User:Jasca Ducato/Sandbox: Difference between revisions
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Animus modifications could be made for a variety of reasons. For example, the insertion of anachronistic weapons or avatar clothing into their products for entertainment purposes, such as the inclusion of the [[Unity Sword]]–a weapon based off of one possessed by [[Arno Dorian]] during the late 18th century–into the genetic memories of [[Shay Cormac]], a mid-18th century individual.<ref name="ACRG">''[[Assassin's Creed: Rogue]]''</ref> | Animus modifications could be made for a variety of reasons. For example, the insertion of anachronistic weapons or avatar clothing into their products for entertainment purposes, such as the inclusion of the [[Unity Sword]]–a weapon based off of one possessed by [[Arno Dorian]] during the late 18th century–into the genetic memories of [[Shay Cormac]], a mid-18th century individual.<ref name="ACRG">''[[Assassin's Creed: Rogue]]''</ref> | ||
Other examples of Animus modifications include the inclusion of individuals like [[Evie Frye]] and [[Bayek]] into the recorded memories of [[Kassandra]], | Other examples of Animus modifications include the inclusion of individuals like [[Evie Frye]] and [[Bayek]] into the recorded memories of [[Kassandra]], an individual who predates both by a significant amount of time.<ref name="ACOD">''[[Assassin's Creed: Odyssey]]''</ref> | ||
Not all Animus modifications are intentional but instead can be the result of entering a simulation in an agitated state. Such a case happened to [[Layla Hassan]] while reliving Bayek's memories in a state of mental and emotional distress. This caused anomalous manifestations of Egyptian deities to spawn within the simulation.<ref name="ACO">''[[Assassin's Creed: Origins]]''</ref> | |||
==References== | ==References== | ||
{{reflist}}<noinclude> | {{reflist}}<noinclude> | ||
[[Category:Navigation wiki templates]]</noinclude> | [[Category:Navigation wiki templates]]</noinclude> | ||
[[Category:Animus]] | |||
Revision as of 18:51, 25 January 2019
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I wanted to ask you something. Which is... what's your name? This article title is conjecture. Although the article subject is canon, no official name for it has been given. |
An Animus modification is an artifiical modification of DDS or Helix code to insert, remove, or otherwise modify the output of an Animus environment so that it no longer conforms with the genetic memory from which the code was originally recorded.
Animus modifications could be made for a variety of reasons. For example, the insertion of anachronistic weapons or avatar clothing into their products for entertainment purposes, such as the inclusion of the Unity Sword–a weapon based off of one possessed by Arno Dorian during the late 18th century–into the genetic memories of Shay Cormac, a mid-18th century individual.[1]
Other examples of Animus modifications include the inclusion of individuals like Evie Frye and Bayek into the recorded memories of Kassandra, an individual who predates both by a significant amount of time.[2]
Not all Animus modifications are intentional but instead can be the result of entering a simulation in an agitated state. Such a case happened to Layla Hassan while reliving Bayek's memories in a state of mental and emotional distress. This caused anomalous manifestations of Egyptian deities to spawn within the simulation.[3]
