A Drunken Sailor: Difference between revisions
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{{Memory Infobox | {{Memory Infobox | ||
| name = A Drunken Sailor | | name = A Drunken Sailor | ||
| image =ACReb - A Drunken Sailor.jpg | |||
| description =''[[Pirates|We]] are anchored in [[Kingston]] harbor and Cap'n [[Edward Thatch|Thatch]] already has a lead on a big score. Hears some [[Spain|Spaniard]] has been talking in his cups at a local [[tavern]] about some wrecked [[Spanish Treasure Fleet|treasure]] [[Leviathan (Spanish)|galleon]] he was crew on.'' | |||
''Captain has ordered us ashore with that new kid [[Edward Kenway|Kenway]]. We are to wrangle the Spaniard and bring him back to the'' [[Sea Dog's Bite]] ''so he can guide us to his lost [[doubloon]]s.<br><br>The town is brimming with [[George I of Great Britain|King George]]'s [[British Army|Royal Soldiery]]. We will have to be fast and quiet, and back to the'' 'Bite ''by dawn.'' | |||
| appearance = ''[[Assassin's Creed: Rebellion]]'' | | appearance = ''[[Assassin's Creed: Rebellion]]'' | ||
| type = ''[[Dead Men's Gold]]'' Event | | type = ''[[Dead Men's Gold]]'' Event | ||
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| date = 1713}} | | date = 1713}} | ||
'''A Drunken Sailor''' was an altered representation of a fragmented [[genetic memory]]. | '''A Drunken Sailor''' was an altered representation of a fragmented [[genetic memory]]. | ||
==Dialogue== | ==Dialogue== | ||
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*''[[Assassin's Creed: Rebellion]] – [[Dead Men's Gold]]'' | *''[[Assassin's Creed: Rebellion]] – [[Dead Men's Gold]]'' | ||
{{ACRebMemories}} | {{ACRebMemories}} | ||
[[fr:Un marin ivre]] | |||
[[it:Un marinaio sbronzo]] | |||
[[zh:醉酒水手]] | |||
[[Category:Memories relived using the Mobile Animus 4.38]] | [[Category:Memories relived using the Mobile Animus 4.38]] | ||
Revision as of 20:30, 21 February 2021
A Drunken Sailor was an altered representation of a fragmented genetic memory.
Dialogue
Edward and three pirates met on the docks in Kingston's harbor.
- Kenway: Here we are. Kingston, Ol' Goergie's little paradise.
- Pirate 2: Cap'n says he's heard of a Spaniard singing songs about a wrecked treasure galleon in a local tavern.
- Pirate 3: Well let's find this sailor afore he tells the whole isle of Jamaica.
- Kenway: Aye. I'll take the high road You take the low. Let's find the sod.
Edward took to the rooftops as the pirates made their way through the city, eliminating any British soldiers they encountered until they found the drunken sailor standing outside a tavern talking with a Royal Navy officer.
- Spanish Sailor: I just came here to drink! What do you want?
- Captain Blount: Where is the galleon, you filthy winesop? Here now, who goes there, behind you? They've a foul look. Away with you, or I shall call the militia!
Suddenly, Edward ran up from behind Blount and knocked him unconscious.
- Kenway: Enough outta you m'lordling, I've got the Spaniard! Let's get back to the 'Bite!
- Pirate 3: Aye, rooftops is ours this time. We'll make a bloody racket so's your seas is clear!
Outcome
Edward and the crew of the Sea Dog's Bite successfully located the Spanish sailor who claimed to know the location of a wrecked treasure ship, and after saving him from Blount's threats, made plans to escape the city.
Behind the scenes
The title of the memory is likely a reference to the similarly-named sea shanty, "Drunken Sailor".