Patrice Désilets: Difference between revisions
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[[File:493PX-~1.JPG|thumb|200px|Patrice Désilets at the E3 2007.]] | [[File:493PX-~1.JPG|thumb|200px|Patrice Désilets at the E3 2007.]] | ||
'''Patrice Desilets''' is a French Canadian game designer best known for his work as creative director on Ubisoft's ''[[Assassin's Creed]] and | '''Patrice Desilets''' is a French Canadian game designer best known for his work as creative director on Ubisoft's ''[[Assassin's Creed]] and ''[[Assassin's Creed II]]''.'' | ||
==Biography== | ==Biography== | ||
Revision as of 17:18, 3 February 2011
Patrice Desilets is a French Canadian game designer best known for his work as creative director on Ubisoft's Assassin's Creed and Assassin's Creed II.
Biography
Born in 1974 at Saint-Jean-sur-Richelieu, Quebec, Patrice Desilets is the son of Jacques Desilets, mathematician and director of CEGEP, and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. At the age of five, Young Patrice already discovered the world of computers using the computer Apple 2 of his father. Enrolled in Collège Édouard-Montpetit, there he practiced improvisation and theater, disciplines he takes as a reference for video games today. He then studied at Université de Montréal. Shortly after, Ubisoft implanted in Montreal, and Patrice Desilets joined the company July 2, 1997.
A book he read during his studies at Édouard-Montpetit about secret societies of the Middle Age inspired him for Assassin's Creed.
Games
- Hype: The Time Quest (1999)
- Donald Duck: Goin' Quackers (2000)
- Prince of Persia: The Sands of Time (2003)
- Assassin's Creed (2007)
- Assassin's Creed II (2009)