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Come Out and Play: Difference between revisions

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==Description==
==Description==
In this memory, [[Ezio Auditore da Firenze|Ezio Auditore]] must assassinate [[Bernardo Baroncelli]] in [[San Gimignano]], which will prove to be a challenge since the streets leading to his location are blocked by many [[guards|soldiers]]. If Ezio is seen by Bernardo, he will flee immediately, with surrounding guards rushing to his aid. However, Ezio proves to be too agile and quick for the guards, and eventually finishes off Bernardo in the corner of an alleyway.
In this memory, [[Ezio Auditore da Firenze|Ezio Auditore]] must assassinate [[Bernardo Baroncelli]] in [[San Gimignano]], which will prove to be a challenge since the streets leading to his location are blocked by many [[guards|soldiers]]. If Ezio is seen by Bernardo, he will flee immediately, with surrounding guards rushing to his aid. However, Ezio proves to be too agile and quick for the guards, and eventually finishes off Bernardo in the corner of an alleyway.
==Outcome==
==Outcome==
Bernardo is assassinated.
Bernardo is assassinated and learns that [[Jacopo de' Pazzi]] and the others sometimes meet at church.
[[Category:Article stubs]]
[[Category:Article stubs]]
[[Category:Assassin's Creed II Memories]]
[[Category:Assassin's Creed II Memories]]

Revision as of 20:43, 9 November 2010

Template:WPmemories

Come Out and Play is a memory in Assassin's Creed II.

Description

In this memory, Ezio Auditore must assassinate Bernardo Baroncelli in San Gimignano, which will prove to be a challenge since the streets leading to his location are blocked by many soldiers. If Ezio is seen by Bernardo, he will flee immediately, with surrounding guards rushing to his aid. However, Ezio proves to be too agile and quick for the guards, and eventually finishes off Bernardo in the corner of an alleyway.


Outcome

Bernardo is assassinated and learns that Jacopo de' Pazzi and the others sometimes meet at church.