Welcome to Assassin's Creed Wiki! Log in and join the community.

Den Defense: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
No edit summary
imported>Ecthel013
No edit summary
Line 2: Line 2:
{{stub}}
{{stub}}
[[File:DenDefense2.jpg|thumb|300px|Ezio and several Assassins defend a den.]]
[[File:DenDefense2.jpg|thumb|300px|Ezio and several Assassins defend a den.]]
'''Den Defense''' was a new game mode introduced in ''[[Assassin's Creed: Revelations]]''. Occasionally, an [[Assassin Dens|Assassin Den]] would be invaded by [[Byzantine Empire|Byzantine]] [[Templars]], which would require the [[Assassin]] [[Mentor]] [[Ezio Auditore da Firenze]] to command several Assassins to defend it from the Templars' attack.
'''Den Defense''' is a new game mode introduced in ''[[Assassin's Creed: Revelations]]''. When [[Social Stealth|Templar Awareness]] reaches a certain point, an [[Assassin Dens|Assassin Den]] is invaded by [[Byzantine Empire|Byzantine]] [[Templars]], which would require the [[Assassin]] [[Mentor]] [[Ezio Auditore da Firenze]] to take command of the Den's Assassins to repel the attack.


During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. This is done by selecting locations on "Locked Rooftops" and getting them to move there. Several unit types can be deployed, and the types increase as the game progresses. Barricades can also be placed to slow Templar progression. The "money" used to call Assassins is called Morale. Morale is used to deploy Assassins and build barricades. Morale is gained automatically, and the build rate will increase when an Assassin Leader is placed. Be warned, as attacking Templars may also target Assassins, forcing Ezio to deploy more.
==Gameplay==
During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. They can only be placed on rooftops unlocked by an Assassin Leader or assigned to a barricade. Several unit types can be deployed, with more types becoming available with each successful Den Defense. Barricades can also be placed to slow Templar progression. Morale is used to deploy Assassins and build barricades, and is gained automatically over time and occasionally from looting Templar corpses. Deployed Assassins can be killed and barricades can be destroyed, forcing Ezio to deploy replacements.


Ezio also contains two special actions of his own. The meter under the Synch allows Ezio to call a cannonball. A single shot may be used, which wipes out Templars. A charged shot may also be used, which calls three cannonballs at once, which does more damage and has wider range, but consumes all three gauge units. Units will slowly recover over time. Ezio can also shoot with his gun, which not only kills a target, but also tells placed Assassins to target that specific group. A gunshot can be used as many times as needed, though it is more efficent to use Assassin units.
Ezio also has two special actions he can use. He can call in cannon fire, which is limited by a trisected charge gauge similar to the one for calling in [[Apprentices]]. A single shot may be used, which deals large amounts of damage to Templar units within its radius. A charged shot may also be used, which calls three cannonballs at once, which deals even more damage and has a larger radius, but consumes all three gauge units. The gauge slowly replenishes over time. Ezio can also fire his [[Hidden Gun]] at a Templar, which not only kills the target, but also tells the Assassins to focus on the group the Templar was a part of.


The List of Units include:
The Templars attack in several waves, with a short period between each wave. They mostly advance up the street, pausing only when encountering a barricade. Dead Templars can be looted for Akce, bomb ingredients or Morale. Should they reach the Den, they will begin damaging it. If the Den's health is depleted, then the Assassins are forced to withdraw, allowing the Templars to use it for their own purposes. Most Den Defenses conclude with the Templars unleashing a powerful [[War Machines|War Machine]]. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense. The Synch Level determines the rewards received afterward, which includes Akce, Apprentice XP and bomb ingredients.
*Assassin Leader: Does not do anything offense-related, but when placed around other Assassins, increases morale buildup. Consumes 10 Morale.
*Barricade: Placed in the streets. Barricades are used to slow down Templars. One free barricade is usually placed from the start, in front of the Den. Consumes 10 Morale.
*[[Greek Fire]] Barricade
*[[Machine Gun]] Barricade
*[[Cannon]] Barricade
*Crossbowman: An Assassin that wields a bow and arrows. Has a high rate of fire, but relatively low damage ratings. Consumes 10 Morale.
*Rifleman: An Assassin that wields a gun. Has a low fire rate, in exchange for high damage. Consumes 15 Morale.
*Air Assassin
*Bruiser
*Caltrop Bomber
*Shrapnel Bomber


Most of these units are unlocked with each successful Den Defense. Ezio can also aim and fire his gun at invading Templars, and loot them for more morale points.
===List of Assassin Units===
*Assassin Leader: Does not do anything offense-related, but are vital, as they unlock rooftops, allowing deployment of Assassins on that rooftop. They also increase Morale generated over time. Consumes 10 Morale.
*Barricade: They are placed in the streets and are used to slow down the Templars. Assassins can be deployed to any barricade type in order to defend it. Typically, one barricade is already placed in front of the Den, which can be repaired if destroyed. Consumes 10 Morale.
**[[Greek Fire]] Barricade: A barricade mounting a flamethrower. It deals large amounts of damage near-constantly, but is only effective at close range. Consumes 20 Morale.
**[[Machine Gun]] Barricade: A barricade mounting a repeating gun. It has an average range and a very high rate of fire, but deals relatively little damage per shot. Consumes 30 Morale.
**[[Cannon]] Barricade: A barricade mounting a small cannon. Long range and highly damaging, but has a very low rate of fire.
*Crossbowman: An Assassin wielding a [[Crossbow]]. Has a high rate of fire, but deals relatively low damage. Consumes 10 Morale.
*Rifleman: An Assassin wielding a rifle. Deals large amounts of damage, but has a low rate of fire. Consumes 15 Morale.
*Air Assassin: An Assassin wielding a [[Hidden Blade]]. Drops down on enemies from rooftops, instantly killing them, but only if they are close. Cannot attack again quickly, as they must climb back up to the rooftop.
*Bruiser: An Assassin wielding a [[Swords and Maces|medium weapon]]. Highly adept at melee, but has no ranged capability.
*Caltrop Bomber: An Assassin wielding Caltrop Bombs. While not dealing much damage, they slow down Templars caught in its effect.
*Shrapnel Bomber: An Assassin wielding Shrapnel Bombs. They deal damage in a large radius, but cannot be thrown quickly.


Each Den Defense concludes with the Templars unleashing a [[War Machines|War Machine]]. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense.
===List of Templar Units===
*Militia: Weak and poorly armored, their primary danger is in their numbers.
*[[Almogavars]]: Well-armored brutes carrying [[heavy weapons]], they move slowly, making them easy targets.
*Riflemen: Equipped with a rifle, these Templars can return fire on your rooftop Assassins, but have a low rate of fire and are easily killed.
*Bombmen: Slow and poorly armored, but are equipped with [[bombs]] that make short work of barricades.
*Scouts: Poorly armored, but are fast and can climb over barricades.
*[[Stalkers]]: Highly dangerous in melee, they attack over the rooftops instead of the streets.
*War Machines: Heavily armored and slow, these are usually brought in at the very end of an assault.
**Ram: A heavily armored battering ram, it is limited to melee range, but deals high amounts of damage.
**[[Machine Gun]]: A heavily armored platform with a repeating gun mounted on it, it deals relatively low amounts of damage, but has a decent range and a high rate of fire.
**[[Cannon]]: A heavily armored platform with a cannon mounted on it, it has a very low rate of fire, but deals extraordinary amounts of damage and has a long range.


==Source==
==Source==
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: Revelations]]''
==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">

Revision as of 15:25, 9 December 2011

This article is a stub. You can help Assassin's Creed Wiki by expanding it.
Ezio and several Assassins defend a den.

Den Defense is a new game mode introduced in Assassin's Creed: Revelations. When Templar Awareness reaches a certain point, an Assassin Den is invaded by Byzantine Templars, which would require the Assassin Mentor Ezio Auditore da Firenze to take command of the Den's Assassins to repel the attack.

Gameplay

During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. They can only be placed on rooftops unlocked by an Assassin Leader or assigned to a barricade. Several unit types can be deployed, with more types becoming available with each successful Den Defense. Barricades can also be placed to slow Templar progression. Morale is used to deploy Assassins and build barricades, and is gained automatically over time and occasionally from looting Templar corpses. Deployed Assassins can be killed and barricades can be destroyed, forcing Ezio to deploy replacements.

Ezio also has two special actions he can use. He can call in cannon fire, which is limited by a trisected charge gauge similar to the one for calling in Apprentices. A single shot may be used, which deals large amounts of damage to Templar units within its radius. A charged shot may also be used, which calls three cannonballs at once, which deals even more damage and has a larger radius, but consumes all three gauge units. The gauge slowly replenishes over time. Ezio can also fire his Hidden Gun at a Templar, which not only kills the target, but also tells the Assassins to focus on the group the Templar was a part of.

The Templars attack in several waves, with a short period between each wave. They mostly advance up the street, pausing only when encountering a barricade. Dead Templars can be looted for Akce, bomb ingredients or Morale. Should they reach the Den, they will begin damaging it. If the Den's health is depleted, then the Assassins are forced to withdraw, allowing the Templars to use it for their own purposes. Most Den Defenses conclude with the Templars unleashing a powerful War Machine. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense. The Synch Level determines the rewards received afterward, which includes Akce, Apprentice XP and bomb ingredients.

List of Assassin Units

  • Assassin Leader: Does not do anything offense-related, but are vital, as they unlock rooftops, allowing deployment of Assassins on that rooftop. They also increase Morale generated over time. Consumes 10 Morale.
  • Barricade: They are placed in the streets and are used to slow down the Templars. Assassins can be deployed to any barricade type in order to defend it. Typically, one barricade is already placed in front of the Den, which can be repaired if destroyed. Consumes 10 Morale.
    • Greek Fire Barricade: A barricade mounting a flamethrower. It deals large amounts of damage near-constantly, but is only effective at close range. Consumes 20 Morale.
    • Machine Gun Barricade: A barricade mounting a repeating gun. It has an average range and a very high rate of fire, but deals relatively little damage per shot. Consumes 30 Morale.
    • Cannon Barricade: A barricade mounting a small cannon. Long range and highly damaging, but has a very low rate of fire.
  • Crossbowman: An Assassin wielding a Crossbow. Has a high rate of fire, but deals relatively low damage. Consumes 10 Morale.
  • Rifleman: An Assassin wielding a rifle. Deals large amounts of damage, but has a low rate of fire. Consumes 15 Morale.
  • Air Assassin: An Assassin wielding a Hidden Blade. Drops down on enemies from rooftops, instantly killing them, but only if they are close. Cannot attack again quickly, as they must climb back up to the rooftop.
  • Bruiser: An Assassin wielding a medium weapon. Highly adept at melee, but has no ranged capability.
  • Caltrop Bomber: An Assassin wielding Caltrop Bombs. While not dealing much damage, they slow down Templars caught in its effect.
  • Shrapnel Bomber: An Assassin wielding Shrapnel Bombs. They deal damage in a large radius, but cannot be thrown quickly.

List of Templar Units

  • Militia: Weak and poorly armored, their primary danger is in their numbers.
  • Almogavars: Well-armored brutes carrying heavy weapons, they move slowly, making them easy targets.
  • Riflemen: Equipped with a rifle, these Templars can return fire on your rooftop Assassins, but have a low rate of fire and are easily killed.
  • Bombmen: Slow and poorly armored, but are equipped with bombs that make short work of barricades.
  • Scouts: Poorly armored, but are fast and can climb over barricades.
  • Stalkers: Highly dangerous in melee, they attack over the rooftops instead of the streets.
  • War Machines: Heavily armored and slow, these are usually brought in at the very end of an assault.
    • Ram: A heavily armored battering ram, it is limited to melee range, but deals high amounts of damage.
    • Machine Gun: A heavily armored platform with a repeating gun mounted on it, it deals relatively low amounts of damage, but has a decent range and a high rate of fire.
    • Cannon: A heavily armored platform with a cannon mounted on it, it has a very low rate of fire, but deals extraordinary amounts of damage and has a long range.

Source

Gallery