If At First You Don't Succeed...: Difference between revisions
imported>DanMan7308 Created page with "{{WPmemories}} {{Memory Infobox |image= |descrition= ''Find a way in the Palazzo Ducale with Antonio''. |appearance= ''Assassin's Creed II'' |type= Main |ancestor= [[Ezio Aud…" |
imported>Campbell430 No edit summary |
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|ancestor= [[Ezio Auditore da Firenze]] | |ancestor= [[Ezio Auditore da Firenze]] | ||
|location = [[Venice]], [[Italy]] | |location = [[Venice]], [[Italy]] | ||
|date = | |date = 1485 | ||
}} | }} | ||
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==Description== | ==Description== | ||
After learning of the [[Templars]] plan to kill the [[Giovanni | After learning of the [[Templars]] plan to kill the [[Giovanni Mocenigo|Doge of Venice]], [[Ezio]] informs [[Antonio de Magianis|Antonio]] about this information and they both try to find a way for Ezio to infinitrate the heavily guarded [[Palazzo Ducale]]. They go around the Palazzo from every angle to search for a possible way to sneak in. Finaly being at the top of the [[Basilica di San Marco]], Antonio comments that it is impossible for Ezio to go over the gate surronding the roof and that only birds can get it. That being said Ezio remembers his [[Leonardo da Vinci|friend's]] [[Flying Machine]], and both man make depart for Leonardo's workshop. | ||
==Outcome== | ==Outcome== | ||
Ezio and Antonio find out that getting in the Palazzo will require the assassitance of Leonardo's | Ezio and Antonio find out that getting in the Palazzo will require the assassitance of Leonardo's flying machine. | ||
{{AC2Memories}} | {{AC2Memories}} | ||
[[Category:Article stubs]] | [[Category:Article stubs]] | ||
[[Category:Assassin's Creed II Memories]] | [[Category:Assassin's Creed II Memories]] | ||
Revision as of 21:59, 10 January 2011
If at First You Don't Succeed is a memory in Assassin's Creed II.
Description
After learning of the Templars plan to kill the Doge of Venice, Ezio informs Antonio about this information and they both try to find a way for Ezio to infinitrate the heavily guarded Palazzo Ducale. They go around the Palazzo from every angle to search for a possible way to sneak in. Finaly being at the top of the Basilica di San Marco, Antonio comments that it is impossible for Ezio to go over the gate surronding the roof and that only birds can get it. That being said Ezio remembers his friend's Flying Machine, and both man make depart for Leonardo's workshop.
Outcome
Ezio and Antonio find out that getting in the Palazzo will require the assassitance of Leonardo's flying machine.