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{{Era|ACB|ACR|AC3|Realworld}} | |||
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] Agents for the fight against the [[Assassins]] in 2012. Introduced in [[ACBH|''Assassin's Creed: Brotherhood'']] and featured in [[ACR|''Assassin's Creed: Revelations'']], the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] Agents for the fight against the [[Assassins]] in 2012. Introduced in [[ACBH|''Assassin's Creed: Brotherhood'']] and featured in [[ACR|''Assassin's Creed: Revelations'']], the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time. | ||
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|[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]] | |[[File:Wiki noimage.jpg|150px|link=Multiplayer Scoring System]] | ||
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![[ | ![[Multiplayer Scoring System]] | ||
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{{ACBH}} | |||
{{ACR}} | |||
{{ACIII}} | |||
[[Category:Assassin's Creed: Brotherhood Multiplayer| ]] | [[Category:Assassin's Creed: Brotherhood Multiplayer| ]] | ||
[[Category:Assassin's Creed: Revelations Multiplayer]] | [[Category:Assassin's Creed: Revelations Multiplayer]] | ||
Revision as of 15:21, 28 April 2012
The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar Agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and featured in Assassin's Creed: Revelations, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
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