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Increasing notoriety may be unintentional acts.
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major rewrite, historical context, grammar, clarity.
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{{Era|AC|ACII|Brotherhood}}
{{Era|AC|ACII|Brotherhood}}
[[File:Icons hud.jpg|thumb|right|The Stealth Meter in [[Assassin's Creed]] (top to bottom): Unaware, Watched, Alert and Detected]]
[[File:Icons hud.jpg|thumb|right|The Stealth Meter in the Animus 1.28 (top to bottom): Unaware, Watched, Alert and Detected]]
'''Social Stealth''', or how inconspicuous one can remain in public environments, was a key ability to master in order to become a successful [[Assassin]].
'''Social Stealth''', or how inconspicuous one could remain in public environments, was a key ability to master for a member of the [[Assassin Order]].  


==Philosophy==
==Philosophy==
A true [[Master Assassin]] knows that people cannot appropriately prepare themselves to an invisible strike. Remaining unexposed is the safest way to move about without catching the [[Guards|city guards]]' attention, arousing the crowd or alerting the target. Therefore, avoiding attention at all times is key to an Assassin's survival during an assassination mission.
A [[Master Assassin]] knew that targets were unable to prepare themselves for a covert strike completely. For the Assassins, remaining unexposed was the safest way to move about without catching the attention of [[guards]], arousing the crowd or alerting an [[Assassination Targets|assassination target]]. Thus, avoiding attention was vital to the survival of Assassins during their assassination missions.


Based on the second tenet of the[[The Creed| Creed]], remaining anonymous is a top priority at all times within the Assassin's Order; since investigations and assassinations have a much larger chance of success when no one knows where their killer comes from. The key is to understand the people, and use them, and other surrounding elements to one's advantage. One must allow the crowd to mask an approach, create distractions during assassinations, and reveal oneself only when absolutely necessary.
Based on the second tenet of the [[The Creed| Creed]], remaining anonymous was a priority for members of the Order, Assassins achieved  greater chances of success during investigations and assassinations when they did not arouse suspicion. It was vital for Assassin apprentices to understand the people, and utilize them, or other surrounding elements to their advantage. Assassins used crowds to mask their approach, create distractions, and only revealed themselves during assassinations when necessary.


Whether performing silent executions or public assassinations, one must strike at the most appropriate moment, where one can not only hit, but also run or hold one's ground if necessary. Whether approaching someone from behind and putting a [[Hidden Blade|hidden blade]] between their ribs, or gently pushing past a crowd before bursting through the guards on a rampage charge at the target's head, social stealth mastery is indispensable. Though mastering the kill is a priority, mastering the approach should be one as well.
Whether performing silent executions or public assassinations, Assassins struck at the most appropriate moment, where they could accomplish a covert kill and also run or hold their ground against guards when required. Whether approaching a target from behind and killing them with the [[Hidden Blade|hidden blade]], or gently pushing past a crowd before bursting through the guards on a rampage charge towards a target, the knowledge of social stealth was an indispensable skill. Though mastering an assassination was a priority, mastering the approach to the act was equally important for Assassins.  


==Assassin's Creed==
==Third Crusade==
[[File:Blending.jpg|thumb|left|300px|Altaïr hides in plain sight.]]
[[File:Blending.jpg|thumb|left|300px|Altaïr hides in plain sight]]
In [[Assassin's Creed|''Assassin's Creed'']] , the player's current social status is displayed on the HUD, either via the ''social status icon'' or ''witness indicator''. The social status icon switches to the witness indicator under context - they are never displayed simultaneously. The witness indicator is only used when [[Altaïr Ibn-La'Ahad]] is in the presence of guards who are ''not'' in open conflict with him, and in all other cases, the social status icon is visible.
During the [[Third Crusade]], the Assassin [[Altaïr Ibn-La'Ahad]]’s current social status was displayed on the Heads-Up Display (HUD) of the [[Animus]] virtual machine, either via the ''social status icon'' or ''witness indicator''. The social status icon switched to the witness indicator under context - they were never displayed simultaneously. The witness indicator only appeared when Altaïr was in the presence of guards who were ''not'' in open conflict with him. In all other cases, the social status icon was visible.


The social stealth system keeps track of how much attention is being paid to Altaïr and his actions. [[Citizens]] and guards will react differently, depending on act around or towards them. While walking around the city and [[Kingdom]], you can either force people out of the way and to the ground, or you can gently push past them. Though the former will attract a lot of attention and may prompt some citizens to shove you in retaliation, you are able to pass through the crowd much more quickly. Gently pushing or moving past people will attract no attention, but will take more time.
The social stealth system kept track of how much attention nearby guards paid to Altaïr and his actions. [[Citizens]] and guards would react differently, depending his actions around or towards them. Whilst walking within the cities and [[Kingdom]], Altaïr was able to force people out of his way and gently push past them. Though the former attracted attention and prompted some citizens to shove him in retaliation, Altaïr was able to pass through the crowd much more quickly. Gently pushing or moving past civilians would attract no attention, but took more time in crowded areas.


Any socially unacceptable behavior will also increase the attention that people pay you. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior will allow for safe travel through city streets. Should Altaïr be chased by guards, the following places can be used as hiding spots:
Socially unacceptable behavior would increase the attention that guards and civilians paid to Altaïr’s presence. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior would enable safe travel through city streets. Should guards chase Altaïr, he was able to use the following places as hiding spots:


*Groups of [[Scholars]]
*Groups of [[Scholars]]
*Benches (if occupied by two people)
*Benches (only when occupied by two civilians)
*Piles of hay
*Piles of hay
*Rooftop gardens
*Rooftop gardens


Remaining anonymous will also refill your sync bar. If you attract too much attention, the omnipresent guards will recognize you as an Assassin, and try to kill you; ruining your anonymity, and forcing you to hide. An important and dependable (though slow paced) way to assure anonymity is to [[Blend]]. As Assassins are dressed similarly to religious scholars, a change in Altaïr's mannerisms to mimic one (folding the hands and assuming a prayerful stance) ensures slow, yet safe passage to any area. Scholar blending can also be effective ways to enter guarded areas, like cities or palaces.
Remaining anonymous refilled Altaïr’s [[synchronization]] bar. When Altaïr attracted excess attention, omnipresent guards would recognize his identity as an Assassin, and attempt to kill him, eliminating his anonymity, and forcing him to seek a hiding spot. An important and dependable way to assure anonymity was to [[Blend|blend]]. Since Assassins dressed in attire similar to religious [[scholars]], a change in Altaïr's mannerisms to mimic a group (folding the hands and assuming a prayerful stance) ensured a slow, yet safe passage through guarded entrances and areas.  


===Social Status Icon===
===Social Status Icon===
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|[[File:Animuslogowhite.svg|75px]]
|[[File:Animuslogowhite.svg|75px]]
|Anonymous
|Anonymous
|When Altaïr is not visible to ''any'' guards whatsoever, he is Anonymous. Represented by a white social status bar, this status is the ideal one to be in.
|When Altaïr was not visible to guards he remained Anonymous. Represented by a white social status bar, this status was ideal during assassination attempts.  
|-
|-
|[[File:Animuslogored.svg|75px]]
|[[File:Animuslogored.svg|75px]]
|Exposed
|Exposed
|If Altaïr draws too much guard attention to himself, he will become Exposed. The social status icon changes shape and color, flashing red. He can either kill all the guards (instantly returning to Anonymous status) or attempt to flee.
|When Altaïr drew too much attention to himself, he would become Exposed. The social status icon changed shape and color, flashing red. He could either kill all guards present (instantly returning to Anonymous status) or attempt to flee.
|-
|-
|[[File:Animuslogoyellow.svg|75px]]
|[[File:Animuslogoyellow.svg|75px]]
|Unseen
|Unseen
|If Altaïr chooses to flee, and is able to break the line of sight of pursuing guards, the social status icon will flash yellow and an audible beeping may be heard, signifying Unseen status. At this point, Altaïr should find a hiding spot to stay in until he reaches Anonymous. If instead the player chooses to keep running, Altaïr may eventually outrun the pursuers and skip immediately back to Anonymous status.
|When Altaïr chose to flee, and was able to break the line of sight of pursuing guards, the social status icon would flash yellow and an audible beeping was heard, signifying an Unseen status. At this point, Altaïr would find a hiding spot or outrun his pursuers until he reached anonymity.
|-
|-
|[[File:Animuslogoblue.svg|75px]]
|[[File:Animuslogoblue.svg|75px]]
|Vanishing
|Vanishing
|If, while in Unseen status, Altaïr hides in a Hiding Spot out of sight of the pursuing guards, he will enter Vanishing status. After a few seconds, the guards will approach, but if they are unable to see Altaïr, they will give up the search.
|Whilst in Unseen status, Altaïr entered Vanishing status. After a few seconds, the guards would approach his last sighted position, and if unable to trace Altaïr, they would give up their search for the Assassin.
|-
|-
|[[File:Animuslogogreen.svg|75px]]
|[[File:Animuslogogreen.svg|75px]]
|Vanished
|Vanished
|When the guards give up the chase, Altaïr has Vanished. While Vanished, he cannot be Exposed again. He will remain in this state for as long as he remains in the hiding spot. Once he leaves, he is again able to be Exposed.
|When the guards gave up their chase, Altaïr had Vanished. During this status, he could not be Exposed again. He would remain in this state as long as he continued to hide in a hiding spot. Once he left the spot, he was able to be Exposed again.  
|}
|}
<br clear="all" />
<br clear="all" />


===Witness Indicator===
===Witness Indicator===
[[File:Synchronization_Bar_2.png|thumb|200px|right|The indicator is the triangle on the left of the [[Synchronization]] Bar.]]
[[File:Synchronization_Bar_2.png|thumb|200px|right|The indicator is the triangle on the left of the Synchronization Bar]]
The witness indicator distinguishes between the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it has an eye in the center that glows either yellow or red, depending on soldiers' level of awareness.
The witness indicator distinguished the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it had an eye in its center that glowed yellow or red, depending on the soldiers' level of awareness.


*'''Unaware''': A yellow witness indicator (though in the manual, it is said to be white) means that the guards near the player are either unaware or suspicious. An unaware soldier has his hands to his side, unaware of the threat posed by Altaïr.
*'''Unaware''': A yellow witness indicator meant that the guards near Altaïr were either unaware or suspicious. An unaware soldier had his hands to his side, unaware of the threat posed by Altaïr.


*'''Suspicious''': A suspicious soldier is slightly cautious of Altaïr, but not enough to attack or draw his sword. Instead, he rests his hand on his sword hilt, with the blade drawn slightly. Unaware or suspicious guards are not very likely to attack, unless provoked. The witness indicator is yellow both while soldiers are suspicious of Altaïr, or if they are unaware of him.
*'''Suspicious''': A suspicious soldier was slightly cautious of Altaïr’s presence, but not enough to attack or draw his sword. Instead, he rested his hand on his sword hilt, with the blade drawn slightly. Unaware and suspicious guards were unlikely to attack, unless provoked. The witness indicator glowed yellow whilst soldiers were suspicious of Altaïr, or unaware of him.


*'''Informed''': A flashing red witness indicator means that guards near the player are very suspicious, and ready to attack Altaïr. An informed soldier has his sword fully drawn, ready to fight. He is either very suspicious of Altaïr, or has seen a dead body on the ground. When in this state, guards are very easy to provoke. Escape either by blending, or killing the soldier. Note that all guard patrols in Middle Districts of cities are always Informed, as are those within the Kingdom.
*'''Informed''': A flashing red witness indicator meant that guards near the player were extremely suspicious, and prepared to attack Altaïr. An informed soldier had his sword fully drawn, ready to engage in combat due to suspicion. During this state, guards were provoked easily. Altaïr could escape by blending with scholars, or killing the suspicious guards. All guard patrols in the Middle Districts of cities were always Informed, similar to those within the Kingdom.


==Assassin's Creed II==
==Renaissance==
[[File:Notoriety icon ac2.jpg|thumb|The HUD notoriety icon of ''Assassin's Creed II''.]]
[[File:Notoriety icon ac2.jpg|thumb|The HUD notoriety icon of the Animus 2.0]]
The social stealth engine of ''[[Assassin's Creed II]]'' is much different that its predecessor. You can now blend just by walking into any crowd. You can also bribe [[Herald]]s, and hire [[Courtesans]] or [[Thieves]] to distract targets. You can now pickpocket for money, and also run the risk of being [[Pickpocketing|pickpocketed]]. You can hide in carts of hay, flower petals and autumn leaves, as well as underwater. Doing this will not save you all the time, however, as [[Seekers]] can now search for you if you are hiding. Evading guards can be far easier, as you are able to leave a hiding spot anytime you wish, and you can easily evade guards just by running away.
The social stealth engine of the [[Renaissance]] differed from its predecessor. The Assassin [[Ezio Auditore]] was able to blend into any crowds, bribe [[Herald]]s, and either hire [[Courtesans]] or [[Thieves]] to distract specific targets. He could pickpocket civilians for florins, and ran the risk of being [[Civilians#Pickpockets|pickpocketed]]. Ezio was able to hide in carts of hay, flower petals, and autumn leaves, and dive underwater to escape from pursuers. Doing so, however, was not necessarily an effective form of escape since [[Seekers|seeker guards]] could search for Ezio in hiding spots. Evading guards was far easier since Ezio was able to leave a hiding spot at anytime.


===Notoriety System===
===Notoriety System===
Notoriety is indicated on the frame of a notoriety icon, set next to the Synchronization Bar. If you are caught doing socially unacceptable deeds, your notoriety increases.
The notoriety icon, set next to the Synchronization Bar, indicated Ezio’s level of notoriety amongst guards. When caught undertaking socially unacceptable deeds, his notoriety in that individual city or location increased.


====Actions that increase Notoriety====
====Actions that increased Notoriety====
#Killing or fighting civilians
#Killing or fighting civilians
#Becoming detected by guards in a restricted area
#Becoming detected by guards in a restricted area
#Bumping into a stationary guard (gently pushing the guard or brushing by him is allowed)
#Bumping into a stationary guard (gently pushing the guard or brushing by him was allowed)
#Pickpocketing
#Being caught pickpocketing civilians
#Being caught looting bodies
#Being caught looting bodies
#Being caught carrying bodies
#Being caught carrying bodies
Line 82: Line 82:
#Killing guards in open conflict
#Killing guards in open conflict
#High-Profile assassinations
#High-Profile assassinations
#Killing [[Borgia Messengers]] or pickpockets
#Killing [[Borgia Messengers]] and pickpockets
#Hijacking guards' horses
#Hijacking guards' horses


====Methods to reduce Notoriety====
====Actions that reduced Notoriety====
#Ripping down [[Wanted Posters]]. Ripping off a poster will lower notoriety by 25%, unless you are seen by guards while doing so, then the player will gain a small notoriety increase, and the guard will shove him. Note: If the poster is on the wall of a Borgia Tower, igniting the tower won't lower notoriety.
#Ripping down [[Wanted Posters]]. Ripping off a poster would lower notoriety by 25%, however if guards saw this act, Ezio would receive a small increase in notoriety, and a guard would shove him. If a poster were located on the wall of a Borgia Tower, igniting the tower would not lower Ezio’s notoriety.
#Bribing [[Herald]]s. Once bribed, notoriety is lowered by 50%. These Heralds can also be pickpocketed for the money you just bribed them with, though this will cause a slight rise in notoriety. They can also be killed and looted after bribing them, yielding the same results as with pickpocketing them.
#Bribing [[Herald]]s. Once heralds were bribed, notoriety was lowered by 50%. Ezio could pickpocket heralds for the 500 florins he had bribed them with, however, this would cause a slight rise in notoriety. He could also kill and loot heralds after bribing them, yielding the same results.
#Assassinating [[Official]]s. Kill off the corrupt officials giving false witness, or selected key guards. Once the official is assassinated, notoriety will lower by 75%. This is the most effective way to lower a high notoriety, though it is usually only available at a significantly high notoriety.
#Assassinating [[Official]]s. Kill off the corrupt officials giving false witness, or selected key guards would reduce notoriety by 75%. This was the most effective way to lower high levels of notoriety, however, it was usually only available when Ezio attained a significantly high level of notoriety.


===Incognito===
===Incognito===
When the notoriety meter is full, guards are on constant lookout and are always suspicious of Ezio. They will attack him almost immediately after sighting him. However, when the notoriety meter is empty, guards will not pay attention to him unless he's in a restricted area or breaking the law.
When the notoriety meter reached capacity, guards were on constant lookout and always suspicious of Ezio. They would attack him almost immediately after sighting him. However, when the notoriety meter was empty, guards would not pay attention to his presence unless he moved into restricted areas or committed socially unacceptable acts.


Using special [[capes]] will make Ezio permanently incognito in certain cities and areas. Those capes can be obtained either by completing main storyline missions or by finishing certain tasks.
Special [[capes]] worn by Ezio would enable a permanent incognito state in certain cities and areas. Ezio obtained capes by completing main memories or by completing certain tasks. However, the [[Auditore Cape|Auditore cape]], possessed an opposite effect; when worn, Ezio would become permanently notorious in any city during the 15<sup>th</sup>century.  
 
Additionally, one special cape, the [[Auditore Cape]], has the opposite effect: Ezio will become permanently notorious in any city he wears it in. Although this effect is only present in ''Assassin's Creed II''.


===Social Status Indicator===
===Social Status Indicator===
The new, additional system referred to as SSI is divided into two parts:
The Social Status Indicator (also known as SSI) of the Animus 2.0 contained two components:
====Arrow Indicators====
An arrow located above a guard's head indicated Ezio’s risk level of detection.
*When the arrow turned yellow, this indicated that the guard had begun investigating Ezio’s actions and had become alert to his surroundings. The amount of time needed for a guard to recognize Ezio depended from the type of guard observing the environment and his actions.
*When the arrow turned red, the guard had recognized Ezio and would immediately engage him in combat, or pursue the Assassin if he attempted to flee.


====NPC Arrows====
====Mini-Map Frame====
An arrow above a guard's head informs you whether or not you are at a risk of being detected.
The Social Status Indicator, instead of being located to the left of the Sync Bar, was a frame that surrounded the Mini-Map on the bottom right of the HUD of the Animus 2.0. The Indicator's colors were the same from those in the Animus 1.28.  
 
*If you are Incognito, the guards will only notice you if you engage in illegal actions, such as killing, looting or pushing.
*If you are notorious or in a restricted area, guards will notice you on sight.
*When the arrow turns yellow, it means that the guard has started investigating, and is alerted to his surroundings. The time needed for a guard to recognize you depends from the type of guard watching you and also your actions while being watched.
*When the arrow turns red, the guard has recognized you.


====Mini-Map Frame====
* White: Ezio’s status was "anonymous"
The Social Status Indicator, instead of being located to the left of the Sync Bar, is now a frame that surrounds the [[Maps|Mini-Map]] on the bottom right. The Indicator's colors are the same from ''Assassin's Creed'':
* Red: He was in open conflict with guards.
* Yellow:  He had have broken the guards’ line of sight whilst in open conflict with them.
* Blue: He was "vanishing" from view, though the guards were still searching for him.
* Green: He was “hidden", in a hiding spot.  


* White: Your status is "anonymous"
In addition, the mini-map displayed an orange circle when guards’ line of sight was broken. This orange circle represented the area where guards were actively searching for Ezio. Exiting the circle greatly increased Ezio’s chances of escape without the need to hide; though the guards were still able to see him from within the indicated area.  
* Red: You are in an open conflict with guards.
* Yellow: You are in an open conflict with guards, however you have broken the line of sight.
* Blue: Your status is "vanishing" (i.e. you are unseen, though the guards are still searching for you)
* Green: Your status is "hidden" (i.e. in a hiding spot)
In addition, the mini-map shows an orange circle when line of sight with the guards is broken. This orange circle represents the area that the guards are actively searching for Ezio. Exiting the circle greatly increases your chances of escaping without having to hide, though the guards may still see you from inside the circle (the circle does not represent their line of sight).


==Trivia==
==Trivia==
*In ''[[Assassin's Creed II: Discovery]]'', there are additional hiding spots, such as in large barrels and boxes, behind certain walls, and the inside of doorways.
*In ''[[Assassin's Creed II: Discovery]]'', there are additional hiding spots including, large barrels and boxes, behind certain walls, and the inside of doorways.
*Brutes will take a lot more time to recognize Ezio.
*Brutes take a lot more time to recognize Ezio.


{{AC}}
{{AC}}

Revision as of 11:01, 30 September 2011

File:Icons hud.jpg
The Stealth Meter in the Animus 1.28 (top to bottom): Unaware, Watched, Alert and Detected

Social Stealth, or how inconspicuous one could remain in public environments, was a key ability to master for a member of the Assassin Order.

Philosophy

A Master Assassin knew that targets were unable to prepare themselves for a covert strike completely. For the Assassins, remaining unexposed was the safest way to move about without catching the attention of guards, arousing the crowd or alerting an assassination target. Thus, avoiding attention was vital to the survival of Assassins during their assassination missions.

Based on the second tenet of the  Creed, remaining anonymous was a priority for members of the Order, Assassins achieved greater chances of success during investigations and assassinations when they did not arouse suspicion. It was vital for Assassin apprentices to understand the people, and utilize them, or other surrounding elements to their advantage. Assassins used crowds to mask their approach, create distractions, and only revealed themselves during assassinations when necessary.

Whether performing silent executions or public assassinations, Assassins struck at the most appropriate moment, where they could accomplish a covert kill and also run or hold their ground against guards when required. Whether approaching a target from behind and killing them with the hidden blade, or gently pushing past a crowd before bursting through the guards on a rampage charge towards a target, the knowledge of social stealth was an indispensable skill. Though mastering an assassination was a priority, mastering the approach to the act was equally important for Assassins.

Third Crusade

File:Blending.jpg
Altaïr hides in plain sight

During the Third Crusade, the Assassin Altaïr Ibn-La'Ahad’s current social status was displayed on the Heads-Up Display (HUD) of the Animus virtual machine, either via the social status icon or witness indicator. The social status icon switched to the witness indicator under context - they were never displayed simultaneously. The witness indicator only appeared when Altaïr was in the presence of guards who were not in open conflict with him. In all other cases, the social status icon was visible.

The social stealth system kept track of how much attention nearby guards paid to Altaïr and his actions. Citizens and guards would react differently, depending his actions around or towards them. Whilst walking within the cities and Kingdom, Altaïr was able to force people out of his way and gently push past them. Though the former attracted attention and prompted some citizens to shove him in retaliation, Altaïr was able to pass through the crowd much more quickly. Gently pushing or moving past civilians would attract no attention, but took more time in crowded areas.

Socially unacceptable behavior would increase the attention that guards and civilians paid to Altaïr’s presence. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior would enable safe travel through city streets. Should guards chase Altaïr, he was able to use the following places as hiding spots:

  • Groups of Scholars
  • Benches (only when occupied by two civilians)
  • Piles of hay
  • Rooftop gardens

Remaining anonymous refilled Altaïr’s synchronization bar. When Altaïr attracted excess attention, omnipresent guards would recognize his identity as an Assassin, and attempt to kill him, eliminating his anonymity, and forcing him to seek a hiding spot. An important and dependable way to assure anonymity was to blend. Since Assassins dressed in attire similar to religious scholars, a change in Altaïr's mannerisms to mimic a group (folding the hands and assuming a prayerful stance) ensured a slow, yet safe passage through guarded entrances and areas.

Social Status Icon

Icon Status Explanation
Anonymous When Altaïr was not visible to guards he remained Anonymous. Represented by a white social status bar, this status was ideal during assassination attempts.
Exposed When Altaïr drew too much attention to himself, he would become Exposed. The social status icon changed shape and color, flashing red. He could either kill all guards present (instantly returning to Anonymous status) or attempt to flee.
Unseen When Altaïr chose to flee, and was able to break the line of sight of pursuing guards, the social status icon would flash yellow and an audible beeping was heard, signifying an Unseen status. At this point, Altaïr would find a hiding spot or outrun his pursuers until he reached anonymity.
Vanishing Whilst in Unseen status, Altaïr entered Vanishing status. After a few seconds, the guards would approach his last sighted position, and if unable to trace Altaïr, they would give up their search for the Assassin.
Vanished When the guards gave up their chase, Altaïr had Vanished. During this status, he could not be Exposed again. He would remain in this state as long as he continued to hide in a hiding spot. Once he left the spot, he was able to be Exposed again.


Witness Indicator

File:Synchronization Bar 2.png
The indicator is the triangle on the left of the Synchronization Bar

The witness indicator distinguished the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it had an eye in its center that glowed yellow or red, depending on the soldiers' level of awareness.

  • Unaware: A yellow witness indicator meant that the guards near Altaïr were either unaware or suspicious. An unaware soldier had his hands to his side, unaware of the threat posed by Altaïr.
  • Suspicious: A suspicious soldier was slightly cautious of Altaïr’s presence, but not enough to attack or draw his sword. Instead, he rested his hand on his sword hilt, with the blade drawn slightly. Unaware and suspicious guards were unlikely to attack, unless provoked. The witness indicator glowed yellow whilst soldiers were suspicious of Altaïr, or unaware of him.
  • Informed: A flashing red witness indicator meant that guards near the player were extremely suspicious, and prepared to attack Altaïr. An informed soldier had his sword fully drawn, ready to engage in combat due to suspicion. During this state, guards were provoked easily. Altaïr could escape by blending with scholars, or killing the suspicious guards. All guard patrols in the Middle Districts of cities were always Informed, similar to those within the Kingdom.

Renaissance

The HUD notoriety icon of the Animus 2.0

The social stealth engine of the Renaissance differed from its predecessor. The Assassin Ezio Auditore was able to blend into any crowds, bribe Heralds, and either hire Courtesans or Thieves to distract specific targets. He could pickpocket civilians for florins, and ran the risk of being pickpocketed. Ezio was able to hide in carts of hay, flower petals, and autumn leaves, and dive underwater to escape from pursuers. Doing so, however, was not necessarily an effective form of escape since seeker guards could search for Ezio in hiding spots. Evading guards was far easier since Ezio was able to leave a hiding spot at anytime.

Notoriety System

The notoriety icon, set next to the Synchronization Bar, indicated Ezio’s level of notoriety amongst guards. When caught undertaking socially unacceptable deeds, his notoriety in that individual city or location increased.

Actions that increased Notoriety

  1. Killing or fighting civilians
  2. Becoming detected by guards in a restricted area
  3. Bumping into a stationary guard (gently pushing the guard or brushing by him was allowed)
  4. Being caught pickpocketing civilians
  5. Being caught looting bodies
  6. Being caught carrying bodies
  7. Knocking into Minstrels
  8. Hiding in a hiding spot and being found by Seekers
  9. Causing Guards to flee from fights
  10. Killing guards in open conflict
  11. High-Profile assassinations
  12. Killing Borgia Messengers and pickpockets
  13. Hijacking guards' horses

Actions that reduced Notoriety

  1. Ripping down Wanted Posters. Ripping off a poster would lower notoriety by 25%, however if guards saw this act, Ezio would receive a small increase in notoriety, and a guard would shove him. If a poster were located on the wall of a Borgia Tower, igniting the tower would not lower Ezio’s notoriety.
  2. Bribing Heralds. Once heralds were bribed, notoriety was lowered by 50%. Ezio could pickpocket heralds for the 500 florins he had bribed them with, however, this would cause a slight rise in notoriety. He could also kill and loot heralds after bribing them, yielding the same results.
  3. Assassinating Officials. Kill off the corrupt officials giving false witness, or selected key guards would reduce notoriety by 75%. This was the most effective way to lower high levels of notoriety, however, it was usually only available when Ezio attained a significantly high level of notoriety.

Incognito

When the notoriety meter reached capacity, guards were on constant lookout and always suspicious of Ezio. They would attack him almost immediately after sighting him. However, when the notoriety meter was empty, guards would not pay attention to his presence unless he moved into restricted areas or committed socially unacceptable acts.

Special capes worn by Ezio would enable a permanent incognito state in certain cities and areas. Ezio obtained capes by completing main memories or by completing certain tasks. However, the Auditore cape, possessed an opposite effect; when worn, Ezio would become permanently notorious in any city during the 15thcentury.

Social Status Indicator

The Social Status Indicator (also known as SSI) of the Animus 2.0 contained two components:

Arrow Indicators

An arrow located above a guard's head indicated Ezio’s risk level of detection.

  • When the arrow turned yellow, this indicated that the guard had begun investigating Ezio’s actions and had become alert to his surroundings. The amount of time needed for a guard to recognize Ezio depended from the type of guard observing the environment and his actions.
  • When the arrow turned red, the guard had recognized Ezio and would immediately engage him in combat, or pursue the Assassin if he attempted to flee.

Mini-Map Frame

The Social Status Indicator, instead of being located to the left of the Sync Bar, was a frame that surrounded the Mini-Map on the bottom right of the HUD of the Animus 2.0. The Indicator's colors were the same from those in the Animus 1.28.

  • White: Ezio’s status was "anonymous"
  • Red: He was in open conflict with guards.
  • Yellow: He had have broken the guards’ line of sight whilst in open conflict with them.
  • Blue: He was "vanishing" from view, though the guards were still searching for him.
  • Green: He was “hidden", in a hiding spot.

In addition, the mini-map displayed an orange circle when guards’ line of sight was broken. This orange circle represented the area where guards were actively searching for Ezio. Exiting the circle greatly increased Ezio’s chances of escape without the need to hide; though the guards were still able to see him from within the indicated area.

Trivia

  • In Assassin's Creed II: Discovery, there are additional hiding spots including, large barrels and boxes, behind certain walls, and the inside of doorways.
  • Brutes take a lot more time to recognize Ezio.