Talk:Social stealth: Difference between revisions
New page: The page says that social stealth is a brand new idea is a big ridiculous. I don't pretend to know the origins of it, but the Hitman series (which I think is one of the best games) main f... |
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The page says that social stealth is a brand new idea is a big ridiculous. I don't pretend to know the origins of it, but the Hitman series (which I think is one of the best games) main focus is social stealth, even more so than this game. In this game it looks like you approach the target with stealth, and kill him with everyone knowing, then run off. In hitman you have to do it with social stealth the whole way through. Having said that, I doubt Hitman was the first to come up with the idea. Also, I'm excited for this game too. But please, don't pretend that this was the first social stealth game. Pffff, Aidar can't even take his enemies clothes, 47 does that like, 5 times a level. | The page says that social stealth is a brand new idea is a big ridiculous. I don't pretend to know the origins of it, but the Hitman series (which I think is one of the best games) main focus is social stealth, even more so than this game. In this game it looks like you approach the target with stealth, and kill him with everyone knowing, then run off. In hitman you have to do it with social stealth the whole way through. Having said that, I doubt Hitman was the first to come up with the idea. Also, I'm excited for this game too. But please, don't pretend that this was the first social stealth game. Pffff, Aidar can't even take his enemies clothes, 47 does that like, 5 times a level. | ||
agreed, so I edited it to reflect that. i can't think of any games that treat crowd dynamics quite like this though, or that monitor how much attention is paid to you. lemme know if I missed one, or just put in there :-) --[[User:Tarkisflux|TarkisFlux]] 21:56, 4 December 2007 (UTC) | |||
Revision as of 23:56, 4 December 2007
The page says that social stealth is a brand new idea is a big ridiculous. I don't pretend to know the origins of it, but the Hitman series (which I think is one of the best games) main focus is social stealth, even more so than this game. In this game it looks like you approach the target with stealth, and kill him with everyone knowing, then run off. In hitman you have to do it with social stealth the whole way through. Having said that, I doubt Hitman was the first to come up with the idea. Also, I'm excited for this game too. But please, don't pretend that this was the first social stealth game. Pffff, Aidar can't even take his enemies clothes, 47 does that like, 5 times a level.
agreed, so I edited it to reflect that. i can't think of any games that treat crowd dynamics quite like this though, or that monitor how much attention is paid to you. lemme know if I missed one, or just put in there :-) --TarkisFlux 21:56, 4 December 2007 (UTC)