Escort: Difference between revisions
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== | ==Summary== | ||
Summary== | |||
This is a type of gameplay for Assassin's Creed: Brotherhood Multiplayer, one of the least-played and newest [[File:Escort.png|thumb|392px|Loading screen for Escort game.]]types of online multiplayer game modes. In this sort of match, the players separate into two teams of four and one team is assigned a different Multiplayer Character to protect. This NPC (Non-player Character) moves to checkpoints, and the amount of checkpoints they accumulate adds points to the protecting team's score. After five minutes, the roles of the teams are switched and the attackers now have to defend their own VIP. | This is a type of gameplay for Assassin's Creed: Brotherhood Multiplayer, one of the least-played and newest [[File:Escort.png|thumb|392px|Loading screen for Escort game.]]types of online multiplayer game modes. In this sort of match, the players separate into two teams of four and one team is assigned a different Multiplayer Character to protect. This NPC (Non-player Character) moves to checkpoints, and the amount of checkpoints they accumulate adds points to the protecting team's score. After five minutes, the roles of the teams are switched and the attackers now have to defend their own VIP. | ||
==Gameplay== | ==Gameplay== | ||
Revision as of 01:53, 25 April 2011
Summary
This is a type of gameplay for Assassin's Creed: Brotherhood Multiplayer, one of the least-played and newest

types of online multiplayer game modes. In this sort of match, the players separate into two teams of four and one team is assigned a different Multiplayer Character to protect. This NPC (Non-player Character) moves to checkpoints, and the amount of checkpoints they accumulate adds points to the protecting team's score. After five minutes, the roles of the teams are switched and the attackers now have to defend their own VIP.
Gameplay
Team 1 is always assigned to defend the VIP first, and markers will show where the different VIPs are. There will be about three or four people, and each will be walking like an ordinary citizen through checkpoints. Once the person has gone through a checkpoint, the protecting team will be awarded points. Team 2 is immediately given a compass which will point the way to each separate target, much like Manhunt. It is recommended that the teams use teamwork to defeat their opponents, as a single player guarding a target may be overwhelmed by a gang of three or four enemies.
The hunting team must always remember that the escorters are constantly searching for someone who fits the description of their opponents; any running or abilities used in front of them will catch their attention. A wise player will use tactics such as poison or disguises to attack the target without arousing suspicion. The defenders should also use their abilities to their full extent during the match, as a Smoke Bomb or a Mute can easily turn the game in their favour.
Trivia
- This game can only be played if the player has downloaded The Da Vinci Disappearance.