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Come Out and Play: Difference between revisions
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|type = Main | |type = Main | ||
|previous = [[Checcomate]] | |previous = [[Checcomate]] | ||
|next = [[ | |next = [[The Cowl Does Not Make the Monk]] | ||
|ancestor = [[Ezio Auditore da Firenze]] | |ancestor = [[Ezio Auditore da Firenze]] | ||
|location = [[San Gimignano]], [[Italy]] | |location = [[San Gimignano]], [[Italy]] | ||
Revision as of 15:21, 30 October 2010
Come Out and Play is a memory in Assassin's Creed II.
Description
In this memory Ezio Auditore must assassinate Bernardo Baroncelli which will prove to be a small challenge since the streets leading to his location are blocked by many soldiers. If Ezio is caught by Bernardo he will flee immediately, with surrounding guards rushing to his aid. Ezio proves to be too agile and quick for the guards and eventually finishes off Bernardo in the corner of an alleyway.
Outcome
Bernardo is assassinated.