Welcome to Assassin's Creed Wiki! Log in and join the community.

Map: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Piero.schiavone1994
No edit summary
imported>Piero.schiavone1994
Since the article mostly deals with in-Animus maps
Line 1: Line 1:
{{Era|Culture}}
{{Era|Culture|Technology}}
{{WP-REAL}}
{{WP-REAL}}
[[File:AC3_Shop_Map.png|thumb|250px|A map purchasable in the American colonies]]
[[File:AC3_Shop_Map.png|thumb|250px|A map purchasable in the American colonies]]
Line 6: Line 6:
==Representation via Animi==
==Representation via Animi==
===Animus 1.28===
===Animus 1.28===
More areas appeared on the Animus map after every successful climb and [[synchronization]] with a [[View Points|view point]]. These virtual maps also marked certain key areas that could be recognized by a unique symbol.<ref name="AC1">''[[Assassin's Creed]]''</ref>
More areas appeared on the Animus map after every successful climb and [[synchronization]] with a [[View Points|view point]]. These virtual maps also marked certain key areas that could be recognized by a unique symbol.''[[Assassin's Creed]]''


While viewing the memories of [[Altaïr Ibn-La'Ahad]] in the Animus 1.28, the symbols indicated the [[Assassin bureau]], investigation missions, such as [[eavesdropping]], [[interrogation]], [[pickpocketing]], [[Informants|Assassin informants]], exits to the [[Kingdom]], and the locations of [[Civilians|citizens]] that could be saved from the guards. Additionally, it displayed the icon for Altaïr's assassination target, after he was given leave to proceed by the city's bureau leader.<ref name="AC1"/>
While viewing the memories of [[Altaïr Ibn-La'Ahad]] in the Animus 1.28, the symbols indicated the [[Assassin bureau]], investigation missions, such as [[eavesdropping]], [[interrogation]], [[pickpocketing]], [[Informants|Assassin informants]], exits to the [[Kingdom]], and the locations of [[Civilians|citizens]] that could be saved from the guards. Additionally, it displayed the icon for Altaïr's assassination target, after he was given leave to proceed by the city's bureau leader.


===Animus 2.0===
===Animus 2.0===
While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side events such as races or courier assignments, shops like [[art merchants]], [[doctors]], [[blacksmiths]], [[Tailors|tailors]], and [[Fast travel booths|travel booths]], as well as hidden [[treasure chests]] and [[Assassin Tombs]]. This newer version of the Animus also featured a white and red color scheme, instead of the blue and white scheme of the Animus 1.28<ref>''[[Assassin's Creed II]]''</ref>
While viewing the memories of [[Ezio Auditore da Firenze]] in the Animus 2.0, symbols were displayed to mark key memories, side events such as races or courier assignments, shops like [[art merchants]], [[doctors]], [[blacksmiths]], [[Tailors|tailors]], and [[Fast travel booths|travel booths]], as well as hidden [[treasure chests]] and [[Assassin Tombs]]. This newer version of the Animus also featured a white and red color scheme, instead of the blue and white scheme of the Animus 1.28''[[Assassin's Creed II]]''


===Animus 2.01===
===Animus 2.01===
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds - the [[Assassins Guilds|Assassin's Guild]], the [[Courtesans|Courtesan's Guild]], the [[Mercenaries|Mercenaries' Guild]] and the [[Thieves|Thieves' Guild]] – as well as the [[Borgia Towers|Borgia towers]] and repressed memories of [[Cristina Vespucci]].<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
In [[Rome]], along with the previous symbols, several new ones had been added. These included unique icons for the four guilds - the [[Assassins Guilds|Assassin's Guild]], the [[Courtesans|Courtesan's Guild]], the [[Mercenaries|Mercenaries' Guild]] and the [[Thieves|Thieves' Guild]] – as well as the [[Borgia Towers|Borgia towers]] and repressed memories of [[Cristina Vespucci]].''[[Assassin's Creed: Brotherhood]]''


Additionally, there was an option to change the view of the map to show the division of districts, the percentage of renovations completed in each district, and the [[House of Borgia|Borgia]] influence.<ref name="Brotherhood"/>
Additionally, there was an option to change the view of the map to show the division of districts, the percentage of renovations completed in each district, and the [[House of Borgia|Borgia]] influence.


===Animus 2.03===
===Animus 2.03===
In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.0 with the same icons just like the previous Animus 2.01, with some minor differences.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>
In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.0 with the same icons just like the previous Animus 2.01, with some minor differences.''[[Assassin's Creed: Revelations]]''


The map also displayed the [[Templars|Templar]] influence across [[Constantinople]] as well as the status of the [[Assassin Dens]].<ref name="Revelations"/>
The map also displayed the [[Templars|Templar]] influence across [[Constantinople]] as well as the status of the [[Assassin Dens]].


===Animus 3.0===
===Animus 3.0===
While reliving the memories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]], Desmond could still use view points to uncover parts of the map, but walking through the city could reveal locations as well. The higher the viewpoint where the ancestor was, the more information would be revealed around them. Even simply running on rooftops would reveal more than walking on the ground, due to the higher elevation.<ref name="AC3">''[[Assassin's Creed III]]''</ref>
While reliving the memories of [[Haytham Kenway]] and [[Ratonhnhaké:ton]], Desmond could still use view points to uncover parts of the map, but walking through the city could reveal locations as well. The higher the viewpoint where the ancestor was, the more information would be revealed around them. Even simply running on rooftops would reveal more than walking on the ground, due to the higher elevation.''[[Assassin's Creed III]]''


The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as [[Tunnels|tunnel entrances]], ports or captured [[forts]]. The map also logged any tasks or [[Club Challenges|challenges]] Desmond had not completed.<ref name="AC3"/>
The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as [[Tunnels|tunnel entrances]], ports or captured [[forts]]. The map also logged any tasks or [[Club Challenges|challenges]] Desmond had not completed.


===Animus Omega===
===Animus Omega===
Line 33: Line 33:
The maps were also divided into sections, each labeled by whatever fort lay within the area, which would appear foggy. After Kenway would take over said fort, the map's appearance for that area would be cleared of the fog, and additional points of interest would be revealed. 
The maps were also divided into sections, each labeled by whatever fort lay within the area, which would appear foggy. After Kenway would take over said fort, the map's appearance for that area would be cleared of the fog, and additional points of interest would be revealed. 


Any unvisited location would appear as a question mark until it was either revealed by taking over the area's fort or by viewing it through Kenway's spyglass while sailing.<ref>''[[Assassin's Creed IV: Black Flag]]''</ref>
Any unvisited location would appear as a question mark until it was either revealed by taking over the area's fort or by viewing it through Kenway's spyglass while sailing.''[[Assassin's Creed IV: Black Flag]]''


==Trivia==
==Trivia==
Line 42: Line 42:


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
 
AC1 Map Screen.png|Map of Acre displayed by the Animus 1.28
AC1 Map Screen.png|Map of Acre displayed by the Animus 1.28
AC2 Venice Map.png|Map of Venice displayed by the Animus 2.0
AC2 Venice Map.png|Map of Venice displayed by the Animus 2.0
Line 50: Line 50:
AC3L Map.png|Map of New Orleans displayed by the Animus console
AC3L Map.png|Map of New Orleans displayed by the Animus console
AC4 Map.png|Map of Havana displayed by the Animus Omega
AC4 Map.png|Map of Havana displayed by the Animus Omega
</gallery>
 


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category:Animus]]
[[Category:Animus]]

Revision as of 12:04, 17 August 2018


A map purchasable in the American colonies

A map is a visual representation of a geographical area.

Representation via Animi

Animus 1.28

More areas appeared on the Animus map after every successful climb and synchronization with a view point. These virtual maps also marked certain key areas that could be recognized by a unique symbol.Assassin's Creed

While viewing the memories of Altaïr Ibn-La'Ahad in the Animus 1.28, the symbols indicated the Assassin bureau, investigation missions, such as eavesdropping, interrogation, pickpocketing, Assassin informants, exits to the Kingdom, and the locations of citizens that could be saved from the guards. Additionally, it displayed the icon for Altaïr's assassination target, after he was given leave to proceed by the city's bureau leader.

Animus 2.0

While viewing the memories of Ezio Auditore da Firenze in the Animus 2.0, symbols were displayed to mark key memories, side events such as races or courier assignments, shops like art merchantsdoctorsblacksmithstailors, and travel booths, as well as hidden treasure chests and Assassin Tombs. This newer version of the Animus also featured a white and red color scheme, instead of the blue and white scheme of the Animus 1.28Assassin's Creed II

Animus 2.01

In Rome, along with the previous symbols, several new ones had been added. These included unique icons for the four guilds - the Assassin's Guild, the Courtesan's Guild, the Mercenaries' Guild and the Thieves' Guild – as well as the Borgia towers and repressed memories of Cristina Vespucci.Assassin's Creed: Brotherhood

Additionally, there was an option to change the view of the map to show the division of districts, the percentage of renovations completed in each district, and the Borgia influence.

Animus 2.03

In the Animus 2.03, the appearance of the map was similar to the map of Animus 1.28 and 2.0 with the same icons just like the previous Animus 2.01, with some minor differences.Assassin's Creed: Revelations

The map also displayed the Templar influence across Constantinople as well as the status of the Assassin Dens.

Animus 3.0

While reliving the memories of Haytham Kenway and Ratonhnhaké:ton, Desmond could still use view points to uncover parts of the map, but walking through the city could reveal locations as well. The higher the viewpoint where the ancestor was, the more information would be revealed around them. Even simply running on rooftops would reveal more than walking on the ground, due to the higher elevation.Assassin's Creed III

The Animus 3.0's map system was revamped to enable fast travel to any designated point, such as tunnel entrances, ports or captured forts. The map also logged any tasks or challenges Desmond had not completed.

Animus Omega

While reliving Edward Kenway's memories of the West Indies, the map style had changed significantly. Locations fell into four rough categories: villages and towns, uninhabited deserted islands, forts, and large cities. Additionally, once a location had been fully explored and its collectibles retrieved, its icon would change color from white to gold. All of the location icons could be used as fast-travel points. 

The maps were also divided into sections, each labeled by whatever fort lay within the area, which would appear foggy. After Kenway would take over said fort, the map's appearance for that area would be cleared of the fog, and additional points of interest would be revealed. 

Any unvisited location would appear as a question mark until it was either revealed by taking over the area's fort or by viewing it through Kenway's spyglass while sailing.Assassin's Creed IV: Black Flag

Trivia

  • In Assassin's Creed: Revelations, the compass' directions had been rotated approximately 90º, with the Masyaf castle now in the east, rather than the north, as it was in Assassin's Creed.
  • The map for Boston's underground tunnels in Assassin's Creed III was rotated 90º clockwise in relation to the regular map of the city. 
  • In the Animus interface of the maps, Shay and Aveline are the only playable characters to not feature the hooded variation of themselves on the character emblem since Aveline's default appearance has her wearing the tricorne hat and Shay has no headgear at all. 
    • It should still be noted that Shay only possessed a hooded variation of himself prior to his defection to the Templars.

Gallery

AC1 Map Screen.png|Map of Acre displayed by the Animus 1.28 AC2 Venice Map.png|Map of Venice displayed by the Animus 2.0 ACB Rome Map.png|Map of Rome displayed by the Animus 2.01 ACR Constantinople Map.png|Map of Constantinople displayed by the Animus 2.03 AC3 Homestead Map.png|Map of Davenport Homestead displayed by the Animus 3.0 AC3L Map.png|Map of New Orleans displayed by the Animus console AC4 Map.png|Map of Havana displayed by the Animus Omega


References