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New Orleans by Night: Difference between revisions

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{{Era|AC3L}}
{{Era|AC3L}}
{{Memory Infobox
{{Memory Infobox
|image = New_Orleans_by_Night_2.png
|description = ''Master the rooftops in disguise.''
|description = ''Master the rooftops in disguise.''
|appearance = ''[[Assassin's Creed III: Liberation]]''
|appearance = ''[[Assassin's Creed III: Liberation]]''
Line 9: Line 10:
|location = [[New Orleans]]
|location = [[New Orleans]]
|date = 16 January 1765}}
|date = 16 January 1765}}
'''New Orleans by Night''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]], relived through the portable iteration of the [[Animus|Animus Omega]].


'''New Orleans by Night''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]].
==Description==
Aveline made her way to a [[Pigeon coops|pigeon coop]], from which she retrieved an assignment.


==Description==
Aveline made her way to a pigeon coop, from where she retrieved her assignment.
==Dialogue==
==Dialogue==
Aveline went to a pigeon coop.
Aveline went to a pigeon coop, and retrieved a letter from [[Gérald Blanc]].
*'''Letter:''' ''We have uncovered news of a plantation from which slaves are vanishing. The owners reported their escape, but our network can find no trace of them. If you don your slave guise, perhaps you can investigate this mystery from within. A Dressing Chamber has been prepared for you in a strategic location. From the top of the cathedral, you will see it.''
*'''Letter:''' ''We have uncovered news of a plantation from which [[Slavery|slaves]] are vanishing. The owners reported their escape, but our network can find no trace of them. If you don your slave guise, perhaps you can investigate this mystery from within. A [[Dressing chambers|Dressing Chamber]] has been prepared for you in a strategic location. From the top of the cathedral, you will see it.''
Aveline then climbed a bell tower to find the dressing chamber. From there, she made her way to her destination.
Aveline then climbed a bell tower to find the dressing chamber. From there, she made her way to her destination.
==Outcome==
==Outcome==
Aveline received an assignment.
Aveline received an assignment.
==Gallery==
<gallery captionalign="center" spacing="small" position="center" widths="180">
New_Orleans_by_Night_1.png|Aveline reading the letter from Gérald
New_Orleans_by_Night_3.png|Aveline scaling the bell tower
New_Orleans_by_Night_4.png|Aveline overlooking New Orleans
</gallery>


==References==
==References==
*''[[Assassin's Creed III: Liberation]]''
*''[[Assassin's Creed III: Liberation]]''
{{AC3LMemories}}
{{AC3LMemories}}
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories of Aveline de Grandpré]]
[[Category:Memories relived using the Animus console]]
[[Category:Memories relived using the Animus console]]

Revision as of 20:56, 18 January 2014

New Orleans by Night was a virtual representation of one of Aveline de Grandpré's genetic memories, relived through the portable iteration of the Animus Omega.

Description

Aveline made her way to a pigeon coop, from which she retrieved an assignment.

Dialogue

Aveline went to a pigeon coop, and retrieved a letter from Gérald Blanc.

  • Letter: We have uncovered news of a plantation from which slaves are vanishing. The owners reported their escape, but our network can find no trace of them. If you don your slave guise, perhaps you can investigate this mystery from within. A Dressing Chamber has been prepared for you in a strategic location. From the top of the cathedral, you will see it.

Aveline then climbed a bell tower to find the dressing chamber. From there, she made her way to her destination.

Outcome

Aveline received an assignment.

Gallery

References

Assassin's Creed III: Liberation memories
Main memories
Sequence 1
Only a Nightmare - New Orleans by Night - A Slave in Trouble - The Safe House - Taking Care of Business -
Father's Troubles - The Key to the Problem - The Colony's Good - The Escape
Sequence 2
The Loas Guide You - The False Mackandal - Meet the Smugglers - A Faithful Acolyte - The Second Camp -
Eve of Saint John - The Whole Truth
Sequence 3
At the Pub - Prélude to Rebellion - Elegant and Deadly - Vanishing Slaves - Storming the Fort - In Vino Veritas -
Getting Ulloa's Attention - A Governor No More
Sequence 4
Southbound - A New Life - Gathering Tools - The Company Man - Trail of Truth - The Secret of the Cenote
Sequence 5
Prodigal Daughter - Rotten Barracks - Power of Voodoo - The Lighthouse - Stolen Goods
Sequence 6
Return to Mexico
Sequence 7
An Urgent Favor - Supplying the Revolution - The Last Dance
Sequence 8
A Fool's Errand - Connor's Way
Sequence 9
Abandoning Pretense - Confronting Agaté - Reconciliation - Erudito
Citizen E
Citizen E (1) - Citizen E (2) - Citizen E (3) - Citizen E (4) - Citizen E (5)
Business rival
M. Ratel's Merchants - M. Salmon's Ships - M. Reynaud's Bypass - M. de Vandal's Harbor - M. Marcantell's Materials - M. Chapperon's Textiles - M. de Chevallier's Weapons
Ship crew
Mistress and Commander - The Cannon - Before the Mast
Free slaves
A Family Divided - Earthly Belongings - A New Recruit
Detective
Helping Hand - The Case - Hot Trail - Witness Protection - The Culprit
Contracts
Delayed Justice - The Snitch - Free Delivery - Safe Passage - Pigeon Hunt
The Plot
Barely Made It - Payback - Breadcrumbs - Bon Voyage - Old Friend
Citizen missions
Bayou Fever - Mapping the Bayou - Secret Stash