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Database: Thieves (Identity): Difference between revisions

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{{Youmay|the Animus Omega database entry|the [[Database: Thieves (Assassin's Creed II)|Animus 2.0]] or [[Database: Thieves (Brotherhood)|Animus 2.01 entry]]}}
{{Youmay|the Animus Omega database entry|the [[Database: Thieves (Assassin's Creed II)|Animus 2.0]] or [[Database: Thieves (Brotherhood)|2.01 entry]]}}
[[File:ACID_database_thieves.jpg|thumb|right|250px]]
[[File:ACID_database_thieves.jpg|thumb|right|250px]]
[[Renaissance]] [[Thief|thieves]] were usually wanderers who could vanish at the first sign of trouble, making it hard for [[Guards|guards]] to track them.
[[Renaissance]] [[Thief|thieves]] were usually wanderers who could vanish at the first sign of trouble, making it hard for [[Guards|guards]] to track them.

Revision as of 11:25, 18 January 2020

This article is about the Animus Omega database entry. You may be looking for the Animus 2.0 or 2.01 entry.

Renaissance thieves were usually wanderers who could vanish at the first sign of trouble, making it hard for guards to track them.

Black market business in Renaissance Italy was booming. Muggings in the major cities were fairly common, as were murders. Often, strollers were attacked in the dead of night, killed, robbed and then rolled into the nearest river or canal. Even if a thief merely stole, rather than killed, the penalties if caught were often unduly harsh. Torture was common. Thieves were put in stocks and sometimes even publically executed.