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'''Den Defense''' was a new game mode introduced in ''[[Assassin's Creed: Revelations]]''. Occasionally, an [[Assassin Dens|Assassin Den]] would be invaded by [[Byzantine Empire|Byzantine]] [[Templars]], which would require the [[Assassin]] [[Mentor]] [[Ezio Auditore da Firenze]] to command several Assassins to defend it from the Templars' attack.
'''Den Defense''' was a new game mode introduced in ''[[Assassin's Creed: Revelations]]''. Occasionally, an [[Assassin Dens|Assassin Den]] would be invaded by [[Byzantine Empire|Byzantine]] [[Templars]], which would require the [[Assassin]] [[Mentor]] [[Ezio Auditore da Firenze]] to command several Assassins to defend it from the Templars' attack.


Defending a den involved spending morale wisely to place Assassins on rooftops, or have them set up barricades in the streets. To place units on the rooftops, there had to be an Assassin leader first.
During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. This is done by selecting locations on "Locked Rooftops" and getting them to move there. Several unit types can be deployed, and the types increase as the game progresses. Barricades can also be placed to slow Templar progression. The "money" used to call Assassins is called Morale. Morale is used to deploy Assassins and build barricades. Morale is gained automatically, and the build rate will increase when an Assassin Leader is placed. Be warned, as attacking Templars may also target Assassins, forcing Ezio to deploy more.
 
Ezio also contains two special actions of his own. The meter under the Synch allows Ezio to call a cannonball. A single shot may be used, which wipes out Templars. A charged shot may also be used, which calls three cannonballs at once, which does more damage and has wider range, but consumes all three gauge units. Units will slowly recover over time. Ezio can also shoot with his gun, which not only kills a target, but also tells placed Assassins to target that specific group. A gunshot can be used as many times as needed, though it is more efficent to use Assassin units.


The List of Units include:
The List of Units include:
*Assassin Leader
*Assassin Leader: Does not do anything offense-related, but when placed around other Assassins, increases morale buildup. Consumes 10 Morale.
*Barricade
*Barricade: Placed in the streets. Barricades are used to slow down Templars. One free barricade is usually placed from the start, in front of the Den. Consumes 10 Morale.
*[[Greek Fire]] Barricade
*[[Greek Fire]] Barricade
*[[Machine Gun]] Barricade
*[[Machine Gun]] Barricade
*[[Cannon]] Barricade
*[[Cannon]] Barricade
*Crossbowman
*Crossbowman: An Assassin that wields a bow and arrows. Has a high rate of fire, but relatively low damage ratings. Consumes 10 Morale.
*Rifleman
*Rifleman: An Assassin that wields a gun. Has a low fire rate, in exchange for high damage. Consumes 12 Morale.
*Air Assassin
*Air Assassin
*Bruiser
*Bruiser
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Most of these units are unlocked with each successful Den Defense. Ezio can also aim and fire his gun at invading Templars, and loot them for more morale points.
Most of these units are unlocked with each successful Den Defense. Ezio can also aim and fire his gun at invading Templars, and loot them for more morale points.


Each Den Defense concludes with the Templars unleashing a [[War Machines|War Machine]].
Each Den Defense concludes with the Templars unleashing a [[War Machines|War Machine]]. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense.


==Source==
==Source==

Revision as of 03:45, 1 December 2011

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Ezio and several Assassins defend a den.

Den Defense was a new game mode introduced in Assassin's Creed: Revelations. Occasionally, an Assassin Den would be invaded by Byzantine Templars, which would require the Assassin Mentor Ezio Auditore da Firenze to command several Assassins to defend it from the Templars' attack.

During a Den Defense, Ezio will command and deploy fellow Assassins to kill approaching Templars. This is done by selecting locations on "Locked Rooftops" and getting them to move there. Several unit types can be deployed, and the types increase as the game progresses. Barricades can also be placed to slow Templar progression. The "money" used to call Assassins is called Morale. Morale is used to deploy Assassins and build barricades. Morale is gained automatically, and the build rate will increase when an Assassin Leader is placed. Be warned, as attacking Templars may also target Assassins, forcing Ezio to deploy more.

Ezio also contains two special actions of his own. The meter under the Synch allows Ezio to call a cannonball. A single shot may be used, which wipes out Templars. A charged shot may also be used, which calls three cannonballs at once, which does more damage and has wider range, but consumes all three gauge units. Units will slowly recover over time. Ezio can also shoot with his gun, which not only kills a target, but also tells placed Assassins to target that specific group. A gunshot can be used as many times as needed, though it is more efficent to use Assassin units.

The List of Units include:

  • Assassin Leader: Does not do anything offense-related, but when placed around other Assassins, increases morale buildup. Consumes 10 Morale.
  • Barricade: Placed in the streets. Barricades are used to slow down Templars. One free barricade is usually placed from the start, in front of the Den. Consumes 10 Morale.
  • Greek Fire Barricade
  • Machine Gun Barricade
  • Cannon Barricade
  • Crossbowman: An Assassin that wields a bow and arrows. Has a high rate of fire, but relatively low damage ratings. Consumes 10 Morale.
  • Rifleman: An Assassin that wields a gun. Has a low fire rate, in exchange for high damage. Consumes 12 Morale.
  • Air Assassin
  • Bruiser
  • Caltrop Bomber
  • Shrapnel Bomber

Most of these units are unlocked with each successful Den Defense. Ezio can also aim and fire his gun at invading Templars, and loot them for more morale points.

Each Den Defense concludes with the Templars unleashing a War Machine. At the end of a Den Defense, various factors are calculated, which ultimately add up to your total Synch Level for that Den Defense.

Source

Gallery