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==Biography==
==Biography==
===Early career===
After working for over a decade in the managerial domain, Lalancette decided to seek a career more orienteered towards his artistic interests. He started off as a Level Artist for Ubisoft projects such as ''Tom Clancy's Rainbow Six: Vegas'' and the ''Combat of Giants'' series.
After working for over a decade in the managerial domain, Lalancette decided to seek a career more orienteered towards his artistic interests. He started off as a Level Artist for Ubisoft projects such as ''Tom Clancy's Rainbow Six: Vegas'' and the ''Combat of Giants'' series.


In 2011, Lalancette worked on his first [[Assassin's Creed (series)|''Assassin's Creed'']] game, ''[[Assassin's Creed: Revelations]]'', creating [[Atlas Village]], which was shown in the Gamescom demo. He then contributed to ''[[Assassin's Creed III]]'' and its accompanying DLC, ''[[The Tyranny of King Washington]]''.
===''Assassin's Creed''===
In 2011, Lalancette worked on his first [[Assassin's Creed (series)|''Assassin's Creed'']] game, ''[[Assassin's Creed: Revelations]]'', creating [[Atlas Village]], which was shown in the Gamescom demo. He also contributed to its DLC, ''[[The Lost Archive]]''. He then contributed to ''[[Assassin's Creed III]]'' and its accompanying DLC, ''[[The Tyranny of King Washington]]'' in level designs.<ref name="Mobygames">{{Cite web| url=https://www.mobygames.com/developer/sheet/view/developerId,500128/| title=Sabin Lalancette Video Game Credits and Biography| publisher=MobyGames| accessdate=13-01-2020}}</ref>


For the ''[[Freedom Cry]]'' DLC, Lalancette was Lead Character Modeler, reusing old assets and creating new ones to make the character models of [[Adéwalé]], [[Bastienne Josèphe]], [[Augustin Dieufort]] and others. During the development of ''[[Assassin's Creed: Syndicate]]'', Lalancette led the project's team of character artists.
For the ''[[Freedom Cry]]'' DLC, Lalancette was Lead Character Modeler, reusing old assets and creating new ones to make the character models of [[Adéwalé]], [[Bastienne Josèphe]], [[Augustin Dieufort]] and others. During the development of ''[[Assassin's Creed: Syndicate]]'', Lalancette led the project's team of character artists. Lalancette later worked on ''[[Assassin's Creed: Odyssey]]'' as a character artist.<ref name="Mobygames" />


==Games credited==
==''Assassin's Creed'' credits==
*''Tom Clancy's Rainbow Six: Vegas'' 2006) - Ubisoft
*''[[Assassin's Creed: Revelations]]'' (2011) – 3D artist
*''Combat of Giants: Dinosaurs'' (2008) - Ubisoft
**''[[The Lost Archive]]'' (2011) – 3D artist
*''Combat of Giants: Dragons'' (2009) - Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Level artist
*''Combat of Giants: Dinosaur Strike'' (2010) - Ubisoft
**''[[The Tyranny of King Washington]]'' (2013) – Level artist
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''[[Assassin's Creed IV: Black Flag]]'' ''[[Freedom Cry]]'' (2013) – Character modelers team leader
*''Assassin's Creed III'' (2012) - Ubisoft
*''[[Assassin's Creed: Unity]]'' (2014) – Special thanks
**''The Tyranny of King Washington'' (2013) - Ubisoft
*''[[Assassin's Creed: Syndicate]]'' (2015) – Character modelers team leader
*''[[Assassin's Creed IV: Black Flag]]'' -''Freedom Cry'' (2013) - Ubisoft
*''[[Assassin's Creed: Odyssey]]'' (2018) - Character artist
*''Assassin's Creed: Syndicate'' (2015) - Ubisoft
 
*''[[Assassin's Creed: Odyssey]]'' (2018) - Ubisoft
==References==
{{Reflist}}


==External links==
==External links==

Latest revision as of 22:50, 12 January 2020

Sabin Lalancette is a Level Artist and Character Modeler at Ubisoft Quebec.

Biography[edit | edit source]

Early career[edit | edit source]

After working for over a decade in the managerial domain, Lalancette decided to seek a career more orienteered towards his artistic interests. He started off as a Level Artist for Ubisoft projects such as Tom Clancy's Rainbow Six: Vegas and the Combat of Giants series.

Assassin's Creed[edit | edit source]

In 2011, Lalancette worked on his first Assassin's Creed game, Assassin's Creed: Revelations, creating Atlas Village, which was shown in the Gamescom demo. He also contributed to its DLC, The Lost Archive. He then contributed to Assassin's Creed III and its accompanying DLC, The Tyranny of King Washington in level designs.[1]

For the Freedom Cry DLC, Lalancette was Lead Character Modeler, reusing old assets and creating new ones to make the character models of Adéwalé, Bastienne Josèphe, Augustin Dieufort and others. During the development of Assassin's Creed: Syndicate, Lalancette led the project's team of character artists. Lalancette later worked on Assassin's Creed: Odyssey as a character artist.[1]

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Sabin Lalancette Video Game Credits and Biography. MobyGames. Retrieved on 13 January 2020.

External links[edit | edit source]