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imported>Soranin
Created page with "{{Era|Memories|ACMir}} {{Spoilerhd|18 February 2026|Valley of Memory}} {{Imageneed|Valley of Memory}} {{IncompleteMemory|Mirage}} {{Memory Infobox |name=Tracks in the Desert |image= |description= |appearance=''Assassin's Creed: MirageValley of Memory'' |type=Main |reward= |fullsync= |heroclass= |previous=House of Memories |next=In the Vulture's Nest |concurrent= |source=Basim ibn Ishaq |location=Ramm Valley, Abbasid Caliphate |date=86..."
 
imported>Darman36
While "Alula" may be the ~official~ name per Saudi govt (cough), that's not the place name Arabic per WP, which also renders it with *lowercase* Arabic declarative article al-
Line 22: Line 22:


==Description==
==Description==
Basim journeys into the wilds north of AlUla to seek his father, captured by the bandits.
Basim journeys into the wilds north of [[Al-Ula]] seeking his father [[Ishaq ibn Khalid]], whom the [[bandit]]s had captured.
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==Dialogue==
==Dialogue==
*'''Basim:''' ''My father has been taken. To find him, I must journey into the north of AlUla. But who leads the robbers now? With 'Abis dead... I wonder who this "real chief" may be?''
Basim pondered his current situation after having just killed [['Abis]].
*'''Basim:''' ''My father has been taken. To find him, I must journey into the north of AlUla. But who leads the robbers now? With 'Abis dead... I wonder who this "[[Nimlot|real chief]]" may be?''
[]
[]
*'''Basim:''' ''I should remain alert to ambushes...''
*'''Basim:''' ''I should remain alert to ambushes...''
Line 31: Line 32:
*'''Basim:''' ''That smoke... I should investigate.''
*'''Basim:''' ''That smoke... I should investigate.''
[]
[]
*'''Trader 1:''' ''Please! Show pity!'' [screams]
*'''Trader 1:''' ''Please! Show pity!'' (screams)
*'''Trader 2:''' ''Kill me, but spare my wife!''
*'''Trader 2:''' ''Kill me, but spare my wife!''
*'''Trader 3:''' [weeps]
*'''Trader 3:''' (weeps)
*'''Trader 2:''' ''Have mercy on me!''
*'''Trader 2:''' ''Have mercy on me!''
*'''Trader 3:''' [sobs]
*'''Trader 3:''' (sobs)
[]
[]
*'''Robber:''' ''We've got everything! Time to go! Move out!''
*'''Robber:''' ''We've got everything! Time to go! Move out!''
Line 49: Line 50:
*'''Basim:''' ''This seems to be the right way...''
*'''Basim:''' ''This seems to be the right way...''
[]
[]
*'''Robber 2:''' ''You are surrounded, dog!''
*'''Robber 2:''' ''You are surrounded, [[dog]]!''
*'''Basim:''' ''Oh? Yet you are the ones about to die!''
*'''Basim:''' ''Oh? Yet you are the ones about to die!''
[]
[]
*'''Basim:''' ''This must be one of the robbers' hideouts. There could be useful information here to help me find my father.''
*'''Basim:''' ''This must be one of the robbers' hideouts. There could be useful information here to help me find my father.''
[]
[]
*'''Robber 3:''' ''Those wandering traders walked into this land carrying dinars. And now they walk out empty-handed.''
*'''Robber 3:''' ''Those wandering traders walked into this land carrying {{Wiki|dinar}}s. And now they walk out empty-handed.''
*'''Robber 4:''' ''Not all of them will be walking out. Only the lucky few.''
*'''Robber 4:''' ''Not all of them will be walking out. Only the lucky few.''
[]
[]
*'''Basim:''' ''I should look at this more closely.''
*'''Basim:''' ''I should look at this more closely.''
{{IUNote|Title=Robbers' Mark|Text=Watch for the mark. Let it be your guide through our work. Seeing it will be as though speaking with your brothers.}}
{{IUNote
|Title=Robbers' Mark
|Text=Watch for the mark. Let it be your guide through our work. Seeing it will be as though speaking with your brothers.}}
*'''Basim:''' ''These symbols... It seems the robbers use them to communicate. I must investigate further.''
*'''Basim:''' ''These symbols... It seems the robbers use them to communicate. I must investigate further.''
[]
[]
*'''Basim:''' ''This is helpful. I should check this area.''
*'''Basim:''' ''This is helpful. I should check this area.''
[]
[]
{{IUNote|Title=Robber's Note|Text=Orders to move the old cur to the camp north of here and await word. Why does he bother with such a worthless fool?}}
{{IUNote
|Title=Robber's Note
|Text=Orders to move the old cur to the camp north of here and await word. Why does he bother with such a worthless fool?}}
*'''Basim:''' ''Interesting... That explains much.''
*'''Basim:''' ''Interesting... That explains much.''
[]
[]
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*'''Basim:''' ''This looks like a hidden den of the robbers. Maybe I will find the information I need to locate my father.''
*'''Basim:''' ''This looks like a hidden den of the robbers. Maybe I will find the information I need to locate my father.''
[]
[]
{{IUNote|Title=Epitath for a Fallen Warrior|Text=Here lies a great warrior, faithful to his troops and to his commander. Wife and son both murdered; he sought to wreak his vengeance. At his end, his sword meted justice; and his soul found peace.}}
{{IUNote
|Title=Epitath for a Fallen Warrior
|Text=Here lies a great warrior, faithful to his troops and to his commander. Wife and son both murdered; he sought to wreak his vengeance. At his end, his [[sword]] meted justice; and his soul found peace.}}
[]
[]
*'''Renegade robber:''' ''Release me with the key and I will help you.''
*'''Renegade robber:''' ''Release me with the key and I will help you.''
Line 92: Line 99:
*'''Renegade robber:''' ''That's right. Though I've now parted from them, as you can see.''
*'''Renegade robber:''' ''That's right. Though I've now parted from them, as you can see.''
*'''Basim:''' ''Do you know where the old man is held?''
*'''Basim:''' ''Do you know where the old man is held?''
*'''Renegade robber:''' ''It's hard to explain, but you will find it marked on this map. The place serves as Nimlot's base. All we steal goes there, then is sold off by a network of friendly merchants. To gain entry, you will need a whistle. You will find one upon that table. To pass as one of us, blow upon the whistle when you are standing close to the site. Now, hurry up and set me free.''
*'''Renegade robber:''' ''It's hard to explain, but you will find it marked on this map. The place serves as Nimlot's base. All we steal goes there, then is sold off by a network of friendly [[merchant]]s. To gain entry, you will need a whistle. You will find one upon that table. To pass as one of us, blow upon the whistle when you are standing close to the site. Now, hurry up and set me free.''
[]
[]
*'''Renegade robber:''' ''You are a rare man of honor. Much like myself.''
*'''Renegade robber:''' ''You are a rare man of honor. Much like myself.''
[]
[]
*'''Basim:''' ''I possess all that is needed to rescue my father. Only Nimlot stands in my way... So, Nimlot has been my enemy all along. How could I have been so naive? But why take my father? Unless he hopes to use him as bait.''-->
*'''Basim:''' ''I possess all that is needed to rescue my father. Only Nimlot stands in my way... So, Nimlot has been my enemy all along. How could I have been so naïve? But why take my father? Unless he hopes to use him as bait.''-->


==Outcome==
==Outcome==
Basim learned the identity of the true leader of the robbers, the very merchant he first met when arriving at AlUla, Nimlot.
Basim learned that the robbers' true leader was Nimlot, the very merchant he first met when arriving at al-Ula.


==References==
==References==

Revision as of 02:41, 25 November 2025

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Tracks in the Desert was a virtual representation of one of Basim ibn Ishaq's genetic memories relived through the Animus.[1]

Description

Basim journeys into the wilds north of Al-Ula seeking his father Ishaq ibn Khalid, whom the bandits had captured.

Outcome

Basim learned that the robbers' true leader was Nimlot, the very merchant he first met when arriving at al-Ula.

References

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding