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People can discover ways to play on Youtube or ask friends/other people if they want to become better. Wiki isn't a strategy guide.
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[[File:Manhunt.jpg|thumb|200px]]
[[File:Manhunt.jpg|thumb|200px]]
'''Manhunt''' is a virtual [[Multiplayer Game Modes|training mode]] in the [[Assassin's Creed: Brotherhood|first]], [[Assassin's Creed: Revelations|second]] and [[Assassin's Creed III|third stage]] of the [[Animi Training Program]]. Each session lasts for ten minutes in playing-time, separated into two rounds of five minutes, with two teams of three to four recruits each. At the beginning of a session, the recruits are given a choice of joining either team. Team one hunts team two during the first round, while the roles are reversed for the second round.
'''Manhunt''' is an Animi training mode created by [[Abstergo Industries]], included within the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stages]] of the [[Animi Training Program]], as well as their [[Abstergo Entertainment|entertainment branch]]'s [[Assassin's Creed III|console stage]] of the [[Animus]] technology.


==Starting Out==
Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.
[[File:Manhunt-ACB-crowdblending.jpg|thumb|A defender blends to hide from a hunter.]]Before the start of the session, each recruit decides which team he wishes to join. In the first round, joining Team 1 allows the player to hunt and kill the opposing team members while Team 2 is assigned to hide, escape or stun them. The first recruit joins a team may pick the Avatar which will represent the entire team.


A unique feature of this mode is how each round focuses on a single strategy: Hunting your prey alongside teammates, or hiding from the hunters by use of skill and abilities.
==Gameplay==
[[File:Manhunt-ACB-crowdblending.jpg|thumb|A defender blends to hide from a hunter.]]
In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.


By communicating with teammates in order to lock in their attack or their defense from the hunters, teams of recruits can use strategy to outsmart and outscore their opponents. By following the key element of Manhunt - which is communication and teamwork - no matter the score at any point in the game, recruits can avoid the opposite team turning events around into a victory, which might not be the case if they are not careful or are uncoordinated.
From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.


==Key Strategies==
Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.
===Pack Hunting===
The team works alongside each other while seeking and killing the opposing team. This usually includes [[File:Packhunting.jpg|thumb|Attackers killing the defenders as a Pack]]communication through headsets or simple instinctive ganging-up on a tough defender.


If all four players on defense stick together, the best choice is for all the hunters to stick together and hunt as a group as well; the key is waiting for everybody to be in position and coordinating attacks to avoid being caught in a stun trap.
===Safety in Numbers===
The defenders all stay in a large group, or in smaller groups close to each other. When an enemy has been spotted, every defender will focus on stunning them or disabling them in order to gain points or help their teammates escape.
===Stun Traps===
Also referred to as "Stun Locking". This usually works best with a group of two or three defenders. When an attacker has been spotted and comes close, one of the defenders can either get a stun or throw a [[Smoke Bomb|smoke bomb]] and stun the pursuer. While the pursuer is on the ground, a different defender can wait by them and stun the pursuer again without the use of any [[abilities]].
A pursuer can be stunned several times in a row by defenders that alternate their stuns. This is repeated until the attacker gives up and respawns (by pressing the Triangle or Y button) or if the attacker's teammates arrive to help their comrade. Another effective technique should you choose not to respawn or your teammates are unable to help you is to have the perk Resistance. Resistance allows you to get up quicker after being stunned and therefore interrupt the rhythm of a stun lock. However, in doing this you risk not getting your contract quick enough and therefore being stunned again.
==Reference==
*[http://www.youtube.com/watch?v=4qeGqO2lSuc GamerSpawn talks to Games Designer Boris Maniora about the multiplayer aspect of ''Assassin's Creed: Brotherhood'', at the Paris Games Week 2010.]


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Revision as of 04:25, 7 February 2013

Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

Manhunt is an Animi training mode created by Abstergo Industries, included within the first and second stages of the Animi Training Program, as well as their entertainment branch's console stage of the Animus technology.

Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.

Gameplay

A defender blends to hide from a hunter.

In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.

From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.

Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.