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{{Era|Individuals}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Regina Davies''' is a theatre actress, receiving recognition from her performances at the [[Apollo Theatre]] in [[London]], [[England]], where she was born and raised. A daugther to a wealthy family with a long-standing history of service in the [[British Army]], Regina saw several of her siblings earning medals of honor. In spite of many of her ancestors being [[Templars]],<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref> such as her great-great-grandfather [[Jeremiah Davies]],<ref name="Sands">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Sands of War]]</ref> Regina remained ignorant of that fact, having no personal affiliation with the Templars.<ref name="Save"/>
In 2016, she was kidnapped after leaving a performance and brought to the [[Abstergo Industries Neo-Chemical and Medical Research Lab]] by the [[Instruments of the First Will]]. There, she was put into an [[Animus]] and forced to relive the [[Genetic memory|memories]] of Jeremiah's time in [[Egypt]] during [[World War I]], but an unknown malfunction trapped her into the [[Memory Corridor]] and she fell into a semi-comatose state.<ref name="Save"/> An [[Assassin cell]] infiltrated the location and entered the simulation, hoping to save her by reliving it together. Though Juno attempted to trap the Assassins inside a glitched memory, they managed to escape her trap and finish the memory, emerging from the simulation. Regina's container shattered and she awoke to Juno attempting to take control of her body, while armed Instruments surrounded her. Though tired, the cell managed to defeat the Instruments and freed Regina from Juno's control, before approaching [[police]] sirens signaled the time for a hasty retreat.<ref name="Wisdom">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Mother of Wisdom (memory)|Mother of Wisdom]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Individuals|Assassins|Instruments}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Anjali''' (born c. 1988) is an [[Assassins|Assassin]] technician and a double agent for the [[Instruments of the First Will]]. Exceptionally skilled with technology, Anjali completed his PhD at {{Wiki|Imperial College London|Imperial College}} in [[London]] before joining the Brotherhood where his expertise made him an invaluable asset. Anjali preferred to operate from the safety of his mobile lab, disguised as a fake food truck, though he is also a skilled field operative.<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref>
In 2016, one of Anjali's programs detected the kidnapping of theater actress [[Regina Davies]] through CCTV camera footage and he tracked the kidnappers' jeep to the vicinity of a new [[Abstergo Industries Neo-Chemical and Medical Research Lab|Abstergo facility]] via hacked {{Wiki|Automatic number-plate recognition|ANPR}} cameras. He then informed an [[Assassin cell]], tasking them with the infiltration and saving while providing them assistence from his mobile lab. There, the group found Regina floating in an Animus inserted in a strange containment tube, seemingly unconscious. Anjali hacked into the facility's control system and pieced together that to save the actress from her semi-comatose state, the group would have to enter the simulation and relive it with Regina. An arriving military helicopter landing in the courtyard gave the mission further urgency, though Anjali said he would use the security system to delay their arrival.<ref name="Save"/>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Abstergo|Landmarks}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Abstergo Industries Neo-Chemical and Medical Research Lab''' was a complex belonging to [[Abstergo Industries]] located in the {{Wiki|North Harrow}} neighbourhood of [[London]], [[England]]. Built around 2016, numerous key roles in the facility were infiltrated by the [[Instruments of the First Will]] who made use of the location in their plans. Led by the [[Sage]] [[Kumar]], the Instruments abducted a number of individuals whose [[Genetic memory|genetic memories]] carried instructions on how to resurrect the [[Isu]] [[Juno]] and brought them to the lab to investigate. The square three-story glass building had a sign with a three-colored Abstergo symbol and backlit "For A Better Future" text.<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref>
After the kidnapping of actress [[Regina Davies]], an [[Assassin cell]] infiltrated the building, making their way to the main lab in the basement, where they found two scientists monitoring the condition of Regina, who floating in an Animus inserted in a strange containment tube, seemingly unconscious. From the adjoining control room, they gave their field tech [[Anjali]] remote access and her pieced it together that Regina had fallen into a semi-comatose state due to a malfunction and they would have to enter the simulation and relive it with Regina. An arriving military helicopter landing in the courtyard gave the mission further urgency, though Anjali said he would use the security system to delay their arrival.<ref name="Save"/>
Though Juno attempted to trap the Assassins inside a glitched memory, they managed to escape her trap and finish the memory, emerging from the simulation. Their respite was short-lived, however, as the container with Regina shattered, revealing her clasping her head in distress. A group of armed Instruments surrounded her as one of them ordered the elimination of the Assassins and the "rescue" of their Mother of Wisdom. Though tired, the cell managed to defeat the Instruments and freed Regina from Juno's control, before approaching [[police]] sirens signaled the time for a hasty retreat.
<ref name="Wisdom">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Mother of Wisdom (memory)|Mother of Wisdom]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Individuals|Templars}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Jeremiah Davies''' was a spy for the [[British Army]]<ref name="Sands">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Sands of War]]</ref> and a [[Templars|Templar]] who came into contact with the [[Isu]] [[Juno]] in [[Egypt]] during [[World War I]]. He was the ancestor of [[Regina Davies]].<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref>
In 1917, Jeremiah ventured into the [[Siwa]] Oasis to infiltrate an enemy encampment with a group of both Templars and [[Assassins]], having united against a [[Instruments of the First Will|faction]] that sought to restore the long-lost [[Isu]] hierarchy by conjuring the Isu [[Juno]] in a secret [[Temple (Isu)|vault]] buried under the oasis where she was believed to be resting. The Instruments of the First Will's encampment at Siwa was sizeable, with at least five cave entrances, and was patrolled by hired [[Senussi]] [[Mercenary|mercenaries]]. Without the time for trial and error, the group decided to infiltrate the tent of the leader of the Instruments, Ottoman Army Captain [[Memhed Demir]], in order to find information on the correct route to the vault. With the route in hand, the group made their way to the temple, where a hologram of Juno appeared, drawing their attention and allowing Demir's soldiers to ambush them.<ref name="Sands">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Sands of War]]</ref> The group managed to hold their attackers back long enough for Jeremiah to prepare explosive charges and collapse the cavern with the blast.<ref name="Isu">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Of Isu and Men]]</ref>
In 2016, his descendant Regina was kidnapped by the Instruments of the First Will and forced to relive the memories of Jeremiah's time in Egypt.<ref name="Save"/>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Organizations}}{{WP-REAL|Senusiyya}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Senussi ''' (Arabic: السنوسية, romanized: as-Sanūssiyya) are a [[Islam|Muslim]] political-religious order and clan in [[Libya]] and surrounding regions founded in 1837.<ref name="Wiki">{{WP|Senusiyya}}</ref>
In 1917, a group of Senussi [[Mercenary|mercenaries]] was hired to protect an encampment of the [[Instruments of the First Will]] in the [[Siwa|Siwa Oasis]], [[Egypt]]. They were considered capable combatants and expert desert guerrillas and, at the time, made use of [[Ottoman Empire|Ottoman]] weaponry.<ref name="Sands">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Sands of War]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Individuals|Instruments}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Memhed Demir''' was a captain of the [[Ottoman Empire]] army and leader of a group of the [[Instruments of the First Will]] during [[World War I]]. The Instruments under Demir sought to restore the long-lost [[Isu]] hierarchy by conjuring the Isu [[Juno]] in a secret [[Temple (Isu)|vault]] buried under the Siwa Oasis where she was believed to be resting. He led an expedition to [[Egypt]], hiring [[Senussi]] [[Mercenary|mercenaries]] for protection and located the vault. Knowing he was followed by a group bent on his destruction, he prepared an ambush in the underground chamber, surprising [[Templars|Templar]] [[Jeremiah Davies]] and his allies.<ref name="Sands">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Sands of War]]</ref> Their victory was short-lived, as the group managed to hold their attackers back long enough for Jeremiah to prepare explosive charges and collapse the cavern with the blast.<ref name="Isu">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Of Isu and Men]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
==References==
{{Reflist}}
{{Era|Individuals|Instruments}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
'''Kumar''' is a [[Sage]] and an [[Instruments of the First Will]] member active in [[London]], [[England]] in 2016.
At some point, Kumar claimed at [[Juno]] herself had left precise instructions on how to bring her back to life and provide her with a physical body hidden in the [[Genetic memory|memories]] of specific subjects that Kumar managed to identify and order their abduction. As the leader of a group of Instruments that infiltrated [[Abstergo Industries]], he had these individuals brought to the then-newly built [[Abstergo Industries Neo-Chemical and Medical Research Lab|Neo-Chemical and Medical Research Lab]], including actress [[Regina Davies]], who was considered the most important of the subjects.<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
==References==
{{Reflist}}
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Apollo Theatre''' is a historical theatre in [[Westminster]], central [[London]], [[England]], first established in 1901.<ref name="Wiki">{{WP|Apollo Theatre}}</ref>
In 2016, rising actress [[Regina Davies]] was kidnapped from the entrance of the Apollo following a performance, being forced into a black jeep by aN [[Abstergo Industries|Abstergo]] agent with ties to the [[Instruments of the First Will]].<ref name="Save">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Save Regina]]</ref>
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]'' {{Mo}}
==References==
{{Reflist}}
{{Era|Landmarks}}{{WP-REAL}}
{{Era|Landmarks}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Lyndon B. Johnson Space Center''', originally the '''Manned Spacecraft Center''', is a [[NASA]] facility in [[Houston]], [[Texas]],  [[United States]].<ref name="Wiki">{{WP|Johnson Space Center}}</ref> Among its many fields of study, the complex houses the {{Wiki|Astromaterials Research and Exploration Science Directorate}} in Building 31, where engineer [[Samuel Smith (NASA)|Samuel Smith]] works.<ref name="Benefit">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[For Benefit of All]]</ref>
The '''Lyndon B. Johnson Space Center''', originally the '''Manned Spacecraft Center''', is a [[NASA]] facility in [[Houston]], [[Texas]],  [[United States]].<ref name="Wiki">{{WP|Johnson Space Center}}</ref> Among its many fields of study, the complex houses the {{Wiki|Astromaterials Research and Exploration Science Directorate}} in Building 31, where engineer [[Samuel Smith (NASA)|Samuel Smith]] works.<ref name="Benefit">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[For Benefit of All]]</ref>


In 2016, [[the Crew]] took an "open house" guided tour of the facility in order to infiltrate Building 31. There they found Dr. Smith working on NASA projects at his desk, with a [[Shards of Eden|Shard of Eden]] being used as a paperweight nearby. The group managed to distract Smith and take the Shard before leaving the facility.<ref name="Benefit">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[For Benefit of All]]</ref>
In 2016, [[the Crew]] took an "open house" guided tour of the facility in order to infiltrate Building 31. There they found Dr. Smith working on NASA projects at his desk, with a [[Shards of Eden|Shard of Eden]] being used as a paperweight nearby. The group managed to distract Smith and take the Shard before leaving the facility.<ref name="Benefit"/>


==Appearances==
==Appearances==

Revision as of 20:05, 20 February 2025

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