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The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] Agents for the fight against the [[Assassins]] in 2012. Introduced in [[ACBH|''Assassin's Creed: Brotherhood'']] and confirmed to be featured in [[ACR|''Assassin's Creed: Revelations'']], the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.
The '''multiplayer''' aspect of the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]] is an [[Animus]]-based training program used by [[Abstergo Industries]], in order to prepare new [[Templar]] Agents for the fight against the [[Assassins]] in 2012. Introduced in [[ACBH|''Assassin's Creed: Brotherhood'']] and confirmed to be featured in [[ACR|''Assassin's Creed: Revelations'']], the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.[[Video:Assasins Creed Revelations Multiplayer Beta by Alan050|495px|left]]


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Revision as of 16:21, 7 November 2011

The multiplayer aspect of the Assassin's Creed franchise is an Animus-based training program used by Abstergo Industries, in order to prepare new Templar Agents for the fight against the Assassins in 2012. Introduced in Assassin's Creed: Brotherhood and confirmed to be featured in Assassin's Creed: Revelations, the multiplayer is composed of several game modes comprised mainly of hunting and killing an assigned target, while evading pursuers at the same time.495px|left

ACBH Characters ACR Characters Multiplayer Abilities
ACBH Locations ACR Locations Chase-Breakers