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|faction =[[Assassins]]
|faction =[[Assassins]]
|appear  =[[Assassin's Creed]],<br>[[AC: Altaïr's Chronicles]],<br>[[Assassin's Creed: Bloodlines]],<br>[[Assassin's Creed II]] <small>(Chase Scene)</small>
|appear  =[[Assassin's Creed]],<br>[[AC: Altaïr's Chronicles]],<br>[[Assassin's Creed: Bloodlines]],<br>[[Assassin's Creed II]] <small>(Chase Scene)</small>
|period  =Third Crusade (12th Century)
|period  =Third Crusade (12th Century)<ref name="Assassin's Creed">''[[Assassin's Creed]]''</ref>
|voice  =[[Philip Shahbaz]]
|voice  =[[Philip Shahbaz]]
}}
}}
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|[[Al Mualim]] and Altaïr at the Masyaf fortress|Assassin's Creed}}
{{dialogue|Al Mualim|Remember&hellip; nothing is true.|Altaïr|Everything is permitted.|[[Al Mualim]] and Altaïr at the Masyaf fortress|Assassin's Creed}}


'''Altaïr Ibn-La'Ahad''' (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (born 1166) is the main protagonist and [[Assassin]] in [[Assassin's Creed]], as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]].
'''Altaïr Ibn-La'Ahad''' (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (born 1166) was an Assassin during the time of the [[Third Crusade]] and later Grand Master of the Assassin’s Order. An ancestor to both [[Ezio Auditore da Firenze]] and [[Desmond Miles]], Altaïr was raised to be an Assassin from birth; obtaining the rank of [[Master Assassin]] by his twenty&ndash;fifth year. However, following his failure to obtain [[the Apple]] from [[Robert de Sable]] in 1191, and subsequently allowing Robert’s [[Knights Templar]] to attack the city of [[Masyaf]], head quarters to the Order of Assassins, he was demoted to the rank of [[novice]] and sent on a quest for redemption.
 
Tasked with the deaths of nine individuals, who unbeknownst to him made up the ranks of the Knights Templar in the Holy Land, Altaïr begun a year long quest to change his ways and liberate the Kingdom from the corruption of the Nine. During his quest however, Altaïr learnt of a plot far more sinister and worrying than originally believed. Completing his quest to kill the Nine, and cleansing the Order of its treacherous leader &ndash; [[Al Mualim]] &ndash; Altaïr rose to the rank of Grand Master, taking the Assassins into a new, more secretive direction.
 
The Apple in hand, Altaïr changed the ways his Order lived their lives; writing his fabled [[Codex]] for later generations of his family to read. His name would continue to resonate through the Order in later years, greatly influencing the lives of his descendants in years to come.


==Biography==
==Biography==
===Early life===
===Early life===
Altaïr was born to Assassin parents, a Christian woman and a Muslim man. During his childhood, he was trained and raised by [[Al Mualim]], and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming a [[Master Assassin]] and Instructor. Altaïr states that he never really knew his parents as a child, as he was constantly training, and because of Al Mualim's rules, his parents weren't allowed to show much love toward Altaïr, though he (Altaïr) always had a feeling that even though his parents didn't show it, they loved him but were saddened about the fact that they couldn't tell him or express their love for their son. Eventually Altaïr's parents had to leave [[Masyaf]]; that was the last time Altaïr ever saw or heard of his parents again.
Altaïr was born to Assassin parents<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>, a Christian woman and a Muslim father<ref name="Assassin's Creed" />. During his childhood, he was trained and raised by [[Al Mualim]], and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming a [[Master Assassin]] and Instructor<ref name="Assassin's Creed" />. Because of the rules of the Order, as well as his constant training, his parents never showed much love toward Altaïr, though he felt that it was a feeling suppressed. Eventually Altaïr's parents had to leave [[Masyaf]]; that was the last time Altaïr ever saw or heard of his parents again<ref name="Assassin's Creed II" />.


===''[[Assassin's Creed: Altaïr's Chronicles]]''===
===Quest for the Chalice===
Describes Altaïr's back-story before the events revealed through [[Desmond Miles]]' memories. Altaïr is still a high-ranking Assassin who is tasked with recovering an artifact known as Chalice. In order to find it, he had to acquire three keys and fight off Templars, killing many of them on his way. During his adventures, he also managed to temporarily protect [[Acre]] from the siege and even discovered a traitor amongst the Assassins. It is later revealed that the Chalice is in fact a woman named [[Adha]], but she is kidnapped by Templars under the leadership of Lord [[Basilisk]].
During the year 1190 the threat of Crusade looms; by this time Altaïr has reached the rank of Master Assassin<ref name="Assassin's Creed: Altaïr's Chronicles">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref> and was tasked with recovering an ancient artefact known as the Chalice. Learning that, in order to complete his task, he must obtain three keys from their Templar owners, Altaïr begun his quest; in the process aiding in the defense of [[Acre]] and revealing the identity of a traitor to the Assassins' &ndash; [[Harash]]<ref name="Assassin's Creed: Altaïr's Chronicles" />. Eventually coming across an old associate named [[Adha]], Altaïr astonished her with the information that ''she'' was the Chalice. Upon this revelation however, the Templar [[Basilisk|Lord Basilisk]] kidnapped her and spirited her to [[Tyre]] <ref name="Assassin's Creed: Altaïr's Chronicles" />.


Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but whether he succeeded or heard of her again is unknown until [[Assassin's Creed II]], where one of the Codex pages reveals that he later caught up to Adha and had found her corpse. In the text, Altaïr states that he held her corpse and exacted vengeance on those that killed her. It is hinted that he loved her, and her death deeply hurt him. The circumstances of Adha's death are not made clear.
Making his way to the port of Tyre, Altaïr found and killed Lord Basilisk, only to discover that Adha was not with him, but on another vessel. It would be many years before Altaïr found Adha again, and too late to save her<ref name="Assassin's Creed II">''[[Assassin's Creed II]]''</ref>. Her death hit Altaïr hard, her death deeply wounding him.


===''[[Assassin's Creed]]''===
===The Crusade===
{{quote|A small sacrifice to save many. It is necessary.|Altaïr|Assassin's Creed}}
{{quote|A small sacrifice to save many. It is necessary.|Altaïr|Assassin's Creed}}


1191, in the midst of the [[Third Crusade]], three Assassins – Altaïr, and the brothers [[Malik]] and [[Kadar]] were sent by [[Al Mualim]] to explore the catacombs of [[Solomons Temple|Solomon's Temple]] in [[Jerusalem]] to intercept an artifact the [[Knights Templar]] are searching for. After progressing through the catacombs, Altaïr breaks two of the tenets of the [[The Creed|Assassin's Creed]], confident in his mastery as an Assassin. Finally, upon seeing the arch-enemy of his Order [[Robert de Sable]] Altaïr attempts to slay the Templar Grandmaster, but is easily thwarted, and thrown from the temple, leaving Malik and Kadar trapped with the Templars. Upon returning to [[Masyaf]] Altaïr informs Al Mualim of his failure to acquire the Templar treasure and was being lambasted when Malik returns alive with a bloodied arm and with the artifact, alone. Before any further action can be taken, the Templars attack Masyaf, taking the village and besieging the castle; Altaïr leads the defense of the castle, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army. Once the attack was over, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed, failing to acquire the Templar treasure and causing the death of a brother and the incapacitation of other, is deemed a traitor to the Creed.
By the following year the Holy Land was in the midst of [[Third Crusade|war]]. Altaïr, along with his fellow Assassins, the brothers [[Malik A-Sayf|Malik]] and [[Kadar A-Sayf|Madar]], were sent by [[Al Mualim]] to explore the catacombs of [[Solomons Temple|Solomon's Temple]] in [[Jerusalem]], and to intercept an artifact the [[Knights Templar]] are searching for. After progressing through the catacombs, Altaïr broke two of the tenets of the [[The Creed|Assassin's Creed]], confident in his mastery as an Assassin<ref name="Assassin's Creed" />. Finally, upon seeing the arch&ndash;enemy of his Order &ndash; [[Robert de Sable]] &ndash; Altaïr attempted to slay the Templar Grandmaster, but was easily thwarted and thrown from the temple, leaving Malik and Kadar trapped with the Templars<ref name="Assassin's Creed" />. Upon returning to [[Masyaf]] Altaïr informs Al Mualim of his failure to acquire the Templar treasure and was lambasted for his failure when Malik returned alive, but with a bloodied arm and artefact in hand; alone. Before any further action could be taken though, the Templars attacked Masyaf, taking the village and besieging the castle; Altaïr led the defense of the fortress, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army. Once the attack was over, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed, failing to acquire the Templar treasure and causing the death of a brother and the incapacitation of other, was deemed a traitor to the Creed; Al Mualim judged before the whole order, and stabbed him in the stomach with a dagger<ref name="Assassin's Creed" />.


Al Mualim judges before the whole order, and stabs him in the stomach with a dagger.
Altaïr woke up from his 'sleep of the dead' and questioned Al Mualim of his survival, the Grandmaster answering only that ''"&hellip;[Altaïr] saw only what [Al Mualim had] wanted him to see&ndash;”''. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance for redemption; starting as a novice once again and hunting down the traitor within Masyaf who had allowed the Templars entrance. Successful, Altaïr returned to Al Mualim and was rewarded with the return of his [[Hidden Blade]] and longsword. Once again officially a member of the Order, Altaïr was offered an exchange; the lives of nine men for the life of his own<ref name="Assassin's Creed" />.
 
Altaïr then wakes up from his 'sleep of the dead' and questions Al Mualim of his survival, the Grandmaster answering only that ''"[Altaïr] saw only what [Al Mualim] wanted him to see…"''. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance at redemption; starting as a novice once again and hunt down the traitor within Masyaf who had allowed the Templars entrance. Successfully, Altaïr returns to Al Mualim and is rewarded with the return of his [[Hidden Blade]] and longsword. Once again officially a member of the Order, Altaïr is offered an exchange; the lives of nine men for the life of his own.


====The Nine====
====The Nine====
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine...|A generous offer indeed. Have you any questions?|Only where I need begin.|Assassin's Creed}}
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague&ndash;bringers, war&ndash;makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine...|A generous offer indeed. Have you any questions?|Only where I need begin.|Assassin's Creed}}


[[File:Tamir death.jpg|thumb|200px|left|Altaïr strikes Tamir.]]
[[File:Tamir death.jpg|thumb|200px|left|Altaïr strikes Tamir.]]
Altaïr starts his quest, leaving [[Masyaf]] and riding through the [[kingdom]] on horseback to [[Damascus]], location of the first target, [[Tamir]].
Altaïr started his quest, leaving [[Masyaf]] and riding through the [[kingdom]] on horseback to [[Damascus]], location of the first target, [[Tamir]]. Arriving there, he travelled to the local [[Bureau]] and requested permission for the assassination. The [[rafiq]] denied him, ordering Altaïr to first gather information about his target. Going through the city's poor district, Altaïr interrogated informants, pickpocketed letters and maps and eavesdropped on conversations around him, acquiring the location of the target. Returning to the Bureau with this info, he received a pass for the kill and a [[white feather]], to be wet in the victim's blood, as proof of the murder<ref name="Assassin's Creed" />.
Arriving there, he goes to the local [[Bureau]] and asks permission for the assassination. The [[dai]] denies it, ordering Altaïr to first gather information about his target. Going through the city's poor district, Altaïr interrogates informants, pickpocket letters and maps and eavesdrop on conversations around him, acquiring the location of the target. Returning to the Bureau with this info, he receives a permission for the kill and a [[white feather]], to be wet in the victim's blood as proof of the murder.
In a plaza of the market district, Altaïr witnessed Tamir slaying a business partner, and then killed him as he explored the market. Returning to the Bureau, Altaïr was told to return to Al Mualim, who rewarded him for this first step on the road to redemption, granting him a part of his equipment back. Altaïr then left to the other cities, [[Jerusalem]] and [[Acre]], for his next targets<ref name="Assassin's Creed" />.
In a plaza of the market district, Altaïr witness Tamir slaying a business partner, and kills him while he does a round around the tends.  
Returning to the Bureau, Altaïr is directed to Al Mualim again, who congratulates him by the accomplishment and rewards part of his equipment back. Altaïr the leaves to the other cities, [[Jerusalem]] and [[Acre]] to his next targets.


Arriving at Jerusalem's Bureau, Altaïr is harshly received by Malik, that Bureau's new leader. Malik then sends him to the investigations, returning when he has the necessary information. After receiving the permission and the feather, Altaïr enters [[Talal]]'s slave complex, but is ambushed by his followers. Dispatching of them, he chases Talal throughout the rooftops and streets, finally catching up to him and putting a [[hidden blade]] on his neck.
Arriving at Jerusalem's Bureau, Altaïr was harshly received by Malik, that Bureau's new leader. Reluctantly, Malik sent him on his investigations, and received him once again when he returned. After receiving the permission and the feather, Altaïr entered the slave complex of his target [[Talal]], but was ambushed by his followers. Dispatching them, Altaïr chased Talal throughout the rooftops and streets, finally catching up to him and putting a [[hidden blade]] in his neck. Altaïr returned to the Bureau, reported to Masyaf, and then travelled to Acre, where [[Garnier de Naplouse]] was waiting<ref name="Assassin's Creed" />.


Altaïr returns to the Bureau, reports to Masyaf and then goes to Acre, where [[Garnier de Naplouse]] is to be killed.
[[File:Talal chase.jpg|thumb|right|200px|Altaïr chases Talal though the streets.]]
In Acre, he once again met with the Bureau leader and gathered the information about his target, before receiving the feather and permission for the kill. Infiltrating [[Garnier]]'s hospital, Altaïr watched him make the rounds on his patients and struck him from above. A city wide alert was issued, after finally escaping from the hospital and hiding in the Bureau, Altaïr returned to Masyaf to a talk with Al Mualim<ref name="Assassin's Creed" />.


[[File:Talal chase.jpg|thumb|right|200px|Altaïr chases Talal though the streets.]]
Gaining another part of his equipment back, Altaïr returned to Damascus to eliminate [[Abul Nuqoud]], known as “the Merchant King”. After investigating and receiving the feather from the rafiq, he proceeded to the merchant's palace where a party was being held<ref name="Assassin's Creed" />.
At Acre, he meets the Bureau leader and gather info about his target, then receives the feather and permission for the kill.
Infiltrating [[Garnier]]'s hospital, Altaïr watches him make the rounds on his patients and strikes him from above. A city wide alert is issued, and after escaping from the hospital and hiding in the Bureau, Altaïr returns to Masyaf to a talk with Al Mualim.


Gaining another part of his equipment back, Altaïr proceeds to Damascus to finish off the merchant king, [[Abul Nuqoud]]. After investigating and receiving the feather from the Dai, he proceeds to the merchant's palace where a party is being held.
Infiltrating the palace, Altaïr arrived shortly before Abul begun his speech, wherein he poisoned his guest, before ordering his archers eliminate the rest. The assassin scaled the palace walls, killing several archers in the process, before managing to climb onto the roof above Nuqoud. Jumping down and killing the bodyguard, Altaïr chased down and assassinated his target, once again setting the city on full alert before losing his pursuers. Returning to the Bureau, he reported his success, before returning once again to Masyaf<ref name="Assassin's Creed" />.
Infiltrating the palace, Altaïr arrives at the Abul's speech, where he order his archers to shoot on the guests he calls "false friends and liars". The assassin proceeds up the palace from the courtyard, kill the archers and stalks upon the roof of Abul's sacade. Falling down and taking out his bodyguard, Altaïr proceeds behind the Merchant Kings and stabs him, ending the massacre. The palace and the town are set on full alert, and Altaïr escapes the palace while losing his pursuers. Arriving at the Bureau, he reports success and move to Masyaf and then to Acre.


At Acre, Altaïr is set to kill [[Richard the Lionheart]]'s nephew, [[William of Montferrat]]. He discovers that William is visited by Richard, and infiltrates his fortress at the sea end of the city. Killing the Marquese of Montferrat, Altaïr leaves the city to Jerusalem.
In Acre, Altaïr was tasked with the death of [[William of Montferrat]], nephew to [[Richard the Lionheart]]. Approaching as William and Richard argue outside the city fort’s walls, he waited for the King to leave, before infiltrating the castle and killing the Marquese of Montferrat. Altaïr left the city for his next target in Jerusalem.


[[File:Garnier Death.jpg|thumb|left|200px|Garnier's death from above.]]
[[File:Garnier Death.jpg|thumb|left|200px|Garnier's death from above.]]
At Jerusalem, Altaïr finds his 6th target, [[Majd Addin]]. The illegitimate ruler of Jerusalem, he personally kills the people he judges criminals. During of his public executions, Altaïr blends thorugh the crowd and jumps up to Addin at the stage, killing him and running from the guards afterwards. Once the alert is cleared, Altaïr returns to Masyaf.
Within Jerusalem, Altaïr found his sixth target, [[Majd Addin]]; the illegitimate ruler of Jerusalem, he personally acts as judge, jury and executioner. During one of his public executions, Altaïr made his way through the crowd and onto the stage where Addin stood, killing him and saving the imprisoned Assassin who mere moments before faced death. Fleeing from the guards, Altaïr returned to Al Mualim, in Masyaf<ref name="Assassin's Creed" />.


With most of his weapons back, Altaïr leaves for Acre again. His 7th target, [[Sibrand]], was a Teutonic leader paranoid with fear of assassins, what were made only worse by the recent murders and rumors throughout the land. Reporting to the Bureau and investigating, Altaïr goes to the port district, where he watches Sibrand kill a scholar under accusation of being a assassin and retires to his docked ship. Altaïr navigates through the ports morons and docked boats, arriving at the side of Sibrand's ship and striking him down. The alert was sounded, and after escaping, the eagle moves to Damascus.
Rewarded with another rank and equipment, Altaïr demanded of Al Mualim the truth behind his targets connections; Al Mualim revealed to him that all nine of his targets were members of the K Knights Templar, and that the treasure Malik had liberated from de Sable held the power to control the minds of others. Content, Altaïr left for Acre once again. His seventh target, [[Sibrand]], was Grand Master of the Knights Teutonic and paranoid with fear of the assassin that stalked his Templar brothers.


Damascus, where [[Jubair al Hakim]], Head Scholar of the city, is burning every book in the city. Altaïr gathers information about his whereabouts and move in for the kill, but finds that Jubair and all his followers dressed alike. Searching each of the burning books points, Altaïr metodically takes down one by one, eventually killing Jubair. Leaving for Masyaf After escaping, Altaïr prepares for his 9th and final target.
Reporting to the Bureau and investigating, Altaïr travelled to the city’s ports, where he witnessed Sibrand falsely accused a passing scholar of being the assassin before cutting him down; he then retired to his ship. Altaïr navigated through the ports morons and docked boats, arriving on Sibrand's ship and striking him down. Once again, the alert was sounded, though Altaïr managed to escape once more<ref name="Assassin's Creed" />.
 
In Damascus, [[Jubair al Hakim]] &ndash; [[Saladin]]’s head scholar &ndash; has begun burning every book in the city, in an attempt to wipe the history of the land. Travelling to the Bureau, Altaïr gathered the information, received his feather and moved in for the kill.  Jubair stood flanked by many followers, all dressed in identical clothing, fortunately for Altaïr however, his previous investigations had shown him where Jubair would be, and before long the scholar had joined his Templar brothers<ref name="Assassin's Creed" />.


[[File:mariduel.jpg|thumb|left|200px|Altaïr fights de Sable's impostor.]]
[[File:mariduel.jpg|thumb|left|200px|Altaïr fights de Sable's impostor.]]
[[Robert de Sable]], Grand Master of the templars, was in Jerusalem for the funeral of Majj Adin. Gathering intelligence for the strike, Altaïr proceeds to the cemetery, but a ambushed is unveiled. He enters in a sword fight with Robert and his men, and the Templar runs away while Altaïr kills the last guard. In pursuit, Altaïr charges at de Sable from behind, and when preparing to deliver the final blow, his helmet falls off. Ataïr stares at shock realizing it's a [[Maria Thorpe|woman]], not de Sable who is beneath the mask. Sparing her life for being an innocent and a decoy, Altaïr leaves for [[Arsuf]], the location where the girl reported Robert where to be found.
Returning to Masyaf, Altaïr had only one target remaining; the Grand Master of the Knights Templars himself. Robert had recently arrived in Jerusalem to attend the funeral of Majj Addin, in a show of mutual cooperation between Saracen and [[Crusader]]. Gathering intelligence for the strike, Altaïr proceeded to the cemetery, but was ambushed by the Templars, who had anticipated his arrival. Engaging the Templars’ in battle, Altaïr watched as Robert fled upon the death of his last warrior. In pursuit, Altaïr charged de Sable from behind; preparing to strike, the Templar warrior removed his helmet and revealed a decoy<ref name="Assassin's Creed" />. At first believing it to be sorcery, the shock of the [[Maria Thorpe|woman]] standing before him soon wore off. Learning from the women that Robert had used the time she had given him to travel to Arsuf, in the hopes of uniting the Saracens and Crusaders against the Assassins<ref name="Assassin's Creed" />. Sparing her life for being an innocent and a decoy, Altaïr returned to the Bureau and revealed the deception to Malik, who had recently come to believe that Altaïr had truly repented for his past crimes. Malik informed Altaïr that it was best he return to Masyaf, and enlighten Al Mualim to the development; Altaïr refused, citing time to be lacking. Leaving the city, Altaïr headed directly to [[Arsuf]]<ref name="Assassin's Creed" />.


[[File:Roberdet.jpg|thumb|right|200px|Altaïr kills Robert.]]
[[File:Roberdet.jpg|thumb|right|200px|Altaïr kills Robert.]]
At Arsuf, Altaïr fights his way through hordes of Saracen and Christian troops, eventually reaching Robert, and discovers that he was trying to convince [[Richard the Lionheart]] to join forces with [[Saladin]] to destroy the Assassins. Altaïr tries to convince Richard of Robert's plot to overthrow him, but Richard doesn't know who to trust and lets God decide. Altaïr and Robert fight to the death, and Altaïr emerges victorious.
Arriving at Arsuf, Altaïr found the battle between Richard at Saladin to be in full swing. Fighting his way through the lines, engaging Saracen and Christian troops alike, Altaïr arrived at Richard’s camp, only to be mistaken for making an attempt on the Kings life. Denying this, Altaïr informed the Christian king of Robert’s treachery, as well as that of his followers; de Sable strenuously denied the accusations, though Richard was unconvinced. Leaving the matter to God, Altaïr fought de Sable and his Templar elites, cutting them down and striking the Grand Master in the throat<ref name="Assassin's Creed" />.


[[File:Al mualim look altair masyaf.jpg|thumb|left|200px|Altaïr faces Al Mualim.]]
[[File:Al mualim look altair masyaf.jpg|thumb|left|200px|Altaïr faces Al Mualim.]]
At his dying breath, Robert reveals to Altaïr that Al Mualim was, in fact, a Templar. Allowed to leave by Richard, he returns to Masyaf and finds out that the people of the town had been put in a hypnotic trance. making his way up to the fortress, Altaïr engages in a fight with Masyaf's hypnotized guards, heavily outnumbered. Suddenly, [[Malik]] and a few other Assassins arrive. Helping him clean out the house, Altaïr sends them to attack the fortress' back, creating a distraction in order for him to reach Al Mualim.
With his dying breaths, Robert revealed to Altaïr that Al Mualim was, in fact, a Templar, and that Altaïr had been an unwitting pawn in his quest to hoard the Apple. Allowed to leave by Richard, Altaïr returned to Masyaf to find the people in a hypnotic trance. Climbing the hill to the fortress, Altaïr was forced to fight and kill many of his fellow Assassins, who had been corrupted by the power of the Apple. Heavily outnumbered, Altaïr was saved by the timely arrival of Malik and a handful of unaffected Assassins. Free to confront Al Mualim, Altaïr continued to the fortress gardens, where Al Mualim lay in wait<ref name="Assassin's Creed" />.


[[File:Almualimxs.jpg|thumb|right|200px|Altaïr strikes the real Al Mualim.]]
[[File:Almualimxs.jpg|thumb|right|200px|Altaïr strikes the real Al Mualim.]]
Reaching the castle gardens, Altaïr confronts his former master. Al Mualim reveals that he used the [[Piece of Eden]] recovered at [[Solomon's Temple]] to control the minds of the people and ensure utter and absolute peace, and that Altaïr's mission was to wipe out the remaining Templar leaders and end the crusades by sabotaging both sides. Out of the sudden, Altaïr is attacked by the nine men he'd kill, and defeats one by one. Realizing they were guards disguised as those illusions by Al Mualim, Altaïr charges at his former master, which also proves to be an illusion, teleporting around the place. Attacked by multiple copies of Al Mualim, Altaïr counters a sword hit and kills the real one, putting an end to the hypnotic trance. After hearing his last words, Altaïr takes The Apple from the side of his master's dead cold hand, and a holographic image of the Earth appears from the object into thin air, with the location of another Pieces of Eden highlighted. Malik arrives at Altaïr's side, and the memory log stops.
Confronting his former master, Altaïr demanded an explanation from his Master; Al Mualim revealed that he had used the [[Piece of Eden]] recovered at [[Solomon's Temple]] to control the minds of the people and ensure their obedience, ensuring utter and absolute peace; Altaïr's mission was to wipe out the remaining Templar leaders, and subsequently end the crusades. Ending his explanation, Al Mualim used the Apple to call upon the spirits of Altaïr nine Templar victims, who attacked the confused Assassin. Defeating them one by one, Altaïr charged his former master, only to have him vanish in mid air. Chasing down Al Mualim, Altaïr was then forced to confront multiple copies of his Master; striking them as they approached, Altaïr managed to pierce the skin of his Master with his longsword, killing the Grand Master<ref name="Assassin's Creed" />.
 
Altaïr then listened, as his Master gave his final words, challenging Altaïr’s strength of character and ability to destroy the Apple; the Assassin watched as the Apple rolled from his Master’s lifeless hand, before activating. He stood before the vast holographic image that projected from the orb, a map of the world indicating the location of various other Pieces of Eden<ref name="Assassin's Creed" />.
 
===Grand Master of the Assassin’s Order===
After the death of Al Mualim, Altaïr inherited the title of Grand Master. Wanting to tell the tale that his life had been, he began writing his [[Codex]]<ref name="Assassin's Creed II">''[[Assassin’s Creed II]]''</ref><ref name="Assassin's Creed: Bloodlines">''[[Assassin's Creed: Bloodlines]]''</ref>, which would detail his life. The troubles were not yet over though, the Crusade continued to wage and the Templars had not yet been defeated. Fleeing to [[Cyprus]] under the leadership of [[Armand Bouchart]], the Templars had secured Acre for their escape. Leading the attack on the city, Altaïr managed to save the life of the very women who had served as de Sable’s decoy, apparently abandoned by Bouchart. Revealing her name to be Maria, the Templar joined Altaïr, and after seeing the events that unfolded, was convinced that the way of the Templars were not unjust<ref name="Assassin's Creed: Bloodlines" />.


===''[[Assassin's Creed: Bloodlines]]''===
Liberating Cyrprus from Bouchart and his Templar followers, Altaïr, who had previously intended to seal the Apple within the Limassol archives, decided it best that the Apple remain with him<ref name="Assassin's Creed: Bloodlines" />, and over the years peered into it often<ref name="Assassin's Creed II" />. From it, he gathered much knowledge, most of which went into his Codex; new assassination techniques, new technologies and reference to [[Those Who Came Before]]<ref name="Assassin's Creed II" />. At some point Altaïr and Maria married, bearing at least two sons<ref name="Assassin's Creed II" />; training them to be Assassins. However, even marriage could not stem the tide, and with the rapid approach of the Templar [[Genghis Khan]] from the east, whom Altaïr suspected to possess a Piece of Eden, the family headed east to combat the threat<ref name="Assassin's Creed II" />.
After defeating Robert de Sable, the remaining Templars flee from the Holy Land to [[Cyprus]]. Altaïr leads an attack to Acre's port and meets Maria, who stayed behind. She joined him, and after seeing the events that unfolded, was convinced that the way of the Templars were not right. She and he travelled east, and a romance began.


===Legacy===
===Legacy===
[[File:jerusalem.jpg|thumb|right|250px|The Eagle watches.]]
[[File:jerusalem.jpg|thumb|right|250px|The Eagle watches.]]
During the Cyprus' events, Altaïr began working on a [[Codex]], an encrypted journal where he reported his discoveries and thoughts.
During the Cyprus' events, Altaïr began working on a [[Codex]], an encrypted journal where he reported his discoveries and thoughts<ref name="Assassin's Creed: Bloodlines" />. His relationship with Maria bore at least two children, and his discoveries from the [[Piece of Eden]] led to a complete change in the Assassin's ways. Beside the intellectual findings, the Apple's knowledge taught him to upgrade the [[Hidden Blade]] mechanism, create a [[Hidden Gun|firearm]] and a nearly [[Altaïr's u|indestructible piece of armor]], as well as other technological advances<ref name="Assassin's Creed II" />.


His relationship with Maria bore at least two children, and his discoveries from the [[Piece of Eden]] led to a complete revamp of the Assassin's ways. Beside the intellectual findings, The Apple's knowledge taught him to upgrade the [[Hidden Blade]] mechanism, create a [[Hidden Gun|firearm]] and a nearly [[Altaïr's Armor|indestructible piece of armor]], besides other technological advances.
In 1459, Altaïr’s Codex had passed into the hands of [[Marco Polo]], who had retrieved it from Kublai Khan. The Templars, having learnt about the Codex, hired a contingent of pirates to retrieve it from the Assassin [[Dante Aligheri], who was transporting it from [[Venice]] to Spain; also escorting it was Dante’s apprentice, an ancestor of Altaïr, named [[Domenico Auditore|Domenico]], who had only recently been made aware of his heritage. As the pirates attacked, Domenico broke apart the Codex and hid it from the pirates, though was too late to save the life of his Master and wife <ref name="Uplay Content - Assassin's Creed II: Auditore Family Crypt">''[[Auditore Family Crypt|Uplay Content - Assassin's Creed II: Auditore Family Crypt]]''</ref>.


In 2012, the [[Templar]] organization [[Abstergo]] kidnaps [[Desmond Miles]], Altaïr's descendant, to "read" the memories encoded into Desmond's DNA. Using the [[Animus]], Desmond "plays" though his genetic memory overseen by researchers [[Dr. Warren Vidic]] and [[Dr. Lucy Stillman]] in order to find a specific memory about the [[Piece of Eden]] for the Templar's project bent on "a New World Order".
Eventually, Domenico and his son took the name of Auditore, and constructed the [[Auditore family Villa]] in [[Monteriggioni]]<ref name="Uplay Content - Assassin's Creed II: Auditore Family Crypt" />, beneath which they constructed the [[Sanctuary]]; inside of which rested [[Altaïr's armor|Altaïr's Grand Master robes]]<ref name="Assassin's Creed II" />. These robes later passed into the possession of yet another of Altaïr’s descendants’, the Assassin [[Ezio Auditore da Firenze]].


In the last of the Codex pages, Altaïr is near the end of his life, writing about the Mongol invasion and Genghis Khan, preparing his sons to take the mantle of leadership of the Assassins.
Centuries later, in the early 21<sup>st</sup> Century the [[Templar]] organization [[Abstergo Industries]] kidnap a man named [[Desmond Miles]], the latest descendant of Altaïr,  in order to “read” his memories that were encoded into his DNA<ref name="Assassin's Creed" />. Using the [[Animus]], Desmond explored Altaïr’s memories, overseen by researchers Dr. [[Warren Vidic]] and his assistant, an undercover Assassin named [[Lucy Stillman]], in order to find a specific memory about the [[Piece of Eden]] for the Templar's project bent on creating a “New World Order”<ref name="Assassin's Creed" />.


===''[[Assassin's Creed II]]''===
Following his escape from Abstergo Industries Desmond Miles, suffering from a condition known as the [[bleeding effect]], received a hallucination of Altaïr’s memories whilst outside the Animus; within the hallucination Desmond watched as Altaïr chased a hooded figure through the castle of [[Acre]]. Ending upon the castle’s highest tower, the runner revealed herself to be Maria. After sharing an intimate moment with Maria, Altaïr left; Desmond became shocked when he noticed he was no longer following Altaïr &ndash; he had just witnessed the conception of his ancestor<ref name="Assassin's Creed II" />.
At 1459, Altaïr had been presumably dead for hundreds of years, but has been remembered as an legendary Assassin. His [[Codex]], which was scattered across Italy after being lost by [[Domenico Auditore]], was pieced together by his descendant, [[Ezio Auditore da Firenze]], who took it to [[Leonardo Da Vinci]] to decrypt it. Leonardo used the instructions there contained to upgrade Ezio's equipment, creating another Hidden Blade, a [[Poison Blade]] a [[Hidden Gun]]. and many others.
 
Also, left in a [[Sanctuary |locked chamber]] under [[Monterrigioni]] at the [[Auditore Villa]], was located Altaïr's unique [[Altaïr's Armor|set of armor]] he created using the [[Piece of Eden]], which was unlocked by Ezio by recovering the 6 Assassin Seals that acted as keys found in legendary [[Secret Locations|Assassin Tombs]].
 
In 2012, midway through reliving [[Ezio]]'s memories, [[Altaïr]]'s modern-time descendant [[Desmond Miles]] experiences a Genetic Memory interaction outside the Animus, due to the bleeding effect. Perceived as a hallucination, Desmond passes out and relives the memory of Altaïr. He sees a hooded individual who provokes him to follow. Altaïr starts his pursuit which goes all the way back to the fortress castle of [[Acre]]. The chase ends on top of a tower. The person being chased, takes their hood off revealing it to be [[Maria Thorpe]]. She makes herself comfortable in a pile of hay and has sexual intercourse with Altaïr. The particular memory concluded with Altaïr jumping from the tower with the Animus FOV focusing on Maria, indicating the moment of conception of their child that gave progression to Desmond's specific lineage.


==Characteristics and personality==
==Characteristics and personality==
[[File:Altair free-run.jpg|thumb|left|250px|Altaïr performing free-running.]]
[[File:Altair free-run.jpg|thumb|left|250px|Altaïr performing free&ndash;running.]]
Altaïr was raised at the Assassin's fortress at Masyaf, and possessed of incredible skills, quickly rising among the ranks of the Order. A cold and objective person, he fully devoted himself to the cause he chose to pursue.
Altaïr was raised at the Assassin's fortress at Masyaf, and possessed of incredible skills, quickly rising among the ranks of the Order. A cold and objective person, he fully devoted himself to the cause he chose to pursue.


He had a rebellious nature; he was impetuous, over-confident, demanding, arrogant, self-centred and impatient. After the failure at [[Solomon's Temple]], being demoted to Initiate and sent after [[Altaïr#The Nine|nine]] targets, Altaïr begun listening to the final words of his victims, their revelations involving them and their justifications for their deeds. As his mission progresses, his attitude changes and he starts to perceive more between the lines and actions of the world while drawing upon the teachings of the Assassin's Creed, prior a guide, now truly a creed. At the end of the conflict, all of his brash and rebellious nature had been put under control, and he became a calm, focused, driven, humble, patient and wise man.
He had a rebellious nature; was impetuous, over&ndash;confident, demanding, arrogant, self&ndash;centred and impatient<ref name="Assassin's Creed" />. After the failure at [[Solomon's Temple]], being demoted to Initiate and sent after [[Altaïr#The Nine|nine]] targets, Altaïr begun listening to the final words of his victims, their revelations involving them and their justifications for their deeds. As his mission progresses, his attitude changes and he starts to perceive more between the lines and actions of the world while drawing upon the teachings of the Creed, prior a guide, now a way of life<ref name="Assassin's Creed" /><ref name="Assassin's Creed II" />. At the end of the conflict, all of his brash and rebellious nature had been put under control, and he became a calm, focused, driven, humble, patient and wise man. Altaïr was one of the most respected and feared Assassins on the Order, second only to the brotherhood's leader, [[Al Mualim]]<ref name="Assassin's Creed" />.
 
With a body in perfect shape and a determination hampered by nothing on Earth, Altaïr was one of the most respected and feared Assassins on the Order, second only to the brotherhood's leader, [[Al Mualim]].
 
After the death of Al Mualim, Altaïr took command of the Syrian branch of the Brotherhood. As Master Assassin and Leader of the Assassin's Order, he proved to be a great leader, a true student from Al Mualim, but not corrupted by the Apple's influence or the power it offered.


Smart and dedicated, his studies and determination to ensure "peace in all things" made sure the order survived to fight for that for as long as it was necessary, as he understood that the new world would have no place for the current ways of the assassins.
Smart and dedicated, his studies and determination to ensure “peace in all things” made sure the order survived to fight for that for as long as it was necessary, as he understood that the new world would have no place for the current ways of the assassins<ref name="Assassin's Creed II" />.


Also, his cold personality did not uphold his emotions. Altaïr is known to have fallen in love at least twice, with [[Adha]], who unfortunately died and was avenged subsequently, and [[Maria Thorpe]], de Sable's steward, who became his lifetime partner and was the mother of his children.
Also, his cold personality did not uphold his emotions. Altaïr is known to have fallen in love at least twice, with [[Adha]]<ref name="Assassin's Creed: Altaïr's Chronicles" />, who unfortunately died and was avenged subsequently<ref name="Assassin's Creed II" />, and [[Maria Thorpe]], de Sable's steward, who became his lifetime partner and was the mother of his children<ref name="Assassin's Creed II" />.


===Equipment and skills===
===Equipment and skills===
Altaïr was a [[master assassin]] and instructor, capable of extraordinary acrobatic feats, adept of social stealth, and fully apt in the application of deadly arts.
Altaïr was a [[master assassin]] and instructor, capable of extraordinary acrobatic feats, adept of social stealth, and fully apt in the application of deadly arts.
[[File:Soldierkill.jpg|thumb|right|250px|Altaïr finishes a Damas soldier.]]
[[File:Soldierkill.jpg|thumb|right|250px|Altaïr finishes a Damas soldier.]]
Trained extensively, he was able to overcome any obstacle, human or terrain. No opponent were a match to him, and for the complete duration of the events at Assassin's Creed, he never received more than a superficial injury in all the countless heavily outnumbered battles he faced. He was able to get anywhere, climbing the tallest tower and jumping from the highest ledge without a hint of fear. Striking a target at the heart of Acre's fortress to slaying a high-ranking officer in front of a king, Altaïr was literally unstoppable.
Trained extensively, he was able to overcome any obstacle, human or terrain. He was able to get anywhere, climbing the tallest tower and jumping from the highest ledge without a hint of fear. Like other assassins, he was also trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, pick pocketing and anything else that may help complete a mission. Besides the physical prowess, he also had extensive knowledge of the Holy Land politics and religion, which helped the assassins understand their opponents<ref name="Assassin's Creed" />.
 
Like other assassins;he was trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, pick pocketing and anything else that may help complete a mission. Besides the physical prowess, he also had extensive knowledge of the Holy Land politics and religion, which helped the assassins understand their opponents.


[[file:Altair in combat.jpg|thumb|left|250px|Talal's follower is impaled.]]
[[file:Altair in combat.jpg|thumb|left|250px|Talal's follower is impaled.]]
As a high member of the Order, Altaïr possessed a array of weapons at his disposal, comprised of a [[Sword Of Altaïr|one-handed longsword]], a [[short blade]], [[throwing knives]] and the iconic [[Hidden Blade]].
As a high member of the Order, Altaïr possessed a array of weapons at his disposal, comprised of a [[Sword Of Altaïr|one&ndash;handed longsword]], a [[short blade]], [[throwing knives]] and the iconic [[Hidden Blade]].
 
Altaïr also possessed an ability called [[Eagle Vision]], a sort of “sixth sense”, a strong feeling, instinct or intuition that let him see people's true intentions<ref name="Assassin's Creed" />, though this seemed to be a rarity even among the Assassins. On the visual display of the [[Animus]], this sense was translated into a colour based system.
The Hidden Blade - a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara] - is used for close-range assassinations. It is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on a ring to make the blade appear where his finger had once been. The amputation was part of the initiation at the Assassin's sect, and it was used to ensure the commitment of whoever wielded it, giving a finger for a blade.
 
Altaïr also posses an ability called [[Eagle Vision]], a sort of "sixth sense", a strong feeling, instinct or intuition, that lets him see people's intentions. On the visual display of the [[Animus]], guards appear in red, allies in blue, citizens with information in white and assassination targets in bright yellow.
 
[[File:Altair concept art.gif|thumb|right|200px|Altaïr's concept art.]]
[[File:Altair concept art.gif|thumb|right|200px|Altaïr's concept art.]]
<br />
<br />
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==Behind the Scenes==
==Behind the Scenes==


The name "Altaïr" is a word in the Arabian language, meaning "The Flyer"/"The Flying One". In interviews, the game's producer [[Jade Raymond]] has stated that in mid-air, Altaïr's shadow resembles that of an eagle, because his attire includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, "Ibn-La'Ahad", means "son of no one", reflecting his mysterious origins.
The name “Altaïr” is a word in the Arabian language, meaning “The Flyer”/”The Flying One”. In interviews, the game's producer [[Jade Raymond]] has stated that in mid&ndash;air, Altaïr's shadow resembles that of an eagle, because his attire includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, “Ibn&ndash;La'Ahad”, means “son of no one”, reflecting his mysterious origins.


His face, as Desmond's, is modeled after Canadian model [[Francisco Randez]].
His face, as Desmond's, is modeled after Canadian model [[Francisco Randez]].
Line 135: Line 123:
* Altaïr also has three different voices throughout three games. His voice in [[Assassin's Creed: Altaïr's Chronicles]] sounded a bit higher and not as deep as the original [[Assassin's Creed]] game. His voice in [[Assassin's Creed: Bloodlines]] had more of a Middle Eastern accent than the one in the original game. As no information has been revealed about this, the possibility of different sound encoding can't be disconsidered.
* Altaïr also has three different voices throughout three games. His voice in [[Assassin's Creed: Altaïr's Chronicles]] sounded a bit higher and not as deep as the original [[Assassin's Creed]] game. His voice in [[Assassin's Creed: Bloodlines]] had more of a Middle Eastern accent than the one in the original game. As no information has been revealed about this, the possibility of different sound encoding can't be disconsidered.
* The Altaïr costume can be unlocked in the game Metal Gear Solid 4: Guns of Patriots by simply putting in the correct password at the extra's screen, or by having alert 50 times or below. It can also be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
* The Altaïr costume can be unlocked in the game Metal Gear Solid 4: Guns of Patriots by simply putting in the correct password at the extra's screen, or by having alert 50 times or below. It can also be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
* Altaïr's outfit can also be used in [[Assassin's Creed II]] by downloading it on UPlay for 30 U-points. Ezio's ring finger will also vanish when this outfit is worn, as instead of "in-Animus real clothing", it is a virtual visual database skin from the original memories.
* Altaïr's outfit can also be used in [[Assassin's Creed II]] by downloading it on UPlay for 30 U&ndash;points. Ezio's ring finger will also vanish when this outfit is worn, as instead of “in&ndash;Animus real clothing”, it is a virtual visual database skin from the original memories.
**This is the same model used in the dream sequence where Altaïr chases [[Maria]] in [[Acre]]. While this model shows [[Ezio]] wearing Altaïr's attire from the first game, his face remains the same and doesn't resemble Altaïr's face from the first game. Underneath, you still wear the [[armor]] you've equipped and as long as the skin is equiped, it will never be visible, even if the armor changes. It also creates an minor visual glitch in the acceptance to the Order sequence when Ezio receives the seal of the Assassins on his finger, since the finger is not visible.
**This is the same model used in the dream sequence where Altaïr chases [[Maria]] in [[Acre]]. While this model shows [[Ezio]] wearing Altaïr's attire from the first game, his face remains the same and doesn't resemble Altaïr's face from the first game. Underneath, you still wear the [[armor]] you've equipped and as long as the skin is equiped, it will never be visible, even if the armor changes. It also creates an minor visual glitch in the acceptance to the Order sequence when Ezio receives the seal of the Assassins on his finger, since the finger is not visible.
* By looking at the [[Codex Pages]], it can be seen that Altaïr was a bit of an artist, illustrating several blueprints for [[Hidden Blade]] modifications, learning manuals for assassination techniques, some maps, and even a detailed sketch embordered with hand-drawn flowers of his lover, [[Maria Thorpe]].
* By looking at the [[Codex Pages]], it can be seen that Altaïr was a bit of an artist, illustrating several blueprints for [[Hidden Blade]] modifications, learning manuals for assassination techniques, some maps, and even a detailed sketch embordered with hand&ndash;drawn flowers of his lover, [[Maria Thorpe]].
*Neca manufactured an action figure of Altaïr, it is well articulated and highly detailed. All the weapons have holders, and also can be removed from the holders such as the Hidden Blade, Dagger, Sword, and each individual Throwing Knife.
*Neca manufactured an action figure of Altaïr, it is well articulated and highly detailed. All the weapons have holders, and also can be removed from the holders such as the Hidden Blade, Dagger, Sword, and each individual Throwing Knife.




==Notes and references==
{{reflist}}




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{{ACB}}
{{ACB}}
{{ACII}}
{{ACII}}
[[Category:Assassin's Creed Characters|Ibn-La'Ahad, Altaïr]]
[[Category:Assassin's Creed Characters|Ibn&ndash;La'Ahad, Altaïr]]
[[Category:Assassin's Creed: Altaïr's Chronicles Characters|Ibn-La'Ahad, Altaïr]]
[[Category:Assassin's Creed: Altaïr's Chronicles Characters|Ibn&ndash;La'Ahad, Altaïr]]
[[Category:Assassin's Creed: Bloodlines Characters|Ibn-La'Ahad, Altaïr]]
[[Category:Assassin's Creed: Bloodlines Characters|Ibn&ndash;La'Ahad, Altaïr]]
[[Category:Assassin's Creed II Characters|Ibn-La'Ahad, Altaïr]]
[[Category:Assassin's Creed II Characters|Ibn&ndash;La'Ahad, Altaïr]]
[[Category:Assassins|Ibn-La'Ahad, Altaïr]]
[[Category:Assassins|Ibn&ndash;La'Ahad, Altaïr]]
[[Category:Third Crusade]]
[[Category:Third Crusade]]

Revision as of 03:39, 25 February 2010

Al Mualim: "Remember… nothing is true."
Altaïr: "Everything is permitted."
Al Mualim and Altaïr at the Masyaf fortress[src]

Altaïr Ibn-La'Ahad (الطائر ابن لا أحد in Arabic) (born 1166) was an Assassin during the time of the Third Crusade and later Grand Master of the Assassin’s Order. An ancestor to both Ezio Auditore da Firenze and Desmond Miles, Altaïr was raised to be an Assassin from birth; obtaining the rank of Master Assassin by his twenty–fifth year. However, following his failure to obtain the Apple from Robert de Sable in 1191, and subsequently allowing Robert’s Knights Templar to attack the city of Masyaf, head quarters to the Order of Assassins, he was demoted to the rank of novice and sent on a quest for redemption.

Tasked with the deaths of nine individuals, who unbeknownst to him made up the ranks of the Knights Templar in the Holy Land, Altaïr begun a year long quest to change his ways and liberate the Kingdom from the corruption of the Nine. During his quest however, Altaïr learnt of a plot far more sinister and worrying than originally believed. Completing his quest to kill the Nine, and cleansing the Order of its treacherous leader – Al Mualim – Altaïr rose to the rank of Grand Master, taking the Assassins into a new, more secretive direction.

The Apple in hand, Altaïr changed the ways his Order lived their lives; writing his fabled Codex for later generations of his family to read. His name would continue to resonate through the Order in later years, greatly influencing the lives of his descendants in years to come.

Biography

Early life

Altaïr was born to Assassin parents[2], a Christian woman and a Muslim father[1]. During his childhood, he was trained and raised by Al Mualim, and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming a Master Assassin and Instructor[1]. Because of the rules of the Order, as well as his constant training, his parents never showed much love toward Altaïr, though he felt that it was a feeling suppressed. Eventually Altaïr's parents had to leave Masyaf; that was the last time Altaïr ever saw or heard of his parents again[2].

Quest for the Chalice

During the year 1190 the threat of Crusade looms; by this time Altaïr has reached the rank of Master Assassin[3] and was tasked with recovering an ancient artefact known as the Chalice. Learning that, in order to complete his task, he must obtain three keys from their Templar owners, Altaïr begun his quest; in the process aiding in the defense of Acre and revealing the identity of a traitor to the Assassins' – Harash[3]. Eventually coming across an old associate named Adha, Altaïr astonished her with the information that she was the Chalice. Upon this revelation however, the Templar Lord Basilisk kidnapped her and spirited her to Tyre [3].

Making his way to the port of Tyre, Altaïr found and killed Lord Basilisk, only to discover that Adha was not with him, but on another vessel. It would be many years before Altaïr found Adha again, and too late to save her[2]. Her death hit Altaïr hard, her death deeply wounding him.

The Crusade

"A small sacrifice to save many. It is necessary."
―Altaïr[src]

By the following year the Holy Land was in the midst of war. Altaïr, along with his fellow Assassins, the brothers Malik and Madar, were sent by Al Mualim to explore the catacombs of Solomon's Temple in Jerusalem, and to intercept an artifact the Knights Templar are searching for. After progressing through the catacombs, Altaïr broke two of the tenets of the Assassin's Creed, confident in his mastery as an Assassin[1]. Finally, upon seeing the arch–enemy of his Order – Robert de Sable – Altaïr attempted to slay the Templar Grandmaster, but was easily thwarted and thrown from the temple, leaving Malik and Kadar trapped with the Templars[1]. Upon returning to Masyaf Altaïr informs Al Mualim of his failure to acquire the Templar treasure and was lambasted for his failure when Malik returned alive, but with a bloodied arm and artefact in hand; alone. Before any further action could be taken though, the Templars attacked Masyaf, taking the village and besieging the castle; Altaïr led the defense of the fortress, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army. Once the attack was over, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed, failing to acquire the Templar treasure and causing the death of a brother and the incapacitation of other, was deemed a traitor to the Creed; Al Mualim judged before the whole order, and stabbed him in the stomach with a dagger[1].

Altaïr woke up from his 'sleep of the dead' and questioned Al Mualim of his survival, the Grandmaster answering only that "…[Altaïr] saw only what [Al Mualim had] wanted him to see–”. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance for redemption; starting as a novice once again and hunting down the traitor within Masyaf who had allowed the Templars entrance. Successful, Altaïr returned to Al Mualim and was rewarded with the return of his Hidden Blade and longsword. Once again officially a member of the Order, Altaïr was offered an exchange; the lives of nine men for the life of his own[1].

The Nine

Al Mualim: "I hold here a list. Nine men adorn it, nine men who need to die. They are plague–bringers, war–makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself."
Altaïr: "Nine lives in exchange for mine..."
Al Mualim: "A generous offer indeed. Have you any questions?"
Altaïr: "Only where I need begin."
—Assassin's Creed
Altaïr strikes Tamir.

Altaïr started his quest, leaving Masyaf and riding through the kingdom on horseback to Damascus, location of the first target, Tamir. Arriving there, he travelled to the local Bureau and requested permission for the assassination. The rafiq denied him, ordering Altaïr to first gather information about his target. Going through the city's poor district, Altaïr interrogated informants, pickpocketed letters and maps and eavesdropped on conversations around him, acquiring the location of the target. Returning to the Bureau with this info, he received a pass for the kill and a white feather, to be wet in the victim's blood, as proof of the murder[1]. In a plaza of the market district, Altaïr witnessed Tamir slaying a business partner, and then killed him as he explored the market. Returning to the Bureau, Altaïr was told to return to Al Mualim, who rewarded him for this first step on the road to redemption, granting him a part of his equipment back. Altaïr then left to the other cities, Jerusalem and Acre, for his next targets[1].

Arriving at Jerusalem's Bureau, Altaïr was harshly received by Malik, that Bureau's new leader. Reluctantly, Malik sent him on his investigations, and received him once again when he returned. After receiving the permission and the feather, Altaïr entered the slave complex of his target Talal, but was ambushed by his followers. Dispatching them, Altaïr chased Talal throughout the rooftops and streets, finally catching up to him and putting a hidden blade in his neck. Altaïr returned to the Bureau, reported to Masyaf, and then travelled to Acre, where Garnier de Naplouse was waiting[1].

File:Talal chase.jpg
Altaïr chases Talal though the streets.

In Acre, he once again met with the Bureau leader and gathered the information about his target, before receiving the feather and permission for the kill. Infiltrating Garnier's hospital, Altaïr watched him make the rounds on his patients and struck him from above. A city wide alert was issued, after finally escaping from the hospital and hiding in the Bureau, Altaïr returned to Masyaf to a talk with Al Mualim[1].

Gaining another part of his equipment back, Altaïr returned to Damascus to eliminate Abul Nuqoud, known as “the Merchant King”. After investigating and receiving the feather from the rafiq, he proceeded to the merchant's palace where a party was being held[1].

Infiltrating the palace, Altaïr arrived shortly before Abul begun his speech, wherein he poisoned his guest, before ordering his archers eliminate the rest. The assassin scaled the palace walls, killing several archers in the process, before managing to climb onto the roof above Nuqoud. Jumping down and killing the bodyguard, Altaïr chased down and assassinated his target, once again setting the city on full alert before losing his pursuers. Returning to the Bureau, he reported his success, before returning once again to Masyaf[1].

In Acre, Altaïr was tasked with the death of William of Montferrat, nephew to Richard the Lionheart. Approaching as William and Richard argue outside the city fort’s walls, he waited for the King to leave, before infiltrating the castle and killing the Marquese of Montferrat. Altaïr left the city for his next target in Jerusalem.

Garnier's death from above.

Within Jerusalem, Altaïr found his sixth target, Majd Addin; the illegitimate ruler of Jerusalem, he personally acts as judge, jury and executioner. During one of his public executions, Altaïr made his way through the crowd and onto the stage where Addin stood, killing him and saving the imprisoned Assassin who mere moments before faced death. Fleeing from the guards, Altaïr returned to Al Mualim, in Masyaf[1].

Rewarded with another rank and equipment, Altaïr demanded of Al Mualim the truth behind his targets connections; Al Mualim revealed to him that all nine of his targets were members of the K Knights Templar, and that the treasure Malik had liberated from de Sable held the power to control the minds of others. Content, Altaïr left for Acre once again. His seventh target, Sibrand, was Grand Master of the Knights Teutonic and paranoid with fear of the assassin that stalked his Templar brothers.

Reporting to the Bureau and investigating, Altaïr travelled to the city’s ports, where he witnessed Sibrand falsely accused a passing scholar of being the assassin before cutting him down; he then retired to his ship. Altaïr navigated through the ports morons and docked boats, arriving on Sibrand's ship and striking him down. Once again, the alert was sounded, though Altaïr managed to escape once more[1].

In Damascus, Jubair al HakimSaladin’s head scholar – has begun burning every book in the city, in an attempt to wipe the history of the land. Travelling to the Bureau, Altaïr gathered the information, received his feather and moved in for the kill. Jubair stood flanked by many followers, all dressed in identical clothing, fortunately for Altaïr however, his previous investigations had shown him where Jubair would be, and before long the scholar had joined his Templar brothers[1].

Altaïr fights de Sable's impostor.

Returning to Masyaf, Altaïr had only one target remaining; the Grand Master of the Knights Templars himself. Robert had recently arrived in Jerusalem to attend the funeral of Majj Addin, in a show of mutual cooperation between Saracen and Crusader. Gathering intelligence for the strike, Altaïr proceeded to the cemetery, but was ambushed by the Templars, who had anticipated his arrival. Engaging the Templars’ in battle, Altaïr watched as Robert fled upon the death of his last warrior. In pursuit, Altaïr charged de Sable from behind; preparing to strike, the Templar warrior removed his helmet and revealed a decoy[1]. At first believing it to be sorcery, the shock of the woman standing before him soon wore off. Learning from the women that Robert had used the time she had given him to travel to Arsuf, in the hopes of uniting the Saracens and Crusaders against the Assassins[1]. Sparing her life for being an innocent and a decoy, Altaïr returned to the Bureau and revealed the deception to Malik, who had recently come to believe that Altaïr had truly repented for his past crimes. Malik informed Altaïr that it was best he return to Masyaf, and enlighten Al Mualim to the development; Altaïr refused, citing time to be lacking. Leaving the city, Altaïr headed directly to Arsuf[1].

Altaïr kills Robert.

Arriving at Arsuf, Altaïr found the battle between Richard at Saladin to be in full swing. Fighting his way through the lines, engaging Saracen and Christian troops alike, Altaïr arrived at Richard’s camp, only to be mistaken for making an attempt on the Kings life. Denying this, Altaïr informed the Christian king of Robert’s treachery, as well as that of his followers; de Sable strenuously denied the accusations, though Richard was unconvinced. Leaving the matter to God, Altaïr fought de Sable and his Templar elites, cutting them down and striking the Grand Master in the throat[1].

Altaïr faces Al Mualim.

With his dying breaths, Robert revealed to Altaïr that Al Mualim was, in fact, a Templar, and that Altaïr had been an unwitting pawn in his quest to hoard the Apple. Allowed to leave by Richard, Altaïr returned to Masyaf to find the people in a hypnotic trance. Climbing the hill to the fortress, Altaïr was forced to fight and kill many of his fellow Assassins, who had been corrupted by the power of the Apple. Heavily outnumbered, Altaïr was saved by the timely arrival of Malik and a handful of unaffected Assassins. Free to confront Al Mualim, Altaïr continued to the fortress gardens, where Al Mualim lay in wait[1].

Altaïr strikes the real Al Mualim.

Confronting his former master, Altaïr demanded an explanation from his Master; Al Mualim revealed that he had used the Piece of Eden recovered at Solomon's Temple to control the minds of the people and ensure their obedience, ensuring utter and absolute peace; Altaïr's mission was to wipe out the remaining Templar leaders, and subsequently end the crusades. Ending his explanation, Al Mualim used the Apple to call upon the spirits of Altaïr nine Templar victims, who attacked the confused Assassin. Defeating them one by one, Altaïr charged his former master, only to have him vanish in mid air. Chasing down Al Mualim, Altaïr was then forced to confront multiple copies of his Master; striking them as they approached, Altaïr managed to pierce the skin of his Master with his longsword, killing the Grand Master[1].

Altaïr then listened, as his Master gave his final words, challenging Altaïr’s strength of character and ability to destroy the Apple; the Assassin watched as the Apple rolled from his Master’s lifeless hand, before activating. He stood before the vast holographic image that projected from the orb, a map of the world indicating the location of various other Pieces of Eden[1].

Grand Master of the Assassin’s Order

After the death of Al Mualim, Altaïr inherited the title of Grand Master. Wanting to tell the tale that his life had been, he began writing his Codex[2][4], which would detail his life. The troubles were not yet over though, the Crusade continued to wage and the Templars had not yet been defeated. Fleeing to Cyprus under the leadership of Armand Bouchart, the Templars had secured Acre for their escape. Leading the attack on the city, Altaïr managed to save the life of the very women who had served as de Sable’s decoy, apparently abandoned by Bouchart. Revealing her name to be Maria, the Templar joined Altaïr, and after seeing the events that unfolded, was convinced that the way of the Templars were not unjust[4].

Liberating Cyrprus from Bouchart and his Templar followers, Altaïr, who had previously intended to seal the Apple within the Limassol archives, decided it best that the Apple remain with him[4], and over the years peered into it often[2]. From it, he gathered much knowledge, most of which went into his Codex; new assassination techniques, new technologies and reference to Those Who Came Before[2]. At some point Altaïr and Maria married, bearing at least two sons[2]; training them to be Assassins. However, even marriage could not stem the tide, and with the rapid approach of the Templar Genghis Khan from the east, whom Altaïr suspected to possess a Piece of Eden, the family headed east to combat the threat[2].

Legacy

File:Jerusalem.jpg
The Eagle watches.

During the Cyprus' events, Altaïr began working on a Codex, an encrypted journal where he reported his discoveries and thoughts[4]. His relationship with Maria bore at least two children, and his discoveries from the Piece of Eden led to a complete change in the Assassin's ways. Beside the intellectual findings, the Apple's knowledge taught him to upgrade the Hidden Blade mechanism, create a firearm and a nearly indestructible piece of armor, as well as other technological advances[2].

In 1459, Altaïr’s Codex had passed into the hands of Marco Polo, who had retrieved it from Kublai Khan. The Templars, having learnt about the Codex, hired a contingent of pirates to retrieve it from the Assassin [[Dante Aligheri], who was transporting it from Venice to Spain; also escorting it was Dante’s apprentice, an ancestor of Altaïr, named Domenico, who had only recently been made aware of his heritage. As the pirates attacked, Domenico broke apart the Codex and hid it from the pirates, though was too late to save the life of his Master and wife [5].

Eventually, Domenico and his son took the name of Auditore, and constructed the Auditore family Villa in Monteriggioni[5], beneath which they constructed the Sanctuary; inside of which rested Altaïr's Grand Master robes[2]. These robes later passed into the possession of yet another of Altaïr’s descendants’, the Assassin Ezio Auditore da Firenze.

Centuries later, in the early 21st Century the Templar organization Abstergo Industries kidnap a man named Desmond Miles, the latest descendant of Altaïr, in order to “read” his memories that were encoded into his DNA[1]. Using the Animus, Desmond explored Altaïr’s memories, overseen by researchers Dr. Warren Vidic and his assistant, an undercover Assassin named Lucy Stillman, in order to find a specific memory about the Piece of Eden for the Templar's project bent on creating a “New World Order”[1].

Following his escape from Abstergo Industries Desmond Miles, suffering from a condition known as the “bleeding effect”, received a hallucination of Altaïr’s memories whilst outside the Animus; within the hallucination Desmond watched as Altaïr chased a hooded figure through the castle of Acre. Ending upon the castle’s highest tower, the runner revealed herself to be Maria. After sharing an intimate moment with Maria, Altaïr left; Desmond became shocked when he noticed he was no longer following Altaïr – he had just witnessed the conception of his ancestor[2].

Characteristics and personality

Altaïr performing free–running.

Altaïr was raised at the Assassin's fortress at Masyaf, and possessed of incredible skills, quickly rising among the ranks of the Order. A cold and objective person, he fully devoted himself to the cause he chose to pursue.

He had a rebellious nature; was impetuous, over–confident, demanding, arrogant, self–centred and impatient[1]. After the failure at Solomon's Temple, being demoted to Initiate and sent after nine targets, Altaïr begun listening to the final words of his victims, their revelations involving them and their justifications for their deeds. As his mission progresses, his attitude changes and he starts to perceive more between the lines and actions of the world while drawing upon the teachings of the Creed, prior a guide, now a way of life[1][2]. At the end of the conflict, all of his brash and rebellious nature had been put under control, and he became a calm, focused, driven, humble, patient and wise man. Altaïr was one of the most respected and feared Assassins on the Order, second only to the brotherhood's leader, Al Mualim[1].

Smart and dedicated, his studies and determination to ensure “peace in all things” made sure the order survived to fight for that for as long as it was necessary, as he understood that the new world would have no place for the current ways of the assassins[2].

Also, his cold personality did not uphold his emotions. Altaïr is known to have fallen in love at least twice, with Adha[3], who unfortunately died and was avenged subsequently[2], and Maria Thorpe, de Sable's steward, who became his lifetime partner and was the mother of his children[2].

Equipment and skills

Altaïr was a master assassin and instructor, capable of extraordinary acrobatic feats, adept of social stealth, and fully apt in the application of deadly arts.

Altaïr finishes a Damas soldier.

Trained extensively, he was able to overcome any obstacle, human or terrain. He was able to get anywhere, climbing the tallest tower and jumping from the highest ledge without a hint of fear. Like other assassins, he was also trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, pick pocketing and anything else that may help complete a mission. Besides the physical prowess, he also had extensive knowledge of the Holy Land politics and religion, which helped the assassins understand their opponents[1].

File:Altair in combat.jpg
Talal's follower is impaled.

As a high member of the Order, Altaïr possessed a array of weapons at his disposal, comprised of a one–handed longsword, a short blade, throwing knives and the iconic Hidden Blade. Altaïr also possessed an ability called Eagle Vision, a sort of “sixth sense”, a strong feeling, instinct or intuition that let him see people's true intentions[1], though this seemed to be a rarity even among the Assassins. On the visual display of the Animus, this sense was translated into a colour based system.

Altaïr's concept art.


Behind the Scenes

The name “Altaïr” is a word in the Arabian language, meaning “The Flyer”/”The Flying One”. In interviews, the game's producer Jade Raymond has stated that in mid–air, Altaïr's shadow resembles that of an eagle, because his attire includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, “Ibn–La'Ahad”, means “son of no one”, reflecting his mysterious origins.

His face, as Desmond's, is modeled after Canadian model Francisco Randez.

Trivia

  • Altaïr also has three different voices throughout three games. His voice in Assassin's Creed: Altaïr's Chronicles sounded a bit higher and not as deep as the original Assassin's Creed game. His voice in Assassin's Creed: Bloodlines had more of a Middle Eastern accent than the one in the original game. As no information has been revealed about this, the possibility of different sound encoding can't be disconsidered.
  • The Altaïr costume can be unlocked in the game Metal Gear Solid 4: Guns of Patriots by simply putting in the correct password at the extra's screen, or by having alert 50 times or below. It can also be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.
  • Altaïr's outfit can also be used in Assassin's Creed II by downloading it on UPlay for 30 U–points. Ezio's ring finger will also vanish when this outfit is worn, as instead of “in–Animus real clothing”, it is a virtual visual database skin from the original memories.
    • This is the same model used in the dream sequence where Altaïr chases Maria in Acre. While this model shows Ezio wearing Altaïr's attire from the first game, his face remains the same and doesn't resemble Altaïr's face from the first game. Underneath, you still wear the armor you've equipped and as long as the skin is equiped, it will never be visible, even if the armor changes. It also creates an minor visual glitch in the acceptance to the Order sequence when Ezio receives the seal of the Assassins on his finger, since the finger is not visible.
  • By looking at the Codex Pages, it can be seen that Altaïr was a bit of an artist, illustrating several blueprints for Hidden Blade modifications, learning manuals for assassination techniques, some maps, and even a detailed sketch embordered with hand–drawn flowers of his lover, Maria Thorpe.
  • Neca manufactured an action figure of Altaïr, it is well articulated and highly detailed. All the weapons have holders, and also can be removed from the holders such as the Hidden Blade, Dagger, Sword, and each individual Throwing Knife.


Notes and references