it. The animals are overly aggressive. When you look at the plants, you can almost feel them breathe. This corruption is unbearable. You can see how this is a serious threat to the world, not only to the Brotherhood. You must cleanse this place before it is too late.''
''You are getting closer to Colubra's sanctuary. Here, the land seems devastated, as if a plague had struck it. The animals are aggressive, the plants seem to have their own willpower and try to grab you.<br><br>Along the course of the river, a dike made of wood and stone, clearly shaped by human hands has created a lake. Its black, ominous waters run towards a valley below. There, Colubra's disciples patrol around an altar undoubtedly dedicated to their mistress. Everything there smelss like corruption and decay, making the place unbearable.<br><br>You see how what is happening here is a serious threat to the world and not just to the Brotherhood. It's up to the world and not just to the Brotherhood. It's up to you to act: Release the waters of the lake to purify the source of corruption.''


==Objectives==
==Objectives==
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==Debrief==
==Debrief==
''Well done, the corruption of the artefact has been wiped from this place, although you can't help but wonder how deep it runs and if the place will ever be as before. You will need to find a more permanent way to restore the order of things. You gathered some strange tales from the rare people in the area. Ones of fierce battles between a giant warrior and a giant snake. Could this be Colubra and Sesha? It looks like they were fighting together though...''
''Thanks to your actions, the corruption of the Artifact has been swept away from this place!<br><br>You can't help but wonder how far it extends and if the place will ever return to how it once was.<br><br>You will need to find a way to restore the order of things permanently.<br><br>Thanks to the rare people you encountered in the region, you have gathered strange stories of fierce battles between two giants: A titanic warrior and a gigantic serpent. Could it be Colubra and Sesha? Would they seek to confront each other?''


==References==
==References==
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{{Era|Memories}}
{{Era|Memories}}
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Memory Infobox
{{Memory Infobox
|name=The Beginning of the End
|name=The Beginning of the End
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==Intro==
==Intro==
''You are now in sight of the enemy's hideout. The air is heavy, the sound of the running water is overwhelming. Even though you cannot see the enemies, you can feel their presence. The glints of the rare sun rays that reach the ground reflect on their weapons, blinding you on purpose. She's there, you can feel her corrupted presence. It is as if her aura is making everything more crisp, bigger than life. Even the Stalkers' shadows seem to disappear! As you come near her presence, you can sense the weight she carries, the pain she feels and the sheer power and life force she imposes on everything around her.''
''The enemy sanctuary is close. The air is heavy and the sound of the nearby waterfall overwehelming. Even though you can't see your opponents, you feel their presence. A haunting chant echoing through your ears turns your stomach.<br><br>Below, you see a temple dedicated to the serpent god. There, you watch two enemies in the middle of a ceremony, caught in a disturbing trance. You can see the yellowish glow of the Apple pulsating to the rhythm of their incantations. The stifling heat hampers your breathing. Suddenly, as you approach the temple, the earth shakes beneath your feet, the ground cracks isolating the building.<br><br>According to the diary notes, the ceremony they perform is intended to control Sesha. You think that diverting this ceremony and performing a ritual by sacrificing Hydras could considerably weaken the giant snake.<br><br>Find a way to reach the temple and perform a ritual!''


==Objective==
==Objective==
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==Debrief==
==Debrief==
''Colubra, the rebel Assassin, was not fighting along Sesha, unlike you expected. The Apple she carries is unlike anything you have seen. It changes not only the way people act around her, but it also changes the physical world, to the point of changing her own size to that of a giant! And it doesn't seem to stop there, if you would believe the accounts of whole regions devastated by the power of that artifact. It seems that the ritual involving the hydras, whatever it does, prevents Colubra from using some of her powers.''
''Those women worship Colubra. The powers of this renegade Assassin give her incredible influence over them, but that is certainly not the only reason that pushes them to embrace her cause.<br><br>Something deeper drives this community. You can't wrap your head around the reasons for this unfailing solidarity and this resilience.<br><br>You don't understand the relationship between Sesha and Colubra yet. Are they actually allies as the attitude of the enemies suggests so far?? Or rather rivals ??''


==References==
==References==
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==Intro==
==Intro==
You have now reached the heart of Colubra's Sanctuary and you can see how the Apple has shaped the environment with her rage and despair. You feel like complete strangers in this place, even more than before. It's as if nothing was real. Every little thing is altered, corrupted and scary.
''You have now reached the heart of Colubra's Sanctuary and you can see how the Apple has shaped the environment with her rage and despair. You feel like complete strangers in this place, even more than before. It's as if nothing was real. Every little thing is altered, corrupted and scary.<br><br>You see Colubra in the distance and you can hear the hisses of snakes all around. It's almost unbearable.<br><br>The Apple of Eden is here. You feel its corrupting presence. It's as if its aura made everything sharper, bigger than life. Even the shadows of the stalkers seem to disappear!<br><br>As you get close to her, you can feel the weight she carries, the pain she feels, the power and life force she imposes on everything around her.<br><br>This is the moment of truth. Destroy the Apple of Eden!''
 
You see Colubra in the distance and you can hear the hisses of snakes all around. It's almost unbearable.
 
The Apple of Eden is here. You feel its corrupting presence. It's as if its aura made everything sharper, bigger than life. Even the shadows of the stalkers seem to disappear!
 
As you get close to her, you can feel the weight she carries, the pain she feels, the power and life force she imposes on everything around her.
 
This is the moment of truth. Destroy the Apple of Eden!
''


==Objective==
==Objective==
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==Debrief==
==Debrief==
You allowed Colubra to destroy the Apple, but it was at the cost of sacrificing her life. She went into the Isu Temple and you know she'll never come out, and neither will the Apple.
''You allowed Colubra to destroy the Apple, but it was at the cost of sacrificing her life. She went into the Isu Temple and you know she'll never come out, and neither will the Apple.<br><br>Isabel, the renegade Assassin known as Colubra, is no more. You have accomplished your mission, but her end leaves you with a bitter taste.<br><br>Even though you didn't get the Apple back, you understood and accepted that the best thing to do was to make it disappear forever.<br><br>It is now that you realize that Isabel only ever fought for the people around her, those who no one would fight for. In the end, she made the ultimate sacrifice, like a true Assassin. You will remember her forever...''
 
Isabel, the renegade Assassin known as Colubra, is no more. You have accomplished your mission, but her end leaves you with a bitter taste.
 
Even though you didn't get the Apple back, you understood and accepted that the best thing to do was to make it disappear forever.
 
It is now that you realize that Isabel only ever fought for the people around her, those who no one would fight for. In the end, she made the ultimate sacrifice, like a true Assassin. You will remember her forever...


==References==
==References==

Revision as of 16:26, 24 February 2025

Apocalypse